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Barring that, if you want researchers to research then remove their other jobs so they just go and research. Also, you can have more than one research station. Any pawn using any research station (that can be used for the current tech) will add their research to it.
As for cutting down on the cleaning tasks, it would help a lot if you would floor the dirt within your base that your pawns walk on but you don't use for any purpose. Every time they walk on that they can grab some dirt from it and drop it somewhere, so just pave it over and you won't track as much dirt around.
It would also help if you told your animals to stay out of places they don't belong. Most animals create filth when they're on floor or stone (especially large animals like muffalo, but domestic animals like dogs don't make any), and there isn't really any reason for them to be there unless they're trained in hauling. Use zones to tell them to stay out (you can use the Invert function to make a zone that allows everything, then remove places that you don't want them)
Other notes, which while they aren't directly related, put strain on your system and make people need to do more work:
Don't roof your geothermal generator. It doesn't need protection from the rain, and putting it in a room like that just generates heat that risks things bursting into flame unless you waste power and components on cooling it. Just leave it unroofed.
There's virtually no value in using those sun lamps during growing season, when you could just open up the roof and give them natural sunlight. They will slightly improve growing speeds by providing a little more light in the morning and evening, but it's a massive use of power to do that.
Power off the unused workstations you have in your base. They use power regardless of whether or not someone is actively using it, and some of them eat quite a lot of it. Especially the Electric Smelter.
Pawns need to have somewhere to sit to use the Poker Table.