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Overall, a great addition.
That said, I picked up two mods for it. One doubles the connection gained while pruning (1% to 2%), and having psychic sensitivity improve pruning speed. It makes sense logically since the pruning speed says that the process is more psychic than anything and deafness means you can't bond with the tree, so one's psychic sensitivity should play a bigger role.
The maintenance is a little rough. It's one of those long term investments. Hell, my slave only reached the point of pruning 3 trees at once after in game months of work, and that's with two field hands installed. I think if someone is patient and willing to give a slave/colonist over to it, it's worth it in the very long term. I just dealt with a mechaniod cluster by swarming it with dryads. Lost 2 of them in the attack, much better then losing a colonist or limbs.
The main drawback I see is the well being of the person pruning the trees. If my slave is knocked out for just a day it's going to hurt the trees badly. If the person in charge of pruning goes down, it's very hard to recover from it.
You can have a single pawn take care of a lot of Gauranlen trees if they don't need to sleep or do recreation.
If I get a 4th pod I'll have to keep that in mind.
I have no luck with kill boxes. Hell this colony I just finished up putting a wall on 3 of 4 sides (leaving a large opening on one side) and outside of the raid I mentioned in the original post I have nothing but breaches/sieges. No 'normal' raids. It's my luck, happens all the time.
Even at higher tech unleashing the horde of Dryad's just ahead of your colonists provides a good distraction, allowing your snipers or people with big guns (i like mini guns) go about without much danger.
Well I learned something today.....
In terms of the happiness that's been easy. The slave is married and stays in a pretty room. Paired with eating Fine meals everyday they never have a mood issue, and they don't even worship trees. I'm running a Transhumanist supremacy colony.
1. Location location location
I planted the trees next to my anima tree, partially for rp but also because of the map, and it takes FOREVAH for the dryads to get into the fight. That alone prevents them from being useful enough to sink much time into them.
2. Dryads + psycasts aren’t a great mix
Like released combat animals in 1.2 dryads get in the way of AOE casts like berserk/verigo/blinding pulse, so consider making someone besides your casters the pruners (and see below), especially if you rely heavily on casting.
3. Oi, it’s a lot of time
If you have a pruner who’s doing more than plants, like meditating for casts, it can really be a big productivity hit. I used two of my starting pawns as pruners and in addition to the daily time suck they are out raiding a lot, which can be a huge hit to the %. One pruner was out for about six days on raids, then got sick on the day he returned and the tending dropped from about 55% to around 5%.
As for location, I try to keep the trees center of my colony (or near the 'edge' of it, not the map edge). As soon as I see a raid and think I need the dryads I draft them and send out the dryads a little ahead of it. Not a perfect plan, it just seems to work well enough.?
As for the AoE casting bit....I got no answer to that.