RimWorld

RimWorld

Zav Sep 4, 2021 @ 11:19pm
Dealing with Termite Raids? [Tips]
And good strats for this? The lancers/phalanx that accompany termites tend to out range my snipers and my melee units get intercepted by scythers before they reach the termites.

Whats the best way to deal with termite raids with minimal issues? Emp Mortars perhaps? Finding it quite hard to pull off with anything less than 4 mortars though.

I'm a bit stuck, any tips?
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Showing 1-4 of 4 comments
Wrinkle Raisin Sep 4, 2021 @ 11:48pm 
Wait for the termite on the other side of the wall. They seem to die fast if you gang bang them as they come through the wall.

Never get into a shooting match with any ranged enemy and NEVER EVER get into a shooting match with an enemy which out-ranges you. Pull back to cover and wait for them to come into range. Any enemy, not just mechs, will tend to split up and move forward at different speeds. If your pawns move out of sight, some enemies might also get distracted by nearby walls and outside items; whereby, [maybe] not all of them will follow you deeper into your base or deeper into the forest at the same time. If you move away, they [might] split up when chasing you.

Every time they come into range, release a salvo and pull back again.

TL;DR move to cover, shoot, move to new cover, shoot again.
Last edited by Wrinkle Raisin; Sep 4, 2021 @ 11:50pm
ASMR gaming Sep 5, 2021 @ 2:42am 
Run and Gun
Tam Sep 5, 2021 @ 2:51am 
If you are not strong enough - wait on the other side of incoming entrance and throw grenades in time. But in this case I lost some part of my base, anyway, on the open field I would lose for sure.

Now I am using anti-material rifles from VE mod pack, they are pretty good against them and due to weight/cooldown seem balanced.

Also it takes like 5-6 shots for them to kill sandbags, so u can use it as a cover instead of walls once intercepting em. I simply constructed sandback patches on the map in these places where I might encounter future raids.
Last edited by Tam; Sep 5, 2021 @ 3:08am
glass zebra Sep 5, 2021 @ 3:19am 
If you are at the wall before they are, you very well might outrange them a bit before pikemen catch up. If they get in range, back off until they stop chasing and do it again or risk it and continue shooting. Pikemen don't do much damage. Lancers have less range than bolt action rifles and sniper rifles and both of them stagger them, but only bolt actions are usually quick enough to fire and retreat. Shield belt people behind cover can also draw their fire a bit if you wanna risk it.
If you got royalty, skip or the smaller beckon can just pick out those termites for you too, though centipedes with charge blasters will still continue to pick apart your walls pretty quickly after that.
Waiting inside can work sometimes, depending on how you walls actually look. Termites will continue to destroy buildings they see behind the wall. If there isn't anything directly behind the wall, you can wait inside and kill them like other mech raids and breach raids seem to be smaller in size.
And in general like with all problematic raids, you can use some of your backup like comms console millitary aid, royal title aid or one time use items. If you have ways of dealing with scythers or there aren't many, a low shield pack charge can be devastating enough to retreats inside before the shield depletes.
Skip is probably the easiest way to deal with termites and mechs in general I'd say.
Last edited by glass zebra; Sep 5, 2021 @ 3:20am
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Date Posted: Sep 4, 2021 @ 11:19pm
Posts: 4