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Tho he did say that while there is a certain satisfaction to fighting with completely prepared defences and in an organised way, there is also teh thrill of fighting room-to-room with drop pods and sappers, Stalingrad style. Which is what he's going for with the new termites, I imagine.
so much that when building wall i always let a part of open as a trap with many turrets to drive the raiders to not destroy my wall but go to the trap
Ya he's not trying to make them obsolete, the game was designed around killboxes as a core mechanic, the main raid type or optimal way to deal with it will never change. He just wants a variety of additional threats, each with their own considerations to keep the game engaging.
2nd dec 2020 Interview with tynan
knock yourself out void
Don't bite the bait. See the link Hoki posted where Tynan specifically addresses how important and intended killboxes are to game balance and high difficulty play. VoiD will go on for pages arguing against the literal words coming out of the dev's mouth if you try to engage in that argument.
Oh, dw, I saw the interview, it’s just sometimes I like seeing what other people have to say xD
Knock yoursellf out, Hoki, this subject is dead, we already know it's an old exploit and an issue he has been trying to solve in the game for a long, long time, in fact that official statement was made 6 years ago, so you can guess which stance (the old, direct one, or the dodgy recent one) better represents what the dev had in mind when he actually designed the game.
Tip: when it comes to original design older is always the correct answer.
Whether or not he eventually gave up and designed the game around the exploit to keep it a challenging game, as any good dev should do, or if the game was designed around the exploit are 2 very different things.
Some people might confuse the 2, which is why I post this politely.
But others are either disingenuously trying to twist his words to suit their own pseudo argument, that person I quoted knows it's lying.
PS: That's just the official stance, the issue is much older than 6 years
If the game was designed with this cheese in mind why shouldn't he just make more and more raids that just fall in it?
Some people have even tried to argue RW is a tower defense game (lol), imagine a TD game where the dev makes all the lanes so enemies mindlessly run towards your towers, then updates the game for 6+ years adding only enemies that don't follow this path, now that would be weird in an actual game designed around that mechanic.
Edit: PS: That's just the oldest post I could even find, I'm sure there's more hidden somewhere from way before 2015
It's nothing interesting unfortunately, just some weird deep seated hatred toward basic strategy and common sense apparently, sparked by the intentional misinterpretation of posts from many years ago.
In fact, so the thread doesn't get hijacked feel free to comment, if it adds value to the discussion there will be a reply:
https://steamcommunity.com/app/294100/discussions/0/3076496088115069300/
I was just fixing the misinformation given by people trying to sneak out of the discussion, cover up their ears and lying to everyone else.