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Wood burns though. But it splits raiders on attack.
Hm, I disagree. Building a wood wall around your base just invites raiders to set it ablaze. It's not worth the time and effort. The thing is that you dont really need a lot of defenses in the beginning. Even on high difficulty the first raids are weak and can be defended with 1-2 spiketraps that you place in a good spot for example in front of your door. You can easily expand that by building a corridor in front of your door to airlock and have multiple traps in front.
This way you can easily defend the first raids and manhunter packs and concentrate on collecting stone to build the walls you need. Dont build a wood wall, thou. Use wood for spike traps and furniture.
It is not perfect (and a nightmare during dry thunderstorms), but it is far cheaper, earlier and easier to build than a stone wall. My initial plan was to keep the wood wall only in the beginning and do a stone wall later, but it was so effective that I never switched to stone.
One thing I did add when I had the time was to build a massive amount of graves on each side of the wall to prevent the wall from burning when the landscape is burning due to lightning.
To me, it doesn't make sense to build an actual "wall" when you barely have the resources (much less labor time) to get by, especially considering you're just going to expand past that early wall pretty quickly.
I do get sturdy walls up once having enough stone isn't a concern though.
I believe the outsized role of early youtubers explaining killboxes and protective walls had unintended consequence. My view of this 'hunker inside' (whether caves or forts) is nothing more than hype. Other than my first game, I have never used walls to protect my colony, nor killboxes to 'channel' the raiders.
Q: What is better to prioritize first regarding defense? The walls? Better guns? Armor? turrets?
A: I counter raiders by having an open layout, very agile (bionic implant) colonists and a nasty army of predators. They be friendly if not provoked. :-)
At early (still-building) stage of the colony, your map is your best-friend. Trees and legacy structures help provide cover if you want to attack (as a counter to raiders). So, I never chop down every tree, nor deconstruct every legacy structure. In fact, I create new ones. Downed ships provide excellent cover and so I never deconstruct them.
I'd also say armor is pretty important. It greatly decreases your chances of losing blood and limbs. I'd rather have good armor and mediocre weapons, that poor armor and good weapons.
I like using Two Block thick Wooden Walls at chokepoints. They do not get damaged quite as much as you might expect and do great for corralling the Enemy early on.
I like walls and automated defenses. There are so many injuries that maim/disfigure your pawns that avoiding combat is a good idea.
So if you ask me your question Id say beeline for "gun turrets" and let raiders shoot at them instead of your pawns. Every single one of them is worth more than 100 steel(70Steel/30plasteel) and 3 components.