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As you discovered, cannibals can be useful, but less so when other colonists are bothered by their... proclivities. I think people talk them up because it seems cool, but you have to embrace the evil to really make the cannibal strategy sing.
One thing you can do if you really really want to make human meat kibble is to send everyone else off in a short caravan. I did this when I had a quest for a bunch of human leather and there wasn't a mood debuff when my bloodlust pawn did the butchering. On the other hand, just keeping a freezer for dog food corpses and having him and the dogs haul to it is a useful strategy.
Cannibals can get the following mood boosts:
+20 from raw cannibalism
+15 from cooked cannibalism
+7~ from human leather clothes
They all stack and can be maintain permanently as needed for a +42 mood bonus.
They get no mood penalty for seeing corpses making them good for hauling them around, and no penalty for butchering corpses which is a great source of leather and meat. By butchering raiders on higher difficulties/wealth you can pretty easily feed your cannibal colonists lavish meals made from human forever without risk of running low for another +12 mood boost.
The penalty for butchering corpses doesn't stack, a -5 mood hit for the rest of your colony for a few days is usually worth it for the resources you get. The lowered opinion for eating human meat also doesn't stack, so it generally doesn't cause any relationship problems.
If you want you can just not butcher humans or feed them human meat though, cannibals don't mind eating normal food, the trait has no negative mechanics at all, you can just use them as the corpse disposer so your other colonists don't get the mood hit for seeing dead people.
Or... make sure that your whole colony are cannibals! Then you'll really appreciate the benefits... regular source of free meat due to raid kills, no need for a crematorium or graves, human leather, human leather hats ;)
At the butchery table, set up a bill to butcher non-colonist humanlikes, forever, and set it so that only your cannibal does that job.
Then set up another bill at the butchery table, to make kibble. Using only human meat + insect meat, and plants you have in abundance (I choose corn, potato, fungus - leaving berries+rice exclusively for humans), do forever, and anyone can perform this job.
Then at the tailoring bench, you could do something like: make duster, using only human leather, do forever. (Put this job at the bottom of the list, after your regular outfit production.)
You may want to make 1 complete outfit out of that material first though. Your cannibal will be happy with clothes made of faces. (Grisly stuff, I know.)
--
Any mood debuff to other pawns is completely offset by the animal meat being put towards making Lavish Meals instead of being used as kibble.
In a temperate forest, sure. In a barren biome with relatively frequent cold-snaps, while playing as tribals who don't yet have sun lamp technology? Less so.