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The worst part is foxes can jump the fence so, if you have animals you are just rigging the dinner bell with a fence. Now I have to use walls and a fence behind the wall.
If you want a fence that functions go to:
RimWorld\Data\Core\Defs\ThingDefs_Buildings\Buildings_Structure.xml
Change line 287 to <passability>Impassable</passability>
Delete line 288
The funny part is that predators seem to actually prefer fenced animals. They will ignore wild alpacas to starvation in preference of my fenced tamed ones. They just freeze outside the fence re-targeting my tamed animals as other reachable prey wanders around them.
Which would not even be a problem, if hunting would count as a hostile action. Put a sheep in a fence. Place a turret next to it and wait for meat delivery.
But no ! Doing a psychic sneeze within 200 tile range of any friendly pawn is a hostile action, but killing your animals (and sometimes pawns)? Nahhh, he is just play-biting !
I like to place a shelf unit outside the base with vegetables on it, cause it attracts every single animal on the map too it since its the only food available on the map.
Makes hunting really easy.
Yes it works really really well too, all the animals come over including the predators because the plant eaters are all there too.
Every rabit, turkey, deer.....FOOD REALLY nice!
Then all the bears are all like, yummy food of coarse they want the animals right, but a bear can get the tribe through a winter.
I do like to use fences though around my crops because they tend to keep out most of the critters that like to chomp on my growing plants, like rabbits and squirrels and rats. Still use walls for most animals at some point once i have other needed buildings up by making barns. Fences i use only again for my pet or other small animals very early game. But eventually move all animals to barns. I was just a little frustrated because my colonists kept hopping fences over using the gates to get in and out of them. Which one time caused a mad animal to down a colonist that needed help with it and kept making it take forever to haul raw food from my crop farms back inside in my fridge. Because "hey lets walk over the fence that slows me down a lot instead of using the gate 2 feet away."
Granted its a test build of 1.3 so i fully expect stuff like this. I was more or less curious if it was just something i was doing wrong but it doesn't appear thats the case lol. Hopefully that gets patched out for full release of 1.3
But I found a good way to get them to use doors/gates in fences was to build a shelter spot (for hailstorms and the like so animals have somewhere covered to hide in the pen) with the door towards the storage/base areas.
Why I am not surprised?
using animal flaps or doors? They will not open doors to get out of a pen into a barn area, has to be the flap