Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For clarity I'm talking about how you interact with rimworld with the DLC's since they add new things and change how you interact with the game.
For example with ideologies you can make a ideology that basically gets ride of most of the negative thoughts you would get commonly in the game, so strive to survive would be much easier then what was originally intended.
Things like Ideology are more in the player's hands as far as how much more or less difficult the player wants to make it. The "default" difficulty can't really account for that since the player is free to adjust how they are fit. It's not different really than using mods that increase or decrease difficulty of the game.
But I didn't ask if strive to survive was the default.
No where in my original post did I say "Is strive to survive the default difficulty?".
The closes I got to saying that was "the original "normal" mode for Rimworld IIRRC was strive to survive".
But that only made sense if you didn't read the first part of my sentence, ignored the " , " read the middle part of my sentence ignoring the IIRC ([If I recall correctly] I typed the acronym wrong so that's on me) added a "is" in front of "the original" added a ? at the end of difficulty and ignored the rest of the post.
I'm not asking if the DLC's changed the values of the difficulty settings, I'm asking if people feel like those settings still FEEL accurate with the DLCs added.
For another example, the 1.3 update changed how animals work in a large way so now the handle animal work type is much less intensive as now pawns don't need to feed animals with a proper fenced in area for them to graze in. Thus freeing that pawn up to do other tasks making your base more efficient and reducing difficulty.
Ideologies added in dryads and Gauranlen tree which require a pawn to prune but adds multiple helpers / defenders / resource providers to the base that can effect efficiency.
Both the other poster and myself have said we think Strive is the default ("normal") difficulty still, answering your question asking for what people think.
What I think you're trying to say is that even with the DLC's you feel like strive to survive feels as difficult as intended as the normal difficulty mode.
Just clarifying because I feel like we are losing something in our communication.
I also followed it up with a response to your comments about Ideology and how the player can make it so they have easy mood boosts. You can't really factor that in easily since the player has sommuch freedom with it, and it goes both ways: they can make mood boosts easy to come by, but also can easily make a colony that's on the verge of mental breaks constantly unless carefully managed.
Edit: Regarding this piece specifically
It reads as "I think the Strive is still the default because it still feels like the default, to me."
There are some combat bonuses if you pick certain ideologies, most playthroughs you aren't going to have these, the memes have downsides to them, and I think they balance out a bit because ideology requires additional wealth in your base.
The difference between strive and blood and dust is 55% more enemies. Ideology certainly doesn't make the game that much easier. Royalty, maybe an argument could be made, but the bonuses from that DLC are usually late game when you've basically already won.
If vanilla strive is a barely maintainable challenge for you, installing both DLCs and starting a game on blood and dust will probably get you wrecked pretty quickly. Maybe late in the game when colonists have cataphract armor and persona weapons you might want to kick the difficulty up a notch though. Or not, you may just want to bask in the rewards of your efforts.
I haven't really changed my settings anyway.