RimWorld

RimWorld

plugwater Aug 4, 2021 @ 12:57pm
Is The New Ending Worth It?
From what I see, the ending has to be one of the longest and most time-consuming ones. I've done the ship ending twice now, it felt rather quick compared to how long i think this would take. Could you not start a new colony over next to the stationed ship that spawns at the other end of the world and finish the game that way?

I'm running Raider and Supremacist, so I've basically boned myself on faction goodwill. I'll find out how to circumvent that, but everything else still stands.
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Showing 1-15 of 17 comments
adamfrye Aug 4, 2021 @ 1:13pm 
bro, just shoot (transport pod) a buttload of food to someone get +200 goodwill and you'll be fine... if you arent producing that much food or resources by that point in the game, you should ask yourself why you arent? otherwise just send over some trash objects which are dropped by killing people.

you can create a new ideologion, and pick a new spot on the planet. its kind of just a fresh restart, keeping some of your peoples progress. just sauce them up pretty hard before they go with bionics, and have them pick up some important stuff you want to keep, like components. or ammo if youre CE.
Emelio Lizardo Aug 4, 2021 @ 1:24pm 
This ending is simply an artificial construct. It's not a meaningful activity in itself and the game really doesn't end until you are bored with it.

Some time ago one of the original great game developers (I wish I had written down the name and link to the article) offered the concept of video games being divided into games (which had a defined organic end point) and toys, Toys being products that had no discernable end point. It's effectively an aquarium. It's not over until all the fish are dead.

Often developers don't understand the nature of their product or cave in to the "let's have an ending" mob. This results in arbitrary projects like building space ships.

You can tell that this is a useless make work project because you already are where you want to be, on the planet. You are already doing the most important activity, building and maintaining your base. Having it either die gloriously (or ignominiously) or simply making it beautiful or amazingly complex, etc..

So, all endings are contrivances. Hopefully these silly projects give you something useful, but their stated purpose is simply to give you a reason to pull the plug on your creation.
Astasia Aug 4, 2021 @ 1:29pm 
None of the endings are "worth" anything. Players have demanded finishing points for their colony and harder and harder objectives to reach, the dev has added these options for those who want them. If you just want to end your game the easiest option is to open the menu and quit. If you want something to grind for and spend dozens of hours on, the new ending or the travel around the planet ending are options for you.
Fyredrakon Aug 4, 2021 @ 1:43pm 
I personally think the new ending is going to be very satisfying and give some new importance to colonist building:I've been tricking all mine out with as many bionics and coagulators etc as I can. Then I'm gonna send them into a brand new map with cataphract armor and charge rifles: a normally unfair start but totally reasonable with this ending.
It gives a new way to play the game, and is most definitely a longer one to play out but that's part of the fun.
Just think of real life:what is winning? It's about the journey, not the ending, but all things must come to an end.
Fyredrakon Aug 4, 2021 @ 1:45pm 
Originally posted by adamfrye:
bro, just shoot (transport pod) a buttload of food to someone get +200 goodwill and you'll be fine... .
I've personally been sending plasteel. 300 plasteel is pretty reasonably to get with sauced up reasearcher for scanning and my 1100% deep driller. It gives about +75 relations which is insanely good imo. Food also good if I've got extra, just gotta send them something.
Tiberius Rex Aug 4, 2021 @ 2:29pm 
Ending? I've 2000+ hours and have yet to properly hit spacer age. You're doing it wrong =)
plugwater Aug 4, 2021 @ 2:37pm 
Originally posted by adamfrye:
bro, just shoot (transport pod) a buttload of food to someone get +200 goodwill and you'll be fine... if you arent producing that much food or resources by that point in the game, you should ask yourself why you arent? otherwise just send over some trash objects which are dropped by killing people.

you can create a new ideologion, and pick a new spot on the planet. its kind of just a fresh restart, keeping some of your peoples progress. just sauce them up pretty hard before they go with bionics, and have them pick up some important stuff you want to keep, like components. or ammo if youre CE.
I'm under half of the $350,000 wealth requirement - I only grow small amounts of rice and hunt. I've only just hit industrial with military-focused research. Quick question - do the biosculpters help reduce age? I'm looking to research them for my old colonist who isn't of much use since she has the 'frail' affliction.
Fyredrakon Aug 4, 2021 @ 2:37pm 
Originally posted by Tiberius Rex:
Ending? I've 2000+ hours and have yet to properly hit spacer age. You're doing it wrong =)
There's no doing it "wrong", it's a game and at the end of the day everyone is free to play how they most enjoy the game, and for some people they need a visible goal to best enjoy the game. One could easily say you are doing it wrong if you've played for that long and never hit spacer tech.
plugwater Aug 4, 2021 @ 2:39pm 
From my point of view I see the ending as the climax of my games. I start tribal and go up.. I find it more enjoyable that way. I don't get any feeling from continuing when there's no more challenges.
Fyredrakon Aug 4, 2021 @ 2:42pm 
Originally posted by XxFapGod207xX:
I'm under half of the $350,000 wealth requirement - I only grow small amounts of rice and hunt. I've only just hit industrial with military-focused research. Quick question - do the biosculpters help reduce age? I'm looking to research them for my old colonist who isn't of much use since she has the 'frail' affliction.
For the first part: research- research- research. Get those hi-tech weapons and stuff and put your pawns on the best money-making in the game: Mining is better since you don't have to fridge the food, but food probably makes more $ per work. 350k is actually pretty hard to get to, but remember that your wealth grows exponentially (I would put my colony wealth graph up, but idk how). Give them the good stuff and grab techprints (particularly cataphract, healing factors, specialized limbs, circadian influence, to optimize your pawns' ability to make more money).
For the second question: biosculpters don't remove the frail/bad back afflictions. They will keep pawns young and prevent them for getting the affliction. From what I know they "should" count as a permanent injury and be healed by the healing cycle on biosculpters, but that's unfortunately not the case.
plugwater Aug 4, 2021 @ 2:44pm 
Originally posted by Fyredrakon:
Originally posted by XxFapGod207xX:
I'm under half of the $350,000 wealth requirement - I only grow small amounts of rice and hunt. I've only just hit industrial with military-focused research. Quick question - do the biosculpters help reduce age? I'm looking to research them for my old colonist who isn't of much use since she has the 'frail' affliction.
For the first part: research- research- research. Get those hi-tech weapons and stuff and put your pawns on the best money-making in the game: Mining is better since you don't have to fridge the food, but food probably makes more $ per work. 350k is actually pretty hard to get to, but remember that your wealth grows exponentially (I would put my colony wealth graph up, but idk how). Give them the good stuff and grab techprints (particularly cataphract, healing factors, specialized limbs, circadian influence, to optimize your pawns' ability to make more money).
For the second question: biosculpters don't remove the frail/bad back afflictions. They will keep pawns young and prevent them for getting the affliction. From what I know they "should" count as a permanent injury and be healed by the healing cycle on biosculpters, but that's unfortunately not the case.
On Biosculpters, are those the only benefits of them? I'm aware of money-making strats. I'll pull through and make a profit in regards to that.
Tiberius Rex Aug 4, 2021 @ 2:51pm 
Originally posted by Fyredrakon:
Originally posted by Tiberius Rex:
Ending? I've 2000+ hours and have yet to properly hit spacer age. You're doing it wrong =)
There's no doing it "wrong", it's a game and at the end of the day everyone is free to play how they most enjoy the game, and for some people they need a visible goal to best enjoy the game. One could easily say you are doing it wrong if you've played for that long and never hit spacer tech.
Dear lord. No joke gets past you does it?
Fyredrakon Aug 4, 2021 @ 2:54pm 
no i am a rock
dande48 Aug 4, 2021 @ 3:03pm 
Like with most Rimworld endings, all you get is a string of text concluding your story. Is it "worth" the 20-40 hours you'll spend grinding it? That's up to you.

But the game is less about the destination, and more about the journey along the way.
Alrom Aug 4, 2021 @ 6:38pm 
If you want to end the game, I don't find the new ending to be the best one.

Ship building or the journey to one takes time and they must be protected but you have a clear objective and a good finale with a lot of fights.
Protecting and keeping the the high stellar happy while feeding his bodyguards and fending raids on a almost daily basis is very challenging and feels like a great finale for a colony.

The new ending is basically "prestiging" your colony three times. The mechanoids at the end are barely a threat. It's boring and takes way too much time without cheesing. Most of my unmodded colonies are "done" by the time I reach 200k-250k wealth and the new ending wants 350k.
The only cool thing is the archonexus area.
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Date Posted: Aug 4, 2021 @ 12:57pm
Posts: 17