RimWorld

RimWorld

Gragan Aug 4, 2021 @ 8:53am
Animal Trainability: None for everything
So as the title says, every single animal seems to have trainability none. Donkey started with none but pack animal:Yes. Have i just been unlucky and every single animal ive encountered from traders and wildlife has been untrainable or am i missing something?
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Showing 1-5 of 5 comments
Nobody Aug 4, 2021 @ 9:00am 
Yeah those 1.3 trainability changes nerfed a lot of animals for no good reason, easiest max trainable animals are stuff like panthers / megaspider atm I think.
Dreay Aug 4, 2021 @ 9:46am 
currently the most useful animals are the hardest caught ,the insects they do all the jobs and dirty as a human
Makeithappen Aug 4, 2021 @ 10:10am 
Originally posted by Nobody:
Yeah those 1.3 trainability changes nerfed a lot of animals for no good reason, easiest max trainable animals are stuff like panthers / megaspider atm I think.

There are still animals you can train, but I don't have the list. I had a list of the ones you can't train now.
They did have good reason to change the settings. For one, Animal skilled pawns would spend all day and use up a lot of resources to train tons of pets. It would never let up. However.... what was imbalanced was plugging choke points with 20 alpacas (the easiest animal to tame) and having them deal with most of any thread. manhunters, infestations etc. Way too OP.
You can still technically do this, but its going to require someone with higher animal skill and specific animals to train.
Makeithappen Aug 4, 2021 @ 10:13am 
some dogs, thrumbos, bears, and a few others can still haul and I believe they are fully trainable.
If you want donkeys, alpaca, horses, etc trainable again you can use the Mod Fetch For Me.
and imho, horses at the very least should be trainable. Realistically they can be domesticated to haul things. I really wish they'd just make it so a pawn can lead them around to haul a lot of things at once. Making long distance mining easier.
Last edited by Makeithappen; Aug 4, 2021 @ 10:14am
@JohnWick
//Way too OP.
You can still technically do this, but its going to require someone with higher animal skill and specific animals to train.//
While it is true that you can still zone trainable animals unless that are guarding/released they will now flee from raiders like they did in 1.2 encounter maps. As a result I haven't been able to use them for melee blocking. If you have figured out a way that would be nice to know bc I've reverted to using pawns for melee blocking.

Some things I have tried/thought about:
* releasing the animals when they start behind the door. Didn't actually try this one, but I predict the result will simply be for my animals to try to run down the hallway soloing the raiders and getting dropped as a result.
* hide the animal around the corner (it won't flee from what it can't see) then zone it into the wall) This works to block one raider/bug bc they lock in combat, however once that raider fall the animal flees.
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Date Posted: Aug 4, 2021 @ 8:53am
Posts: 5