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Only boss like monsters would go through the cthulu mod has some insane ones
If the raiders arn't even able to approach your embrasures before dying wouldn't that mean if you replaced them with sand bags the same thing would happen?
Prolly gonna use them only to cover turrets cause small ones are garbage when not in masses. With embs they wont lose duel to rabbits at least.
Thanks, gonna try that mix of mods.
That PLUS your own pawns behind empracure/barricades and all the other killbox cheese you could do anyway, but the embracures eliminate one huge trouble for next to no cost, relatively.
With sandbags Guaranteed id have died like 3 times in my rimworld campaign today (full colony wipe)
In most cases a good ol' vanilla chokepoint defense with a heavily armored tank colonist (with tough) and an S curve inlet will outperform a generic embrasure killbox.
About half or one third of my games I usually end up with embrasures (or equivalent) as part of my main defense, in those games I usually limit myself in other ways, like by using fewer turrets and no traps, or increasing the difficulty a bit. I don't use embrasures for make-shift defenses for dealing with things like infestations or most exterior threats because they aren't worth the effort of setting up.
Funneling enemies with door plus traps would be very destructive for raiders thats why i added that mod.
I've never used Embrasures, largely because they're a bit too powerful IMO.
(On the below - I don't mention Turrets 'cause I don't like bunches of turrets... BUT, they are pretty necessary from mid-game on, IMO. One should still consider optimally placed turrets if using the below examples. Traps are a no-brainer, too - They're too cosr-effective to ignore.)
But, on the quoted above, I've tried different methods to avoid classic killbox tactics. The biggest hurdle is that one still sort of needs to be able to count on Raiders being funneled in some way, even if it's just "mild." Some Raids make it very difficult to get pawns to prepared position. In that case, "defense in depth" construction and very good gear is the way to go, but you still should be moving pawns to a prepared position and that's usually, once again, a position you can sort of count on raiders coming at you from one direction and being exposed while they do it.
You can try out a sort of "T" bunker. Just construct a classic wall and sandbag bunker with a protected (covered) line of retreat. You'll still be counting on the raiders coming from the "North" if one builds it exactly like a "T." If the raiders are advanced or just too numerous or the incoming fire is too much of a threat, retreat to a secondary position using the path protected by the base of the "T." (Hallway-like) It's still likely you'd want to make a two tile wide vertical base of the "T" and scatter traps, since they're likely to bust down a door leading from the bunker to it if they see you retreat, which they will.
And, if the retreat path leads into a large room where you can focus-fire at the doorway? It's kind of like a "killbox" anyway.
I've tried the sort of "Waterloo" "Square Formation" bunker setup with overwatching fields of fire. Aside from the obvious (Friendly Fire issues) the lack of an ability to concentrate all your fire means you've got to have good weapons/pawns. And, since pawns will be moving to those positions using different paths, you've got more of a chance that one/more will be exposed.
In short?
A killbox lets you maximize what you've got. It works from the beginning of the game when Raids start to get tough all the way through to the end, more or less. IOW - It's the most efficient and advantageous defense. You don't usually have to worry much about expanding or heavily modifying it, either. Once it's built, you'll likely use it most of the game. Other methods can be used, but then you have to start relying much more on skill levels and gear/weapons to pull you through and the risk of injury due to mishap is a lot greater.
Simple and deadly plus it feels fair imo.
To each their own! There's no "one way to play." :)
Except if like 300 insects or 40 shoggoths invade then we fight for every tile ( had that today it got so bloody the game was at 1 fps and i was forced to use runtime to deleplte corspes and blood oooofff)
But against pirate raids with good firepower, snipers with high skills, grenades, or mechanoid raids with mortars, final boss tier centipedes, and deadly spacer tech weapons ? Not really.
It also is much more fun and feels better to use embrasures and actually fortify your base in a meaningful way rather than cheese the AI and use killboxes.
Granted the AI is still pretty dumb and I can just make labyrinths with doors to bait grenadier raiders into killing themselves or their allies. They sometimes don't even need my imput to do so.