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Adam vs. Everything has a YT tutorial with tips for getting new colonists. I don’t remember all (most) of them but one that might work in your situation is changing the quest reward options to disallow goodwill. That will give you a third option in rewards, so you’re more likely to get a [name] joins reward. If you’re using the Royalty DLC you can also turn off receiving honor from the empire.
Another option is to start a second colony (increase the number of colonies in the options menu, then send some folks out to start a new one). If you keep the second colony very small (2-3 colonists), the storyteller will send you a lot of join events (colonies have their own events determined by wealth and population) because it wants you to reach an optimal number.
I tend to think it’s better to play a few vanilla games before using mods, but there’s one that’s tailor made for your situation called Hospitality. You make guest rooms, people come and stay, and you can recruit people who visit your colony if they have enough friends among your folks. You get a goodwill penalty with their faction but you can give them gifts to win them over.
After hitting that 10-12 population point your main source of recruits on peaceful is going to be ancient dangers and will involve fighting the occupants. Initially when you open one of these and let the people out of the caskets they should be all neutral on peaceful (I think, some could be hostile anyway I haven't tested it that much), you can try just rescuing the ones that are downed and hope they join you when they heal, I don't think the chance of this is very high. You can instead arrest or capture one of them, this will make the faction hostile, future dangers you open will have hostile people inside them for you to fight and capture giving you more recruits. Settling new maps by increasing your max colonies in the game settings will allow you to open many dangers on many world tiles then abandon the tiles after, they contain good loot and a near endless supply of recruits for you.
If you want to avoid combat entirely, rescuing them instead of capturing them may work like I said, but you might be better off installing a mod like Hospitality as mentioned which allows you to peacefully recruit visitors from other factions that visit you by using your social skills and entertaining them enough.
Totally forgot about this and I pop dangers all the time. Good point.
As for the split between neutral and hostile ancients, I don't know the code but I've done three runs with at least 20 tombs raided in each, without attacking or capturing neutral ancients, and anecdotally it seems like it's about 1/3 all neutral, 1/3 all hostile, and 1/3 mix of both. Rescued downed neutral ancients join at a higher rate than escape pod victims from other factions, but at a lower rate than unaffiliated faction victims.
Use caution, though! Dangers can be... dangerous if you don't have a strategy and the firepower to deal with surprises.
It allows you to have guests visit your colony, your pawns can make friends with them and recruit them after they have enough friends, costs you some goodwill with that faction, but nothing crazy. This is great as you can choose who you want to recruit and having a pool of recruits to choose from helps in making sure you get pawns who can actually be of use in your colony.
In addition you can set beds as guests beds and charge for them. I charge 10 silver for my barrack style guest beds, and 40 silver for my VIP private rooms with double beds. They can sleep on the floor for free.
Lastly you can zone an area for 'shopping.' Guests will purchase items in this area such as clothes, weapons, drugs and food. I sell clothes and smokeleaf joints. I make over 200 silver per group easily, quite often a bit more since my clothes usually sell for 100-200 silver a pop. Devilstrand shirts, pants and dusters and muffalo wool parkas are only some of my items I sell.
Overall this is one of my favorite mods, being able to recruit is a huge plus and I make good silver off this mod. Once my shop is set up I never touch it again and it is always making me money. Sometimes I check my silver and am shocked to see how much I've gained. Plus I think having guests in my town is just kinda cool and it fits the theme of my town.
While the Hospitality mod is one way to recruit additional pawns, it's a lot of effort for the one specific thing you're after. (Recruiting additional pawns, without having to fight anyone.)
So as an alternative, this mod exists, and I suspect it may be useful once your colony has researched Microelectronics:
https://steamcommunity.com/sharedfiles/filedetails/?id=2411722784&searchtext=Rimdeed
But even without mods, the game *will* give you pawns over time, so you don't require mods to get more than the starting 3.
In the Royalty expansion, there is a way for your psycasters to call in workers from the Empire to help out for a few days (I think that requires them to reach Acolyte rank, above Freeholder+Yeoman). Additionally, sometimes there will be quests to provide refuge to travellers, where you'll have a bunch of pawns temporarily joining your colony.