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I'm in the late game of a transhumanist playthrough now, going for the archonexus ending. I've got a bunch of pawns that are almost entirely bionic, meaning they do everything faster and better. They need less sleep, they operate at higher consciousness levels, they heal any permanent injuries in bio pods, and they're all outfitted with various other upgrades.
Case in point, they are needy little pieces of ****, but they are much better once you satisfy them.
Head and brain injuries can't be fixed with bionic parts, and before I had enough advanced components to afford bionic replacements for everything, the biosculptors were useful for healing scars.
Yes I see your point there, but the thing is, I can also stick a cannibal tribal into a biopod and heal his permanent injuries, it just takes longer. I can stick sleep enhancers to his bed too. And the neural supercharge in my opinion isnt worth it anyway.
Everyone can use those buildings, just that other people are not greedy for it.
If I am not wrong of course.
The biosculptor, neural supercharger, and sleep accelerator can only be used by transhumanists.
Well I can also build this stuff as pirates, and use nueral chargers with pirates. They just dont get a modd buff from them, at the same time they not needy little bi ---t chi---ys about it.
now sorry that this screenshot is german, but when just starting with all finishied research i can slo (without godmode) build those things and use them while being raider pirates
https://steamcommunity.com/sharedfiles/filedetails/?id=2566417775
you can heal brain scars with it? thats awesome. Can you also heal brain injures like ressurector sickness? So when I have a pawn with a brain of 4/10 I can heal him by sticking him into it?
If you have any transhumanists pawn in your colony, they will let you build it, but otherwise I'm not sure why you can build it.
Resurrection sickness should go away on it's own, unless you mean resurrection psychosis. I believe it only heals injuries, not illnesses or conditions. So things like brain scars.
Yet in my colony everyone even without my ideology can use superchargers.
My main concern is that you get no buffs compared at the end for doing everything. And fullfilling needs of transhumanist is 1000000 times more expensive then those of f.e a cannibal.
I mean comon, a +3 buff is all i get for 25 different Bionic expensive implants...+3??? (when not especially having the transhumanist perk on top)
Eating a fine meal is already +5. Then I rather make a religion about eating fine meals.
The only downside is, that you get a permanent -10 mood debuff for using the 10 day "reyouth"-thingy which takes way too long in my oppinion, Other than that it has only upsides. Tunneler, Supremacist and High Life have only upsides. I barely have any mental breaks in my current playthrough. I'm playing on normal difficulty with Casandra Classic with +150% danger right now
Biosculptors aren't exclusive to transhumanists.