RimWorld

RimWorld

dot Aug 18, 2021 @ 4:12am
Openning/closing doors like switching on/off switches
If it is not enough clear what i mean is at least as far as i know you have to draft a pawn to pass through the door or wait for one to do it so the change in keep open close takes effect.

Is there a mod so the pawns deal with door states like they do with switches or am i missing something in vanilla?

ty in advance
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Showing 1-10 of 10 comments
flu007 Aug 18, 2021 @ 5:48am 
Haven't seen a mod that does that, probably because the "hold open" system does pretty much the same thing in practice.

Unless I'm misunderstanding your question, perhaps. Is this just a desire to conform the game system to internal logic in your head? Or are there specific examples or situations where you feel a switch system would work better than the current "hold door open" system?
Excellion Aug 18, 2021 @ 6:01am 
Originally posted by flu007:
Haven't seen a mod that does that, probably because the "hold open" system does pretty much the same thing in practice.

Unless I'm misunderstanding your question, perhaps. Is this just a desire to conform the game system to internal logic in your head? Or are there specific examples or situations where you feel a switch system would work better than the current "hold door open" system?

I think Dot wishes that switching the "Keep Open" option on a door would actually command a pawn to go over to change the state of said door.

Right now you can order a door to remain open (or closed), but the door will remain in its current state till a pawn actually happens to walk through it. So if you really want to open (or close) a door you'd have to wait till a pawn wanders through it; Or you'd have to manually draft a pawn to wander through the door.

I am myself not aware of a mod that provides this functionality though.
Last edited by Excellion; Aug 18, 2021 @ 6:02am
brian_va Aug 18, 2021 @ 6:03am 
Originally posted by dot:
If it is not enough clear what i mean is at least as far as i know you have to draft a pawn to pass through the door or wait for one to do it so the change in keep open close takes effect.

Is there a mod so the pawns deal with door states like they do with switches or am i missing something in vanilla?

ty in advance
Haven't seen one but there is one that opens and closes the door when you click a button. Search workshop for hold open or something and you should find it.
dot Aug 18, 2021 @ 6:10am 
Yep I tried to mean what Excellion said, Idk but it kinda feels off to me that one have to micro that and not the switches, much more when probably in my case i toggle on and off more the open/close door than the switches lol.
Last edited by dot; Aug 18, 2021 @ 6:11am
dot Aug 18, 2021 @ 6:14am 
Originally posted by brian_va:
Originally posted by dot:
If it is not enough clear what i mean is at least as far as i know you have to draft a pawn to pass through the door or wait for one to do it so the change in keep open close takes effect.

Is there a mod so the pawns deal with door states like they do with switches or am i missing something in vanilla?

ty in advance
Haven't seen one but there is one that opens and closes the door when you click a button. Search workshop for hold open or something and you should find it.
I'm not sure about that one that makes me feel close to cheaty xD but for sure good to know i'll for sure take it into consideration, it's just matter of how much pissy i get or i wake up one day, ty.
flu007 Aug 18, 2021 @ 6:14am 
Originally posted by Excellion:
Originally posted by flu007:
Haven't seen a mod that does that, probably because the "hold open" system does pretty much the same thing in practice.

Unless I'm misunderstanding your question, perhaps. Is this just a desire to conform the game system to internal logic in your head? Or are there specific examples or situations where you feel a switch system would work better than the current "hold door open" system?

I think Dot wishes that switching the "Keep Open" option on a door would actually command a pawn to go over to change the state of said door.

Right now you can order a door to remain open (or closed), but the door will remain in its current state till a pawn actually happens to walk through it. So if you really want to open (or close) a door you'd have to wait till a pawn wanders through it; Or you'd have to manually draft a pawn to wander through the door.

I am myself not aware of a mod that provides this functionality though.

Right, that's how I understood it as well. And yes, I suppose it's slightly more convenient that the switch-flicking would become a 'basic task' or can be right-click ordered to do, versus waiting until someone happens to pass through it or drafting someone. But I don't really see it making a big enough difference to warrant a mod. Unless there are specific situations I'm not thinking of.
flu007 Aug 18, 2021 @ 6:17am 
Originally posted by dot:
Yep I tried to mean what Excellion said, Idk but it kinda feels off to me that one have to micro that and not the switches, much more when probably in my case i toggle on and off more the open/close door than the switches lol.

Fair enough, that's a perfectly valid reason. :)

dot Aug 18, 2021 @ 6:32am 
Originally posted by flu007:
Right, that's how I understood it as well. And yes, I suppose it's slightly more convenient that the switch-flicking would become a 'basic task' or can be right-click ordered to do, versus waiting until someone happens to pass through it or drafting someone. But I don't really see it making a big enough difference to warrant a mod. Unless there are specific situations I'm not thinking of.

I just use close and open the doors a lot, or at least as much as i have mood left to micro in my current save. Some examples would be first sure probably the most not weird one, just for temp regulation and not having to really do many vents, other depending of if i have slaves of too many prisioner i keep them close for security or being able to chase easily versus the efficiency in having many of those doors opened, and probably the most case specific ones are given by my tunneler and darkness memes. The base is a long snake, and the big first part of it is the shroom field, It is a very convenient place to fight so i have always my dark combat bonuses and not penalty, but not only that, it is also a convenient place to when i wanna bait animals so i can hunt then quick, so i have to open and close the entrance door to regulate how many animals go in and then so cant get out and ofc gotta keep the temps.
Last edited by dot; Aug 18, 2021 @ 6:32am
flu007 Aug 18, 2021 @ 6:39am 
Right. Then perhaps one of those mods like brian mention (I linked one below) might be the most convenient solution. I understand if you feel it's a little bit on the cheaty side, but in the big scheme of things I don't think it's that big of a deal. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1539035648&
brian_va Aug 18, 2021 @ 6:48am 
Originally posted by dot:
Originally posted by brian_va:
Haven't seen one but there is one that opens and closes the door when you click a button. Search workshop for hold open or something and you should find it.
I'm not sure about that one that makes me feel close to cheaty xD but for sure good to know i'll for sure take it into consideration, it's just matter of how much pissy i get or i wake up one day, ty.
It is a bit of a cheat, but there isn't really a better option short of what you are looking for.
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Date Posted: Aug 18, 2021 @ 4:12am
Posts: 10