RimWorld

RimWorld

workes Sep 5, 2021 @ 11:51am
Pawns do not eat automatically
I can have them manually consume meals, but they will not eat anything on their own. There are no restrictions on allowed meal types, so that is not the problem. I've tried for hours now to pinpoint the conflict with no results. Many of the mods I have are not made for 1.3 yet, but the ones that alter fundamental functionality have been disabled so I don't know what to do. I have tried sorting my modlist with a program called RimPy, but that has not helped either. Any help is much appreciated.

Modlist:
https://pastebin.com/gcVVixkj

Debug error:
https://pastebin.com/ugzRNe1H
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Showing 1-9 of 9 comments
ᖇIᑎ Sep 5, 2021 @ 11:57am 
First, do the meals include venerated animal meat?

Second, I can't open the debug error link for some reason (might be a problem on my end, but I can open up the modlist just fine).
workes Sep 5, 2021 @ 12:02pm 
Thanks for the reply, I'll check
I made a new paste: https://pastebin.com/bvVYMkfK
workes Sep 5, 2021 @ 12:08pm 
The meal in question is a packaged survival meal, containing only agave fruit
ᖇIᑎ Sep 5, 2021 @ 12:52pm 
The link still doesn't work for me but I managed to see the error by viewing the page source. Unfortunately, the error doesn't provide much useful information.

If you have Hugslib, click CTRL + F12 to generate a log that way.

And you're sure that packaged survival meals are allowed for them to eat?
workes Sep 6, 2021 @ 6:31am 
https://gist.github.com/17b86cfc1142eebd08c9c18e8d0c9d0e
Lets hope this one works. And I am absolutely positive that they are allowed to eat packaged survival meal.
ᖇIᑎ Sep 6, 2021 @ 9:57am 
I think the not eating is caused by something called AOBAStew. I did a quick search and it might be from Fortifications - Medieval - Miscellaneous and people appear to be reporting the same issue. Try disabling it and see if the problem goes away.

On a separate note, you're using LegoBricks with Vanilla Expanded Framework. LegoBricks was integrated into VEF, so it's no longer needed. The Early Times mod is throwing a lot of errors, too, and lastly, the game is trying to load Project Rimfactory but it's not on your modlist, so I don't know if you have a mod that requires it or something.
workes Sep 6, 2021 @ 10:17am 
You're a genius my man. I don't know which one of the mods were causing it but that seems to have fixed it! About what you mentioned with project rimfactory though, I have noticed that it finds it's way on my mod-list even though I keep disabling it, how can I find out which mod has a dependency for it?
ᖇIᑎ Sep 6, 2021 @ 11:20am 
If you're using Rimpy, it'll let you know if one of your active mods is missing required mods. A yellow warning icon will appear below the active mod list area.
workes Sep 6, 2021 @ 12:30pm 
Okay, thanks for the help!
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Date Posted: Sep 5, 2021 @ 11:51am
Posts: 9