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Colder biomes have free freezers and free enemy raid slowing but also slow you down on outside work and need a very quick focus on clothing, if you wanna do something outside (though the clothing is cheaper, easier to make and more efficient than the heat resistant ones). But you don't need to do something outside, especially now, since fungus is added.
In the very extreme, there is also very little fauna, so stuff like manhunter pulse and animal pulser quickly become nothing more but a short distraction.
Are you talking about tundra / desert or even considering boreal / savanna?
I'm reasonably comfortable in both the normal Desert and Tundra regions, so going to try one of the more extreme versions of those. Have to pare down my mod list though, I use a good number of extra plant life mods, and those will mostly be useless.
I really just wasn't sure which one was going to be a bit easier to manage for my first time running in one of them. Both seem a bit daunting tbh, and taking a mature colony into one isn't going to provide the same type of challenge as a start.
Also, build around geothermal vents in Ice Sheets for warmth.
Having played both, I cannot say one over the other is easier. Just different advantages and risks.
One other tradeoff is permanent extreme cold can get lower than comfort more than extreme heat gets above, depending on map settings. As for growing in sun, hydroponics need temperature brought down to sungrow, same way a room needs to be heated.
There is a strategy to this. A certain percentage of roof can be removed to vent some heat, but not equalize to outside. So can spread em about with some roof vents. A bit more potential HVAC energy cost, but not reliant on sunlamps.
Edit: As above post also mentioned, geothermal heating. Building a base to capture geothermal heat and insulate, I find to be a fun but of change to base building. Geothermals in soil actually make good indoor tree farms in extreme colds.
Think i'm going to try the heat first off. I've lost fingers and toes to frostbite before, and that gets annoying real fast when you're a full tier away from replacement parts. I do find it easier to manage heat vs cold too for some reason.
Thanks for all the input! This should be a fun time.
Though your start will be rough, since I remember not having enough food before the first berry harvest was ready.
Both have pros and cons. Cold makes your outside growing less prevalent, but gives you free fridges in summer and part of fall/spring, and winter slows down pawns on map with a cold enough climate. Hot has normally better animals to tame. Cold biomes are NORMALLY less prone to disease unless you pick up swamps.
Less diseases is going to be nice. I enjoy running in swamps, but the disesase frequency in them is horrendous.
Anyone with experience with Dub's Bad Hygeine know how rough that is on an extreme biome? One of my "must have" mods for a run, but I can give it up if it's going to be impossible to get water for needs.
I've literally never had any lack of water issues with the bad hygiene mod, then again, all I embark on is boreal forest, arid shrubland, and recently tundra. Can't tell about desert, but I assume there is water on it for game balance, if only because people would be unable to wash with the mod.
Yeah, don't use tunneler. It's OP as hell in the early game and trivializes difficulty. not only that but mountain bases do as well even without tunneler.