RimWorld

RimWorld

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Daemon Jul 5, 2021 @ 3:38am
150gb Player.log File
my player.log file,located in C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios, decided to fill my hard drive all of a sudden whilst in the game. I didnt know it was Rimworld causing the full HDD issue til I narrowed in down by inspecting folder properties. Anyone else ever had this issue?
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Showing 1-15 of 38 comments
Dracupuncture Jul 5, 2021 @ 3:48am 
delete it and keep an eye on it every so often
Everytime I have had this it was the Unity "Too many sounds" issue which can be resolved by quiting to the main menu and waiting a little while before closing completely.

It can only occur with mods.
Astasia Jul 5, 2021 @ 4:10am 
If you try to quit the game and it takes more than a few seconds to get to the desktop, go into task manager and force close it, that will prevent it from creating too large of a log. To confirm you will see RimWorld is writing a lot of data to disk in task manager, that's when it's generating the log. It does happen randomly with certain mods, anything that adds sound effects, but is usually pretty rare in my experience.
Zarquon Jul 5, 2021 @ 5:12am 
if you do searches on here and reddit you'll see tons of posts with people that have had the same thing happen to them.

First time it happened to me it blue-screened by pc due to no more space on the OS drive.

As people above mentioned, it's poorly made mods. I always quit the game via the task manager now to avoid the problem.
Not only poorly made mods though they are more likely to cause it. Too many mods with extra sounds can create the issue even if the mods are perfectly made.
Drackmore Jul 5, 2021 @ 7:18am 
Originally posted by Khan Boyzitbig of Mercia:
Not only poorly made mods though they are more likely to cause it. Too many mods with extra sounds can create the issue even if the mods are perfectly made.
Yeah, this exactly. Glittertech for example is a rock solid mod but it causes the sound channel issues in the late game. As others said you gotta watch out and make sure the game completely closes if you're running a plethora of mods or your HDD/SSD will get packed to the gills from that log file. Shame there is no dev option to disable reporting like this or something. It's been an issue for a LONG time, and its not a fairly small one either.
Its engine level, rather hard for anyone who isn't a Unity dev to fix or bypass.
Foxador Jul 5, 2021 @ 9:28am 
This can also happen if a mod creator leaves 'verbose' mode on by accident. Handy to pick through code, not good for the user though.
Razor 2.3 Jul 5, 2021 @ 10:12am 
Originally posted by Foxador:
This can also happen if a mod creator leaves 'verbose' mode on by accident. Handy to pick through code, not good for the user though.
This is just flat out wrong. Logging, regardless of its verbosity, has to say something to be worth the effort to add. How much game state do you think there actually is in this game? Hint: My heavily modded game, with added things and mechanics, is just shy of 23 MB, and RimWorld's saves are notoriously bloated.

Maybe you make this claim because you can't quantify 150gb. So let's give real world comparisons. I like to use the King James Bible for this, because most people have at least seen a physical copy of the book, and its word count is easy to look up.[www.google.com] The book contains roughly three million letters, spread over roughly eight hundred thousand words. Words are separated by punctuation and whitespace, so let's call it roughly four million characters long.

RimWorld's (read: Unity's) logs are UTF-8 encoded and written in English, so each character is a byte. Therefore our bible would consume 3.8 MB of digital storage. There are 1024 MBs in a single GB, so we math it out, and (1024 * 150) / 3.8 = 40,265. The OPs log can quote the entire Word of God in its entirety 40 thousand times.

Now take a bible. Open it up. Flip through a few pages. Image having 40,000 copies of this book. With that image in mind, how much useful information would you expect to find? What would be your signal to noise ratio?

Once upon a time, I was thinking of publishing a mod that would automatically kill RimWorld if the player.log ever reached 20MB, because outside of Unity wigging out, I have never seen the file reach one megabyte. With mods spamming the log. After leaving the game running overnight.
Astasia Jul 5, 2021 @ 10:21am 
Originally posted by Foxador:
This can also happen if a mod creator leaves 'verbose' mode on by accident. Handy to pick through code, not good for the user though.

That's sort of true, verbose mode is actually something the player can turn on and off on their end, it's in your game options but you can only toggle it while dev mode is on. There are types of error logging mod devs can leave on though and if that type of logging spams an error RimWorld wont cap it like it usually does and it can also bloat your log. Sometimes this also creates a different log file though, like a harmony specific log for example.
Foxador Jul 5, 2021 @ 10:35am 
Originally posted by Razor 2.3:
Words

:steamfacepalm::steamthumbsdown:



Originally posted by Astasia:
Originally posted by Foxador:
This can also happen if a mod creator leaves 'verbose' mode on by accident. Handy to pick through code, not good for the user though.

That's sort of true, verbose mode is actually something the player can turn on and off on their end, it's in your game options but you can only toggle it while dev mode is on. There are types of error logging mod devs can leave on though and if that type of logging spams an error RimWorld wont cap it like it usually does and it can also bloat your log. Sometimes this also creates a different log file though, like a harmony specific log for example.

Could've been a error report loop normally with mods that include sounds, known issue.
Razor 2.3 Jul 5, 2021 @ 11:02am 
Originally posted by Astasia:
That's sort of true, verbose mode is actually something the player can turn on and off on their end, it's in your game options but you can only toggle it while dev mode is on. There are types of error logging mod devs can leave on though and if that type of logging spams an error RimWorld wont cap it like it usually does and it can also bloat your log. Sometimes this also creates a different log file though, like a harmony specific log for example.
It's not 150GB of true. It's not even 1GB of true. I'll give you 150 MB of true, but I have yet to see a mod that turns on Tynan's debug logging by itself.
Zarquon Jul 5, 2021 @ 2:07pm 
Originally posted by Razor 2.3:
Originally posted by Astasia:
That's sort of true, verbose mode is actually something the player can turn on and off on their end, it's in your game options but you can only toggle it while dev mode is on. There are types of error logging mod devs can leave on though and if that type of logging spams an error RimWorld wont cap it like it usually does and it can also bloat your log. Sometimes this also creates a different log file though, like a harmony specific log for example.
It's not 150GB of true. It's not even 1GB of true. I'll give you 150 MB of true, but I have yet to see a mod that turns on Tynan's debug logging by itself.

when this happened to me i looked through the text doc after finding it by scanning for largest files on the drive, there was a single error line repeated an godly amount of times, enough to make the file 40gb.
Foxador Jul 5, 2021 @ 2:17pm 
Originally posted by Zarquon:

when this happened to me i looked through the text doc after finding it by scanning for largest files on the drive, there was a single error line repeated an godly amount of times, enough to make the file 40gb.

Yea it's a error loop, where the log will just repeat a error (or several) over and over and over. Razor just has a long forum history of getting hissy when stuff like this is brought up since he doesn't like people blaming mods for the problem.
Daemon Jul 5, 2021 @ 6:53pm 
Thanks for all the replies! I've been keeping an eye on it and it hasnt happened again. I'm going to put it down to 8 hours straight without quitting :steamhappy: . Why is this game so damned addictive?!
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Date Posted: Jul 5, 2021 @ 3:38am
Posts: 38