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Raziel Aug 6, 2021 @ 7:58pm
Any mods to lessen the late game crafting clutter of the UI????
I would like to know a good UI mod relating to the crafting menus as they get extremely cluttered late into the game, finding any one single item becomes a chore everytime I search for something late game. Thank you.
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Showing 1-12 of 12 comments
Raelic Aug 6, 2021 @ 8:14pm 
The UI has a search function. There are mods for a lot of things, so I'm sure someone can provide one, but I think the search function was the big one people were hoping for.

Unless you mean like searching storage. A mod for that would be cool.
Winterbloom Aug 6, 2021 @ 8:19pm 
think he means more of going to a tailor bench as example and having a hundred options to choose from for crafting.
Raelic Aug 6, 2021 @ 8:26pm 
Originally posted by Winterbloom:
think he means more of going to a tailor bench as example and having a hundred options to choose from for crafting.
Oh yea, you do you then. I don't get that complaint. It's a pretty easy menu for me.
The author of this thread has indicated that this post answers the original topic.
Morkonan Aug 6, 2021 @ 8:30pm 
Originally posted by Winterbloom:
think he means more of going to a tailor bench as example and having a hundred options to choose from for crafting.

This. And the machining bench after all the weapon crafting stuffs, I think.

Originally posted by Raziel:
I would like to know a good UI mod relating to the crafting menus as they get extremely cluttered late into the game, finding any one single item becomes a chore everytime I search for something late game. Thank you.

I don't know of a mod, but I basically stick to a few tried and true item crafts and then... that's it. I set up inventory orders for things like clothing to be sure they're in stock, then set up an order for each weapon/armor type and manually order those or adjust those as needed. So, basically, I have one, maybe two, bits of rolling the slider and pecking at the item lists per game and "done."

In larger colonies, I'll set up a standard commodities bench, like for standard inventoried clothing, and have another for special orders.

For clothing material, I set that as soon as I can and hardly ever change it. Everything looks good in Devilstrand Red, right?

It's been complained about before. It's not terrible, but I don't know of a solution other that requiring a new type of advanced bench. I don't know that the current UI for the crafting benches can really be "touched deeply" like to set up catagories/tiers and the like.
Tiberius Rex Aug 6, 2021 @ 8:32pm 
So between those 3 mods I posted you'll get vast improvement on the UI - drag and drop, icons in bills, set up and save recipes you can transfer between save games, search, a lot of cool stuff
Raziel Aug 6, 2021 @ 8:36pm 
Thank you m8's, this will be a big help.
pauloandrade224 Aug 6, 2021 @ 8:39pm 
Originally posted by Raziel:
Thank you m8's, this will be a big help.
Oh wow Hello Raziel I see a lot of dbd forum dudes in Rimworld lately LUL!
pauloandrade224 Aug 6, 2021 @ 8:41pm 
I tried Dubs s mint menus And i actually Thought the Ui Was Much more cluttered than Ever.

I prefer the Normal small Bars over that for sure...

Its not a bad mod tho just very cluttered in my game...
Tiberius Rex Aug 6, 2021 @ 8:55pm 
Originally posted by pauloandrade224:
I tried Dubs s mint menus And i actually Thought the Ui Was Much more cluttered than Ever.

I prefer the Normal small Bars over that for sure...

Its not a bad mod tho just very cluttered in my game...
Depends what you mean by "cluttered". I, like most people, am a visual person so the icons might seem like adding xtra stuff but I no longer need to read the text, the icons convey the meaning at a glance. There's also a lot of added functionality besides iconography and the settings I believe can be adjusted modularly. Nobody plays the same way of course, the guy above seems to be happy with just devilstrand. I would be bored to tears if I was limited to that.
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Date Posted: Aug 6, 2021 @ 7:58pm
Posts: 12