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https://rimworldwiki.com/wiki/Raider
Has a list of enemy units and their combat powers, those look about right. So look at which faction might raid you and what their units cost, then imagine any mix of those units equal to the total points of the raid.
Ignore the section near the bottom about raid strength scaling and ramp up factors, it's marked as outdated but should probably be removed as it's entirely inaccurate at this point.
On a related note, do things like implants and psycasters still count toward wealth if they're installed in a colonist, or only when they're in your stockpile? I have a few psycasters that I got as quest rewards, but they're all higher level than and of my pawns can use, so I wasn't sure if I should just install them anyway or leave them sit until they can actually be used
Implants do add to the wealth value of the colonist, so installing an archotech leg isn't going to make that wealth disappear. Psycasts I'm pretty sure do not, but they aren't worth a lot in a stockpile.
I've personally checked a pawn's value before and after teaching them psycasts and bumping their psylink levels. No increase in listed value.
But yeah unless you're hoarding a lot of them it probably won't make a significant difference in raid strength.