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I added a link with that information to the bottom of the post. Thank you!
Thanks for the advice. How do I verify that the folder was deleted? I went to Local Files and checked out the Mods folder, but it's empty aside from a document labelled "place mods here".
I did as you recommended and it's still throwing the error. Both pawns are normal humans.
Did as you recommended, Psychology isn't it. How do I clear the debug log? Delete all the mod config files?
https://gist.github.com/c8f62f3ab515f593d7413195b04ac9bf
If taking off the broken apparel, trait, hair, could be anything/etc. (which you can try to remove with Character Editor) doesn't fix the issue, then there's nothing that can be done unless you fix your mod load order and/or remove whatever mods are conflicting.
I suspect that because I am unable to edit the backstories and thus test my theory that that's the issue in character editor like I'm able to with the other pawns, that the save is effectively broken and I'll have to redo a new colony. I'm going to save the pawns in Character Editor, make note of what the backstories are by loading them onto a test colony before the errors occur, and avoid using them.
Outside of that, what can I do to try and find out what's causing the mod conflicts in the first place? Below is a link to the boot error log; would that be helpful?
Thank you so much for your time and assistance.
https://gist.github.com/802bc285f12e323b4584e0b4b1c3489b
Unfortunately, if the conflicting mods don't throw errors on game boot, you won't know there's a conflict until something breaks and then you can try troubleshooting by enabling/disabling mods in batches until you narrow down one of the culprits.
One way of narrowing down what mods might be causing errors is to generate a Hugslib log since it will list all patches. Using the error on the first post as an example, the error mentions GrammarUtility. Doing a search on the Hugslib log will show that GrammarUtility is being used by one mod.
Thanks so much for your time and advice. I'll keep that in mind when trying to resolve errors in the future. I'll post here when I reload the game to see if an error is thrown upon restart.