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There are still animals you can train, but I don't have the list. I had a list of the ones you can't train now.
They did have good reason to change the settings. For one, Animal skilled pawns would spend all day and use up a lot of resources to train tons of pets. It would never let up. However.... what was imbalanced was plugging choke points with 20 alpacas (the easiest animal to tame) and having them deal with most of any thread. manhunters, infestations etc. Way too OP.
You can still technically do this, but its going to require someone with higher animal skill and specific animals to train.
If you want donkeys, alpaca, horses, etc trainable again you can use the Mod Fetch For Me.
and imho, horses at the very least should be trainable. Realistically they can be domesticated to haul things. I really wish they'd just make it so a pawn can lead them around to haul a lot of things at once. Making long distance mining easier.
//Way too OP.
You can still technically do this, but its going to require someone with higher animal skill and specific animals to train.//
While it is true that you can still zone trainable animals unless that are guarding/released they will now flee from raiders like they did in 1.2 encounter maps. As a result I haven't been able to use them for melee blocking. If you have figured out a way that would be nice to know bc I've reverted to using pawns for melee blocking.
Some things I have tried/thought about:
* releasing the animals when they start behind the door. Didn't actually try this one, but I predict the result will simply be for my animals to try to run down the hallway soloing the raiders and getting dropped as a result.
* hide the animal around the corner (it won't flee from what it can't see) then zone it into the wall) This works to block one raider/bug bc they lock in combat, however once that raider fall the animal flees.