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Yikes. Good to know in case I ever get Royalty.
The problem is that other manually placed things don't get randomly destroyed with no notice or warning (tantrums let you know the pawn is misbehaving, meteors have a notice, etc), which means most players won't have any reason to expect the gauranlen trees to get chopped. In the players' mind, gauranlen trees are most likely going to be more closely linked to buildings than to random patches of grass, and so there's no reason for players to expect it to get auto-chopped.
This is even worse, because if I hadn't specifically seen a pawn try to chop it right after planting, I likely wouldn't have even known what happened to it. I'd have assumed it simply vanished for some reason.
Now that I know that it does get auto chopped, (and have been reminded that for some reason, adjacent trees get auto chopped) I'll be able to work around that in the future. But it's a workaround for something that doesn't even make sense to happen in the first place.
The reason trees get chopped when next to grow zones is that trees can not have anything planted in their radius. You'll notice if you make a growing zone for trees, that every tile does not get a tree, they are all spaced out. Same thing for planting other things next to them, just not possible. So rather than having to go through and manually cut every tree that starts growing next to a grow zone, it is just part of the automatic work. Has been that way since before I started playing in alpha11 or so.
So you told your colonists to make a garden where a tree was, and they chopped down the tree to make the garden, and now you are claiming the colonists are stupid for chopping down the tree to make the garden you told them to make? This doesn't have anything to do with micro, poor AI, or inconveniences. You directly told them to do something and they did it. Don't put a grow zone on or next to trees you don't want chopped. The game even beeps at you with a warning if you draw a growzone over a gauranlen tree.