RimWorld

RimWorld

Ideology DLC Digging through walls problem
Okay, i have a problem with the idea of everyone being able to just dig through your walls. the whole digging through walls thing is ♥♥♥♥♥♥♥ retarded anyways. Tribals and medieval pawns SHOULD NOT be able to dig through your walls Period. unless they build trebuchet's or catapults to lob rocks at your walls to take them out. not "i have a breaching axe ooga booga!" and this troglodyte breaks through your granite walls?? ♥♥♥♥♥♥♥ what?

In what medieval battle in history did the enemy just run up and pickaxe the enemies wall? they get filled with arrows or have there heads caved in with thrown rocks if they tried that.

Tribal/Medieval pawns should either have engineers that build siege equipment or have ladders to climb over the wall or just suck it up and go through the Killboxl.

more advanced pawns that have researched explosives only then they should be able to blast through your wall. i mean that's why city walls became obsolete in the first place. if people could just break your walls with a tool nobody would of even built them at that point because it would be a massive waste of time.
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Showing 16-30 of 51 comments
Aranador Jul 5, 2021 @ 7:31am 
If you can cut and dress stone to make your walls, the enemies can dig out those stones from your wall and topple it. The idea that a stone wall should be invincible to a guy with a big hammer and piton is, well. . . Anyway, write yourself a mod that removes breech raids, sapper raids, siege raids, mechanoids, and everything else you dont think the game needs - thats the greatest thing about rimworld, you can make it p-lay your way - enjoy.
VoiD Jul 5, 2021 @ 8:07am 
Yet another day seeing the dev trying to end this exploit and make it obsolete
ZippyVtuber Jul 5, 2021 @ 8:17am 
Originally posted by VoiD:
Yet another day seeing the dev trying to end this exploit and make it obsolete
Reminds me of the time Tynan said killboxes were necessary, and then he tries to make them obsolete. XD
Tho he did say that while there is a certain satisfaction to fighting with completely prepared defences and in an organised way, there is also teh thrill of fighting room-to-room with drop pods and sappers, Stalingrad style. Which is what he's going for with the new termites, I imagine.
georgeAM Jul 5, 2021 @ 8:21am 
dont raiders already do that?
so much that when building wall i always let a part of open as a trap with many turrets to drive the raiders to not destroy my wall but go to the trap
Astasia Jul 5, 2021 @ 8:23am 
Originally posted by Champion6:
Reminds me of the time Tynan said killboxes were necessary, and then he tries to make them obsolete. XD
Tho he did say that while there is a certain satisfaction to fighting with completely prepared defences and in an organised way, there is also teh thrill of fighting room-to-room with drop pods and sappers, Stalingrad style. Which is what he's going for with the new termites, I imagine.

Ya he's not trying to make them obsolete, the game was designed around killboxes as a core mechanic, the main raid type or optimal way to deal with it will never change. He just wants a variety of additional threats, each with their own considerations to keep the game engaging.
VoiD Jul 5, 2021 @ 8:28am 
Originally posted by Astasia:
Originally posted by Champion6:
Reminds me of the time Tynan said killboxes were necessary, and then he tries to make them obsolete. XD
Tho he did say that while there is a certain satisfaction to fighting with completely prepared defences and in an organised way, there is also teh thrill of fighting room-to-room with drop pods and sappers, Stalingrad style. Which is what he's going for with the new termites, I imagine.

Ya he's not trying to make them obsolete, the game was designed around killboxes as a core mechanic,
That's a lie and you know it
ZippyVtuber Jul 5, 2021 @ 8:30am 
Originally posted by VoiD:
Originally posted by Astasia:

Ya he's not trying to make them obsolete, the game was designed around killboxes as a core mechanic,
That's a lie and you know it
I’m sorry? Please explain.
Last edited by ZippyVtuber; Jul 5, 2021 @ 8:31am
Hoki Jul 5, 2021 @ 8:31am 
https://www.youtube.com/watch?v=4kyE_KURW-Q&t=2680s
2nd dec 2020 Interview with tynan

knock yourself out void
Last edited by Hoki; Jul 5, 2021 @ 8:32am
Astasia Jul 5, 2021 @ 8:38am 
Originally posted by Champion6:
Originally posted by VoiD:
That's a lie and you know it
I’m sorry? Please explain.

Don't bite the bait. See the link Hoki posted where Tynan specifically addresses how important and intended killboxes are to game balance and high difficulty play. VoiD will go on for pages arguing against the literal words coming out of the dev's mouth if you try to engage in that argument.
ZippyVtuber Jul 5, 2021 @ 8:42am 
Originally posted by Astasia:
Originally posted by Champion6:
I’m sorry? Please explain.

Don't bite the bait. See the link Hoki posted where Tynan specifically addresses how important and intended killboxes are to game balance and high difficulty play. VoiD will go on for pages arguing against the literal words coming out of the dev's mouth if you try to engage in that argument.

Oh, dw, I saw the interview, it’s just sometimes I like seeing what other people have to say xD
VoiD Jul 5, 2021 @ 8:47am 
Originally posted by Hoki:
https://www.youtube.com/watch?v=4kyE_KURW-Q&t=2680s
2nd dec 2020 Interview with tynan

knock yourself out void
https://ludeon.com/forums/index.php?topic=13012.msg131761;topicseen#msg131761

Knock yoursellf out, Hoki, this subject is dead, we already know it's an old exploit and an issue he has been trying to solve in the game for a long, long time, in fact that official statement was made 6 years ago, so you can guess which stance (the old, direct one, or the dodgy recent one) better represents what the dev had in mind when he actually designed the game.

Tip: when it comes to original design older is always the correct answer.

Whether or not he eventually gave up and designed the game around the exploit to keep it a challenging game, as any good dev should do, or if the game was designed around the exploit are 2 very different things.

Some people might confuse the 2, which is why I post this politely.

But others are either disingenuously trying to twist his words to suit their own pseudo argument, that person I quoted knows it's lying.

PS: That's just the official stance, the issue is much older than 6 years
VoiD Jul 5, 2021 @ 8:50am 
Tbh you shouldn't even need to look up the game's history to figure this out, you'd just need to look at the game's updates over the years, every single new rait type tries to avoid this exploit.

If the game was designed with this cheese in mind why shouldn't he just make more and more raids that just fall in it?

Some people have even tried to argue RW is a tower defense game (lol), imagine a TD game where the dev makes all the lanes so enemies mindlessly run towards your towers, then updates the game for 6+ years adding only enemies that don't follow this path, now that would be weird in an actual game designed around that mechanic.

Edit: PS: That's just the oldest post I could even find, I'm sure there's more hidden somewhere from way before 2015
Last edited by VoiD; Jul 5, 2021 @ 8:53am
Astasia Jul 5, 2021 @ 9:04am 
Originally posted by Champion6:
Oh, dw, I saw the interview, it’s just sometimes I like seeing what other people have to say xD

It's nothing interesting unfortunately, just some weird deep seated hatred toward basic strategy and common sense apparently, sparked by the intentional misinterpretation of posts from many years ago.
VoiD Jul 5, 2021 @ 9:08am 
I see a whole lot of ♥♥♥♥♥♥♥♥, but I don't see any arguments as usual, I'm not afraid of challenging the entire community, and winning the argument again.

In fact, so the thread doesn't get hijacked feel free to comment, if it adds value to the discussion there will be a reply:
https://steamcommunity.com/app/294100/discussions/0/3076496088115069300/

I was just fixing the misinformation given by people trying to sneak out of the discussion, cover up their ears and lying to everyone else.
Scyobi_Empire Jul 5, 2021 @ 9:29am 
You're talking mad shizz for someone within Siege with a Mental Breakdown distance.
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Date Posted: Jul 4, 2021 @ 9:03pm
Posts: 51