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It also helps out the developers and means we should get many more DLC's down the line,
For the price I think it's a bargain. Your milage may vary.
due to the sheer amount of mods there obviously a lot of overlapping content.
another portion of players think the dlc is too expensive (for a lot of them you could say if it isnt free its too expensive)
yes the dlc is on the more expensive side but in itself provides an intresting twist to the game.
the dlc did recieve a couple updates in the past as well and now features way more content than upon release plus there are mods that expand the same content even further.
rimworld in the end is intended as a story generator letting you create your own experience and as such the dlc only acts as an additional tool at your disposal.
if you played with rim of magic and thought its too op then the psycasts of the dlc might be more to your liking.
Best thing you can do is look up whats included in the dlc and then decided based of wether or not you want those things in your game. the dlc isnt suited for every kind of story you wanna experience.
personally i got royalty on day 1 and never regret buying it (i had around 1200h playtime at that point so it is somewhat biased). especially in combination with DLC related mods the contentoption grow a lot.
Psycasts are also the best magic system in Rimworld. I've tried numerous magic mods, from other psy stuff to magic but psycasting is the best and and most balanced. Needing to be of high rank and the magic itself being utility is a boon, much more fun than a simple fireball spell.
The bionics are also balanced while keeping the vanilla tiers and specialist limbs. Ever since Royalty, I no longer install any other bionics mod.
The Royalty system itself is fun! It's fun brushing with the shoulders of nobles, fun to make a throne room, fun to do the quests. Mech clusters are fun to fight against and using the new weapons are also a great endgame goal to work towards to.
There are mods that make your pawns demigods. Royalty doesn't do that. Your fully bionic pawn with a nuclear stomach is still human. You can replicate bits of Royalty with many mods, but mods cannot replicate Royalty as a whole.
Source: 200+ hours with Royalty and I've never uninstalled it. Hope that answers your question, OP.
The only factor I still have some doubt about, is if it fits the way I play.
To give you an idea, I have ~40 hours of play and all of them from the first minute where played on "Naked Brutality" with Cassandra set to "strive to survive" and "commitment mode", and everything else random, from the character to the starting location, I keep wathever hand it is given to me and see how it plays out.
Given that, I'm worried this psymagic powers will make it a lot easier than what I'm currently playing thus kind of ruin it, so I'm hesitant...
What do you think about that? You think it would still fit my playstyle?
And I think they will spend less time working because he'll also need to meditate
Worry not, psycasting is loads of fun. Not only that, but to have a warmage you need heavy investment in meditation too. I recommend you go to take a look at that old video on 1.2 and judge for yourself.
https://youtu.be/fNvMWicpizU
The only thing to say is that the new melee weapons are superior to longsword. But your persona weapons can have personalities of their own and it adds a detail of weapon customisation that doesn't exist in other mods.
Colonists with higher titles get various benefits, and the drawback of those benefits is that they want more things like bigger fancier rooms and clothes. You don't have to give them these things, the only real requirement for progressing through the title system is a throne room (which can be shared by all your royals and usually works fine as your dining/rec room), they will get like a -10 mood hit for not having a nice enough bedroom or royal clothes but there are ways to make up for this.
Meditation at low levels doesn't waste any of a colonist's time, since meditation is recreation. They meditate to maintain a level of "psyfocus" you set for them, it defaults to 50% and this is pretty easy for them to maintain without wasting much time, if you drop it to 25% then it wont dip into their work time at all and you can set it to 0% if you don't need them casting then they wont meditate at all. If you want to cast the high level casts you may need to keep them at 75-100% psyfocus and that will certainly eat up a lot of their time every day, but that's the cost for casting those abilities and it's often worth it, situationally.
Read about it, watch some videos and see if it's something you want from the game and decide based on that.