RimWorld

RimWorld

garth033 Aug 21, 2021 @ 7:39pm
Error when using Debug Spawn Item (all variants)
I get the following when using the debug to place items. Rather fustraiting as I use this often to test new mods to see if I like what they do before adding them to my main game...
Any ideas what might be causing this?
Exception filling window for Verse.Dialog_DebugActionsMenu: System.NullReferenceException: Object reference not set to an instance of an object at Verse.DebugThingPlaceHelper.IsDebugSpawnable (Verse.ThingDef def, System.Boolean allowPlayerBuildable) [0x00067] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.DebugThingPlaceHelper+<>c__DisplayClass2_0.<TryPlaceOptionsForStackCount>b__0 (Verse.ThingDef def) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Verse.DebugThingPlaceHelper.TryPlaceOptionsForStackCount (System.Int32 stackCount, System.Boolean direct) [0x00080] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.DebugToolsSpawning.TryPlaceNearThing () [0x00005] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.Dialog_DebugOptionLister.DebugAction (System.String label, System.Action action, System.Boolean highlight) [0x0003f] in <00638943358e4807bd44cd7bc8f572da>:0 at (wrapper dynamic-method) Verse.Dialog_DebugActionsMenu.Verse.Dialog_DebugActionsMenu.DoListingItems_Patch1(Verse.Dialog_DebugActionsMenu) at Verse.Dialog_OptionLister.DoWindowContents (UnityEngine.Rect inRect) [0x00169] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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Showing 1-6 of 6 comments
ᖇIᑎ Aug 21, 2021 @ 7:55pm 
Are you using any outdated mods? Did it start happening after adding a new mod, if so, then just disable it?
garth033 Aug 22, 2021 @ 11:28am 
that was my first point of reference... I went and disabled all out of date mods and mods that I had any suspicion of, but it did not help..... I would just like to know how to track these things down...
ᖇIᑎ Aug 22, 2021 @ 11:39am 
Unfortunately, for this bug it could be a number of mods that are causing it. There's no definitive mod that's the problem. Try doing a google search for something like "Exception filling window for Verse.Dialog_DebugActionsMenu" + "Mouse position stack is not empty." You'll see that each time it's a different mod that's the problem. The best way to troubleshoot it is by enabling mods in batches until you narrow down the culprit.
ScubaDave Jan 28, 2022 @ 5:12pm 
any update with this?
garth033 Feb 2, 2022 @ 6:32am 
Originally posted by ScubaDave:
any update with this?
Yes and no.... It was the castalin race or addon mod, but it seems to have shown back up....

The only thing to do is basic mod debugging... Remove untill the problem goes away.....
ScubaDave Feb 2, 2022 @ 5:47pm 
Originally posted by garth033:
Originally posted by ScubaDave:
any update with this?
Yes and no.... It was the castalin race or addon mod, but it seems to have shown back up....

The only thing to do is basic mod debugging... Remove untill the problem goes away.....

A Dog Said... Animal Prosthetics was the mod that did it for me so far I've just removed it from game play.
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Showing 1-6 of 6 comments
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Date Posted: Aug 21, 2021 @ 7:39pm
Posts: 6