RimWorld

RimWorld

any way to "punish" bad behavior from our pawn (beside pegleging em)
ok so, basicly i made a colony with 4 ppl, literally a husband and wife and theyre 2 kids all good, then i "recruit" first prisonner and he keep "proposing" to the wife, at some point she gave in and now they having an affair !
how to punish the 2 ? without having to resort to peglegging em ?
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Showing 1-15 of 23 comments
Psilo Sep 8, 2021 @ 1:52am 
send them to horny jail
Skeleton Sep 8, 2021 @ 2:02am 
remove their tongues
GreatPalm Sep 8, 2021 @ 2:09am 
pegleg the kids
Sebslocker Sep 8, 2021 @ 2:54am 
In vanilla you could blind him and remove his tongue with mods you could even castrate him. But if someone ruin my roleplay in such a way I probably take out his tongue, hands and oubliette the guy preferably with rats. I would do the same to unfaithful wife but after the rats start eating that guy corpse so she knows whats next.
Astasia Sep 8, 2021 @ 3:10am 
Delete your save. That will teach them.
Infern Sep 8, 2021 @ 3:12am 
There are multiple methods to punish.

1. Obviously what you stated - Peglegging them (Then removing their leg completely)
2. If they talk too much and you want them to shut up. Remove their tongue. It gets rid of the annoying voice trait completely as one can't make an annoying voice if they can't speak.
3. Obviously imprison them.
4. Trap them in a 2x1 room as "Solitary confinement".
5. Inserting a Mindscrew into them. +20% pain (Also gives a -10 mood penalty) as for Wimps it keeps them into Permanent shock. (It's also kind of an exploit if you place them with a psychic Harmonizer if the person is a slave wimp as it can affect raiders)

If you have mods...
Turn them into an animal if you have Pawnmorpher... (Even remove their humanity by turning them into a productive milk/egg layer)

If you have character editor mod. You could alter them to hate each other instead.
Last edited by Infern; Sep 8, 2021 @ 3:13am
anguelwyvern Sep 8, 2021 @ 6:22am 
Originally posted by Infern:
There are multiple methods to punish.

1. Obviously what you stated - Peglegging them (Then removing their leg completely)
2. If they talk too much and you want them to shut up. Remove their tongue. It gets rid of the annoying voice trait completely as one can't make an annoying voice if they can't speak.
3. Obviously imprison them.
4. Trap them in a 2x1 room as "Solitary confinement".
5. Inserting a Mindscrew into them. +20% pain (Also gives a -10 mood penalty) as for Wimps it keeps them into Permanent shock. (It's also kind of an exploit if you place them with a psychic Harmonizer if the person is a slave wimp as it can affect raiders)

If you have mods...
Turn them into an animal if you have Pawnmorpher... (Even remove their humanity by turning them into a productive milk/egg layer)

If you have character editor mod. You could alter them to hate each other instead.

oh wow, i see, quick question i didnt knew we could remove the tongue, but if we do do they stop talking to others completly ? like it remove the social thing entirely ?
Chibi Life (Banned) Sep 8, 2021 @ 6:33am 
If a prisoner stole my colonist's wife I would have the prisoner's legs and arms cut off, then blind him and forbid the door to the prison so he slowly dies from starvation unable to see or move.
glass zebra Sep 8, 2021 @ 6:42am 
Kinda new to the Rimworld forums. Is there an ingame reason for this or is this normal here?

Removing their tongue removes their social ability. You can restore it with a biosculptor pod or install a bionic tongue. It will also count as organ harvesting and likely incur a permanent mood penalty in the next patch
Last edited by glass zebra; Sep 8, 2021 @ 6:42am
BladeofSharpness Sep 8, 2021 @ 6:48am 
That's just roleplaying I guess, as pawns don't have a learning AI so you teach them nothing ...
And who is to say that the couple had to stay forever? Have you ever heard of divorces IRL? I don't see here a cause for punishment. Perhaps the husband was rude or the two just ceased to love each other.
glass zebra Sep 8, 2021 @ 6:51am 
Originally posted by BladeofSharpness:
That's just roleplaying I guess, as pawns don't have a learning AI so you teach them nothing ...
And who is to say that the couple had to stay forever? Have you ever heard of divorces IRL? I don't see here a cause for punishment. Perhaps the husband was rude or the two just ceased to love each other.
What's the roleplaying part part here? There is a total of 5 people in the colony from the description. The others are two kids and an ex-husband. Are the kids doing the punishing or the ex-husband against the will of 4 other people?
From a roleplaying aspect, the AI would learn not to break up from a husband with the bloodlust trait, not matter how much you want and need and the two kids would learn how to make guns quickly.
Last edited by glass zebra; Sep 8, 2021 @ 7:00am
Noeat Sep 8, 2021 @ 7:23am 
this will help
https://steamcommunity.com/sharedfiles/filedetails/?id=2014603702

Features:
- One cannot perform or targeted by romance attempt if they have +25 or greater opinion to their current lover.
- One cannot perform romance attempt if recently rebuffed by someone, as long as "rebuffed by someone" mood modifier hasn't expired.

no more random nonsense in relationship
on other hand, it allow natural process when is partner a*hole (because then there will not be +25 or greater opinion about him from partner
Morkonan Sep 8, 2021 @ 7:44am 
Put the offender on Haul duty, take everyone else off of it. Then, make them haul a Chunk on the other side of the map that's right beside a Warg. If he makes it back, he's learned his lesson. If he doesn't? He's still learned his lesson.
Cat® Sep 8, 2021 @ 8:20am 
What does "Punish" mean in this instance? Do you mean 'torture for player's satisfaction'? Or do you mean 'counter-act the affair'?
anguelwyvern Sep 8, 2021 @ 9:12am 
Originally posted by 76561197993920837:
What does "Punish" mean in this instance? Do you mean 'torture for player's satisfaction'? Or do you mean 'counter-act the affair'?

more like "counter act" the affair, because its such a small colony, it makes WAY more problem than it solve any thing is, the husband, is usefull for colony as cook/craft/builder, while the others guy (wife ishaving an affair with) is more hunter and super fighter

husband noticed the affair and now they fight quite alot when they see each others :(
and 8/10 times, husband get KOed, and end up not doing stuff making a huge set back in the base ;(
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Date Posted: Sep 8, 2021 @ 1:46am
Posts: 23