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Below is my chicken farm. Where my base is, winter can get harsh. So once the snow falls and no grass on the ground, I close the fences to the field, open the fences to the silos. Note I have two pens. One for a few roosters, the rest for hens. The pens can be designated for male and female. But if I open the gate between the two, it allows them to mingle should I want to breed more.
The green ghosting is the primary pen. The white means it is a joined section they have access to.
https://steamcommunity.com/sharedfiles/filedetails/?id=2592103082
https://steamcommunity.com/sharedfiles/filedetails/?id=2592103097
I used them specifically BECAUSE I expected the shed to still be considered a part of the pen, and was shocked to see the boundaries of the pen had shrunk to exclude the sheds, even with the animal flaps.
All I can think then is that it must be some sort of mod if you have mods. What does the pen show for their pen zone?
The Alpaca pen produces enough grass to feed them by grazing alone so far.
My map at current is snow for over half the year. It gets cold enough to kill the chickens which is why I built them on that steam. The muffalo are closer to my main living area. In fact, a few hours after I took those screenshots, a heavy snow hit as it was getting down to -20c already on that date.
Most of that hay in that monument will probably be gone before grass has grown back enough.
Mainly it's just maintaining the food, so it does not rot, but animals also are not blocked from it by the game decided to redefine my pens to exclude the food if I try to put it inside.
I thought if I used animal flaps, the game would realise that and keep that shed as part of the pen, but nope.
Can you screenshot your setup with the pen selected like in the ones I took? Perhaps something being missed that is causing it not to work. essentially if the path to the storage is enclosed, and no close door/gates then they should just happily wander in whenever hungry.
The way it's working right now, I'd have to have my builder add a 2nd pen marker inside the shed, to mark is as it's own pen, then manually micromanage the livestock to be manually led in/out of the feed shed by an animal handler. Not acceptable at all, that.
I could use the dev tools with god mode to test it out again with an animal in a pen that has no grass growing and see if the animal can go for the shed. They way the info is presented though, it looks like different pens. Maybe was just misreading the info, would be helpful if the devs would bother to put a legend or key to explain what the info actually means, so new players or veterans presented with a new feature can at least figure it out without having to waste time on trial and error just to work out the new rules of the game.
So either is something being overlooked in your build, are having a serious mod conflict, or it is some sort of wierd bug going on.
Based on my first pens, It was marking them with a green border, so in the absence of any other information, I assumed the green border meant that's the boundary of their pen, and they can't go past it. I had no idea the white borders were still a part of their pen.
There should be in game text that says what the colour codes actually mean. Would have saved a whole lot of confusion, frustration and grief and reduced enjoyment of this game if they had.