RimWorld

RimWorld

Gauranlen trees should *never* be automatically chopped!
Just got my first gauranlen tree, and my colonsts kept trying to chop it because it was in a grow zone. This is absolute ♥♥♥♥♥♥♥♥ to begin with, but even after manually removing the grow zone from that spot, some idiot came and chopped it anyway while I wasn't looking because it was now *next* to a grow zone.

I promptly executed the colonist (they were basically useless anyway), but this whole thing should never have happened to begin with. If the player manually marks them for chopping, fine, let it get cut. But pawns should *never* just decide on their own to cut it down. This is not some random ordinary tree that can get treated like all the others. Colonists don't destroy other important things randomly with no notice, they shouldn't do it to this one.

Do they randomly try to chop down the anima tree from Royalty too? Hopefully not.
Last edited by AliceTheGorgon; Aug 4, 2021 @ 11:09am
< >
Showing 1-7 of 7 comments
SupMellow? Aug 4, 2021 @ 11:12am 
Do you get a debuff from cutting a Gauranlen tree? I never did it before.
Le Ver Coquin Aug 4, 2021 @ 11:25am 
They do chop anima trees if they're in a grow zone.
Fyredrakon Aug 4, 2021 @ 11:38am 
Don't place the gauranlen tree next to grow zone, or vice versa, simple as that? Make sure there is a 9 tile grow zone empty around the tree and I can gaurantee it'll never get cut down without a manual input (empty grow zone being no sowing and no plant cut). Any tree (anima, normal, cactus, etc.) will get cut down if adjacent to a grow zone. But yeah just an oversight on your part, its fine to execute your colonist for storyline reasons, but them cutting down the tree was ultimately your fault for overlooking how pawns treat trees, remember: colonists are dumb as ****.
AliceTheGorgon Aug 4, 2021 @ 11:43am 
Originally posted by Scarfox:
Do you get a debuff from cutting a Gauranlen tree? I never did it before.
Just spun up a new save to test (my current colony wasn't against tree cutting), and yes, them automatically chopping a Gauranlen tree does give a mood debuff.

Originally posted by Le Ver Coquin:
They do chop anima trees if they're in a grow zone.
Yikes. Good to know in case I ever get Royalty.

Originally posted by Fyredrakon:
ultimately your fault for overlooking
The problem is that other manually placed things don't get randomly destroyed with no notice or warning (tantrums let you know the pawn is misbehaving, meteors have a notice, etc), which means most players won't have any reason to expect the gauranlen trees to get chopped. In the players' mind, gauranlen trees are most likely going to be more closely linked to buildings than to random patches of grass, and so there's no reason for players to expect it to get auto-chopped.

This is even worse, because if I hadn't specifically seen a pawn try to chop it right after planting, I likely wouldn't have even known what happened to it. I'd have assumed it simply vanished for some reason.

Now that I know that it does get auto chopped, (and have been reminded that for some reason, adjacent trees get auto chopped) I'll be able to work around that in the future. But it's a workaround for something that doesn't even make sense to happen in the first place.
Last edited by AliceTheGorgon; Aug 4, 2021 @ 12:03pm
BlackSmokeDMax Aug 4, 2021 @ 12:09pm 
Originally posted by ReverseNecromancy:
Now that I know that it does get auto chopped, (and have been reminded that for some reason, adjacent trees get auto chopped) I'll be able to work around that in the future. But it's a workaround for something that doesn't even make sense to happen in the first place.

The reason trees get chopped when next to grow zones is that trees can not have anything planted in their radius. You'll notice if you make a growing zone for trees, that every tile does not get a tree, they are all spaced out. Same thing for planting other things next to them, just not possible. So rather than having to go through and manually cut every tree that starts growing next to a grow zone, it is just part of the automatic work. Has been that way since before I started playing in alpha11 or so.
Astasia Dec 5, 2023 @ 8:41am 
Originally posted by The Ultimate Might:
Yes, it surely makes people angry.
This is not a normal tree like many others. Without warning, alert, confirmation It is just chopped like others.
This accident happened again today.
Why do you make a game like this?
The trailers show that this game is not fully manual. I thought it is not a manually controlled game, but it is!
This game requires too much micro control! Because the program, AI, code is, or are stupid and poor.
Things like this, special trees are easily cut, and also stupid characters just drop items on the door tile so the door keeps opening! The game's AI is just stupid and poor, there's no AI, is there even things like called 'code'?
Game might be challengeable, but inconveniences make it harder and ruin the gaming.
So I started to think the developer is a psycho or an evil, it might be intentional. He, or she is just enjoying hurting gamers who play their game.
If you are the developer, you let gamers enjoy your game.

So you told your colonists to make a garden where a tree was, and they chopped down the tree to make the garden, and now you are claiming the colonists are stupid for chopping down the tree to make the garden you told them to make? This doesn't have anything to do with micro, poor AI, or inconveniences. You directly told them to do something and they did it. Don't put a grow zone on or next to trees you don't want chopped. The game even beeps at you with a warning if you draw a growzone over a gauranlen tree.
Raymond Dec 5, 2023 @ 4:06pm 
the pawns are just doing what you telling them to do. All trees take up 3x3 tiles around themselves, so even if you remove the growing zone, the guaranlen trees still taking up space in your garden.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 4, 2021 @ 11:09am
Posts: 7