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Assistant could be coupled with a sleep accelerator, for instance, so that a colonist barely spends any time asleep when they finally need to go to bed. This will provide remarkably similar results. However, you'll need to feed them more - a half-cycler pawn won't have this problem. At least they'll be able to benefit from romances, I suppose.
I'd personally give a half-cycler only to those pawns I intend to keep working in more menial capacities. Slaves, for instance. Or maybe, as in one of my old colonies, a nudist who I set up with a Joywire and Psychic Harmoniser to go around constantly cleaning, rearranging my storage rooms, making stone blocks, and keeping everyone stupidly cheerful. He got a stupid amount of work done and prevented at least one mental break every quadrum.
20 hours times 310% is 62 hours of work.
21 hours times 310% is 65.1 hours of work.
Circadian assistant is somewhere between those two, I don't know if anyone has done the math since sleep accelerators were added.
24 hours times 268% is 64.3 hours of work.
The consciousness loss from half-cyclers also reduces movement speed, which is an additional multiplier loss on work efficiency. I'm pretty sure in every optimized situation the half-cycler comes out as an efficiency loss compared to the assistant now. That's ignoring the large mood loss which reduces inspirations which has some additional effect on work efficiency, and the effect on stats other than just labor speed (like accuracy).
Also, keep in mind, slapping a half-cycler on a slave means they only have a single thing to manage: Food. And you can reduce that with the nuke stomach. I mean, it's a slave, who cares if it gets painful tumors.