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you can create a new ideologion, and pick a new spot on the planet. its kind of just a fresh restart, keeping some of your peoples progress. just sauce them up pretty hard before they go with bionics, and have them pick up some important stuff you want to keep, like components. or ammo if youre CE.
Some time ago one of the original great game developers (I wish I had written down the name and link to the article) offered the concept of video games being divided into games (which had a defined organic end point) and toys, Toys being products that had no discernable end point. It's effectively an aquarium. It's not over until all the fish are dead.
Often developers don't understand the nature of their product or cave in to the "let's have an ending" mob. This results in arbitrary projects like building space ships.
You can tell that this is a useless make work project because you already are where you want to be, on the planet. You are already doing the most important activity, building and maintaining your base. Having it either die gloriously (or ignominiously) or simply making it beautiful or amazingly complex, etc..
So, all endings are contrivances. Hopefully these silly projects give you something useful, but their stated purpose is simply to give you a reason to pull the plug on your creation.
It gives a new way to play the game, and is most definitely a longer one to play out but that's part of the fun.
Just think of real life:what is winning? It's about the journey, not the ending, but all things must come to an end.
For the second question: biosculpters don't remove the frail/bad back afflictions. They will keep pawns young and prevent them for getting the affliction. From what I know they "should" count as a permanent injury and be healed by the healing cycle on biosculpters, but that's unfortunately not the case.
But the game is less about the destination, and more about the journey along the way.
Ship building or the journey to one takes time and they must be protected but you have a clear objective and a good finale with a lot of fights.
Protecting and keeping the the high stellar happy while feeding his bodyguards and fending raids on a almost daily basis is very challenging and feels like a great finale for a colony.
The new ending is basically "prestiging" your colony three times. The mechanoids at the end are barely a threat. It's boring and takes way too much time without cheesing. Most of my unmodded colonies are "done" by the time I reach 200k-250k wealth and the new ending wants 350k.
The only cool thing is the archonexus area.