RimWorld

RimWorld

Nuggs Jul 6, 2021 @ 4:42pm
Problem with Fences in 1.3
So i've been messing with the 1.3 preview version just because i was curious to see whats new. I'm stoked about the fences. As such i built a few around my crop farms. But my colonists seem to still preffer walking over the fences (which slows them down a whole lot) if the path for where they are trying to get to is technically shorter by going over a fence rather than through a fence gate.

Just curious if anyone else noticed this.
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Showing 1-13 of 13 comments
Krescentwolf Jul 6, 2021 @ 4:44pm 
I've had something weirdly similar. Weird in that they use the gate to go INTO the fenced area...but jump over the fence to get out. o.0;
Grayfeatherz Jul 6, 2021 @ 7:20pm 
I have seen that too.
The worst part is foxes can jump the fence so, if you have animals you are just rigging the dinner bell with a fence. Now I have to use walls and a fence behind the wall.
notaname Jul 6, 2021 @ 8:37pm 
The fence just looks like a fence, it doesn't actually have mass at all. It is a patch of reduced movement speed that mind controls 'certain' tamed animals to stay inside.

If you want a fence that functions go to:
RimWorld\Data\Core\Defs\ThingDefs_Buildings\Buildings_Structure.xml

Change line 287 to <passability>Impassable</passability>
Delete line 288

The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.
Deatheagle Jul 6, 2021 @ 9:25pm 
Originally posted by notaname:

The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.

Which would not even be a problem, if hunting would count as a hostile action. Put a sheep in a fence. Place a turret next to it and wait for meat delivery.

But no ! Doing a psychic sneeze within 200 tile range of any friendly pawn is a hostile action, but killing your animals (and sometimes pawns)? Nahhh, he is just play-biting !
Last edited by Deatheagle; Jul 6, 2021 @ 9:26pm
Gamefever Jul 6, 2021 @ 10:02pm 
This reminds me of how when its winter time,

I like to place a shelf unit outside the base with vegetables on it, cause it attracts every single animal on the map too it since its the only food available on the map.

Makes hunting really easy.

Yes it works really really well too, all the animals come over including the predators because the plant eaters are all there too.

Every rabit, turkey, deer.....FOOD REALLY nice!

Then all the bears are all like, yummy food of coarse they want the animals right, but a bear can get the tribe through a winter.
Last edited by Gamefever; Jul 6, 2021 @ 10:04pm
sk_ape Jul 7, 2021 @ 2:41am 
Originally posted by notaname:
The fence just looks like a fence, it doesn't actually have mass at all. It is a patch of reduced movement speed that mind controls 'certain' tamed animals to stay inside.

If you want a fence that functions go to:
RimWorld\Data\Core\Defs\ThingDefs_Buildings\Buildings_Structure.xml

Change line 287 to <passability>Impassable</passability>
Delete line 288

The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.
Lol this is funny, thankfully sounds easy to fix.
You actually can just use walls for pens if you want you them more secure and to force the use of the door. Check the description on the pen marker.
Nuggs Jul 7, 2021 @ 8:35am 
Originally posted by Krescentwolf:
I've had something weirdly similar. Weird in that they use the gate to go INTO the fenced area...but jump over the fence to get out. o.0;
yea i typically have this more often. I sometimes get it where they will hop the fence going in as well but they do tend to use the gate more when doing so. The going out seems to be the bigger issue.
Nuggs Jul 7, 2021 @ 8:47am 
Originally posted by Undeclared Variable:
You actually can just use walls for pens if you want you them more secure and to force the use of the door. Check the description on the pen marker.
ive been only using fences for small animals or my starting pets so i dont have to waste so much time chopping trees down for wood or wasting to much metal at the start of the game. If i dont fence in my pets apparently they too will just wander away because you cant use areas for animals any more (which dis disappointing because so mmuch for setting grazing zones).

I do like to use fences though around my crops because they tend to keep out most of the critters that like to chomp on my growing plants, like rabbits and squirrels and rats. Still use walls for most animals at some point once i have other needed buildings up by making barns. Fences i use only again for my pet or other small animals very early game. But eventually move all animals to barns. I was just a little frustrated because my colonists kept hopping fences over using the gates to get in and out of them. Which one time caused a mad animal to down a colonist that needed help with it and kept making it take forever to haul raw food from my crop farms back inside in my fridge. Because "hey lets walk over the fence that slows me down a lot instead of using the gate 2 feet away."

Granted its a test build of 1.3 so i fully expect stuff like this. I was more or less curious if it was just something i was doing wrong but it doesn't appear thats the case lol. Hopefully that gets patched out for full release of 1.3
MortVent Jul 7, 2021 @ 8:51am 
You can actually check an animal info panel now, it will tell you what is blocked by a fence

But I found a good way to get them to use doors/gates in fences was to build a shelter spot (for hailstorms and the like so animals have somewhere covered to hide in the pen) with the door towards the storage/base areas.
ignis Jul 7, 2021 @ 10:59pm 
Originally posted by Deatheagle:
Originally posted by notaname:

The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.

Which would not even be a problem, if hunting would count as a hostile action. Put a sheep in a fence. Place a turret next to it and wait for meat delivery.

But no ! Doing a psychic sneeze within 200 tile range of any friendly pawn is a hostile action, but killing your animals (and sometimes pawns)? Nahhh, he is just play-biting !
Animals Logic mod allows using turrets this way.

Originally posted by notaname:
The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.
Why I am not surprised?
Last edited by ignis; Jul 7, 2021 @ 11:23pm
I like fences and pens but I'm having a problem even tho I have 42 spaced out animal beds in my barn which is attached to my pen some tamed animals wont go inside the barn @ all and would rather freeze to death outside in the -55 degree winter snow.
MortVent Jul 15, 2021 @ 6:43pm 
Originally posted by Rimiboshi:
I like fences and pens but I'm having a problem even tho I have 42 spaced out animal beds in my barn which is attached to my pen some tamed animals wont go inside the barn @ all and would rather freeze to death outside in the -55 degree winter snow.

using animal flaps or doors? They will not open doors to get out of a pen into a barn area, has to be the flap
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Date Posted: Jul 6, 2021 @ 4:42pm
Posts: 13