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报告翻译问题
https://www.youtube.com/watch?v=4kyE_KURW-Q
About 45 minutes in. The question asked is: "Are killboxes necessary for a high difficulty game?" Tynan responds: "It's expected, it's as designed, and yes it is necessary for a high difficulty game. My thoughts on killboxes are, it's a strategy that makes sense, it's a strategy that works, and it's an interesting strategy to a degree because there's all these different ways to build a killbox." He then goes on to say his reservation is he doesn't want every single problem to be solved with a killbox, that watching raiders just file into a killbox and die is cool, but only up to a point, that shouldn't just be all the game is, which is why he's added in sieges and infestations and such to add variety.
2. You are not forced to play on super high difficulty, if it makes you complain the game nukes you with mega-raids.
Thank you for digging that up, especially with the time.
That was very nice of you. I usually only watched those elaborated patch videos and some reddit responses and from those I got the "I want them to be useful but cost you". I would still argue from my experiences that you can play any difficulty without them but I guess at that point it gets a bit fuzzy what counts as a kill box.
Yet you dont seem to accept the potentional solutions, This implies to me that you are just complaining for the sake of complaining.
but hey, please enlighten me about what you are trying to accomplish with this
Combat in this game works exactly as it is designed to work, AI and all. Combat is designed to produce various types of wounds. Those wounds lead to down time and infections. Those infections can lead to death. All of the above produce drama. That drama is what this game is all about. Without the drama, there is no game.
Even with me knowing the above, I still ♥♥♥♥♥♥♥ hate the combat system because it does not reward tactical skill and seems to be totally based on RNG. It instead rewards experience with the game's system. Those that say git gud are right in a sense. You must learn how combat works in RIMWORLD, and it is very different from your favorite ARPG or turn based XCOM stuff.
The player also must accept the fact that wounds and death are going to happen. RNG demands it.
Is the reward not playing on the hardest difficulty where it says "losses are inevitable" in the description and going several game years without a loss cuz of your skill?
However, to say it rewards no tactical skill is false. It rewards smart tactical skill PLUS the base building. It's entirely possible, with smart planning in the base building plus the combat, you are able to overcome overwhelming odds. Use traps, use IEDs, use mortars, use turrets, use animals.
The main website says:
"Your starting colonists in RimWorld are at a technological level in the middle of this span. But you may end up interacting with people at much lower and higher levels, as well as acquiring and using their tools and weapons. In RimWorld, a single fight can involve a bow and arrow, a shotgun, a charged-shot pulse rifle, and a biomechanical killing machine."
So no, the combat doesn't suck. It achieves what it aims to do, and it should be judged on that. It's not to your taste, that's fine, but it is good and competent and people like OP simply refuse to fathom that.
Rimworld might sometimes look like stuff like that is not possible just because you get 100 raiders against 15, but just having a city wall will already make it somewhat possible to pick your targets, often without them being able to do stuff like insta gib headshots. At least if you pick targets with stuff like sniper rilfes and not the one with pistols.
I know that quote sounds like misquoting you, but that line seemed a bit blunting.
The combat is what it is. If you don't enjoy it, then you can play on a difficulty that minimizes or eliminates it. Or use mods to change it.
Or, failing that, maybe Rimworld just isn't the game you want to be playing?
Like instead of trying to insult the devs and subsequently people who offer counterarguments, you could just, idk, find something else to play?
Pretty much agree with this 100%.
Kill boxes are a result of players believing they have to play the game on 200%-500% difficulty. This is a mistake in understanding where challenge comes from in the game.
The game can be just as hard on 50% as it is on 500%. It really comes down to how you want to play the game. Try setting default mood to -20. Don't prune your pawns or only select the best ones to play with. Don't avoid traits you dislike. Disable all your mods that break game balance. Don't build kill boxes. Play as nomads. There are so many varieties to difficulty in this game that your post is really nonsense.
It's clear that the game functions best when you're not worried about making it as hard as possible from a raiding perspective.