RimWorld

RimWorld

Tam Sep 2, 2021 @ 4:05am
Are embrasures op ?
I have never tried to play with them, but according to some comments they totally negate animal packs and rushing melee boys. But what's with the shootin ones ?
Does game become trivial with them ?

I really want to make the combat not bound to kilboxes or fields of traps/sandbags.
Originally posted by Païtiti:
In my opinion yes, they kinda ruin the game. Your pawns will have a great advantage and manhunters, bugs etc. wont be able to touch you. They are easily abusable in a sense that you can lure raiders into endless maces of embrassures while they are being shot at out of highly defense positions. With door opening/closing you can loop them practicially indefinetly.

That kills the difficulty. But if you go for something like Igor Invader/500% Threat etc. i guess its alright.
< >
Showing 1-15 of 37 comments
Zane87 Sep 2, 2021 @ 4:09am 
Given the cost of them and how they break the AI of some incidents, yeah they are too powerful.

Used them in the past before and I loved them... But they do make a lot things quite trivial. Especially since you can place your turrets behind them as well so those are protected from melee enemies as well.
The author of this thread has indicated that this post answers the original topic.
Païtiti Sep 2, 2021 @ 4:10am 
In my opinion yes, they kinda ruin the game. Your pawns will have a great advantage and manhunters, bugs etc. wont be able to touch you. They are easily abusable in a sense that you can lure raiders into endless maces of embrassures while they are being shot at out of highly defense positions. With door opening/closing you can loop them practicially indefinetly.

That kills the difficulty. But if you go for something like Igor Invader/500% Threat etc. i guess its alright.
Tam Sep 2, 2021 @ 4:12am 
Thanks guys, as I thought. not gonna use them then.
pauloandrade224 Sep 2, 2021 @ 4:27am 
Theres a mod that makes the ai attack the embrasures that helps a bit.

I use embrasures extensively very good vs melee dudes BUT mortars and enemies with AOE attacks make short work of them usually.

Manhunter packs tho its a free gallery shooter.

Still better than that insanely exploity game breaking kill box tho.
Tam Sep 2, 2021 @ 4:31am 
Originally posted by pauloandrade224:
Theres a mod that makes the ai attack the embrasures that helps a bit.

I use embrasures extensively very good vs melee dudes BUT mortars and enemies with AOE attacks make short work of them usually.

Manhunter packs tho its a free gallery shooter.

Still better than that insanely exploity game breaking kill box tho.
are u playing last difficulty ?

and what do u mean by killbox, room zone or maze full of traps ?
because without making room zone I believe embrasures arent helping with enemies outranging your pawns

maybe there is something that allows animals to attack embrasured walls ?

Originally posted by Zane87:
Especially since you can place your turrets behind them
But aren't vanilla turets meh ?
The last time mad fox 1x2 manned my vanilla turrets, they literally hit that animal once.
Last edited by Tam; Sep 2, 2021 @ 4:35am
Païtiti Sep 2, 2021 @ 4:37am 
I mean at one point humankind found out that shooting animals from up high is safer than fighting them face to face. I'm pretty sure the idea of pallisades was early in our history...

Therefore it is just silly that a spacer civ would still be bothered by a bunch of manhunting animals... but that's just Rimworld things.

Ahh, and I wanted to add another thing: I think it is not scummy to use them if you style your game around it. When the VE Settlers Expansion came out I played as well "Settlers" in the Savannah that were defending against braves, bandits and bugs. I had this desert cowboy town in mind with high pallisades around it etc. pp. In the end I used embrassures at some points in the outer wall to shoot at incomming enemies while they were on route to the base entrance. I thought that was kinda appropriate. Nothing too fancy and most of the times my pawns got shot anyways or the AI would try to use them against me. So nothing OP here.

In another playthrough I tried playing with just one pawn. A mad scientist that tried to automate as much as possible. I used embrassures heavily and build really unkillable killboxes because that was the only way to go. In the end I got snatched by droppod raiders while a powerout...

So, I mean if you use them in a way that fits the game I think they are alright. But if you only use them to build a OP killbox I really think that they lower the difficulty too much.

Last edited by Païtiti; Sep 2, 2021 @ 4:44am
BAD LULU Sep 2, 2021 @ 4:42am 
They're balanced with Combat Extended I find. Pawns only poke their head over so it leads to a high incidence of headshots. On top of that, they're prime target for ranged explosive weaponry which dgaf about static cover.
pauloandrade224 Sep 2, 2021 @ 4:43am 
Originally posted by THE BAD LUKE:
They're balanced with Combat Extended I find. Pawns only poke their head over so it leads to a high incidence of headshots. On top of that, they're prime target for ranged explosive weaponry which dgaf about static cover.
Thats what i use i guarantee it's balanced imo
pauloandrade224 Sep 2, 2021 @ 4:44am 
Originally posted by Tamm:
Originally posted by pauloandrade224:
Theres a mod that makes the ai attack the embrasures that helps a bit.

I use embrasures extensively very good vs melee dudes BUT mortars and enemies with AOE attacks make short work of them usually.

Manhunter packs tho its a free gallery shooter.

Still better than that insanely exploity game breaking kill box tho.
are u playing last difficulty ?

and what do u mean by killbox, room zone or maze full of traps ?
because without making room zone I believe embrasures arent helping with enemies outranging your pawns

maybe there is something that allows animals to attack embrasured walls ?

Originally posted by Zane87:
Especially since you can place your turrets behind them
But aren't vanilla turets meh ?
The last time mad fox 1x2 manned my vanilla turrets, they literally hit that animal once.
Like that 1 corridor with sandbags and doors to the side into a giant kill zone with turrets and sandbags i just dont like them so i use embrasures feels fairer imo.

And prettier
pauloandrade224 Sep 2, 2021 @ 4:46am 
Originally posted by Tamm:
Originally posted by pauloandrade224:
Theres a mod that makes the ai attack the embrasures that helps a bit.

I use embrasures extensively very good vs melee dudes BUT mortars and enemies with AOE attacks make short work of them usually.

Manhunter packs tho its a free gallery shooter.

Still better than that insanely exploity game breaking kill box tho.
are u playing last difficulty ?

and what do u mean by killbox, room zone or maze full of traps ?
because without making room zone I believe embrasures arent helping with enemies outranging your pawns

maybe there is something that allows animals to attack embrasured walls ?

Originally posted by Zane87:
Especially since you can place your turrets behind them
But aren't vanilla turets meh ?
The last time mad fox 1x2 manned my vanilla turrets, they literally hit that animal once.
There is a mod to make the ai melee the embrasures yea
Tam Sep 2, 2021 @ 4:48am 
Originally posted by pauloandrade224:
There is a mod to make the ai melee the embrasures yea
Could you please name it ?
Last edited by Tam; Sep 2, 2021 @ 4:48am
ichifish Sep 2, 2021 @ 4:57am 
I could see using embrasures if you limit yourself to just a few and don’t have a maze, but if you’ve got a maze and a killbox you really don’t need them.
Kasa Sep 2, 2021 @ 5:06am 
Balance is subjective, embrasures do make a lot of the events easier but they also work both ways, once raiders get up to the embrasures they can shoot through it and get the same coverage bonus your pawns get just like using sandbags.

Yes melee raiders are at a disadvantage but last game I had them one they attacked the embrasures just fine. So that only leaves man-hunting animals and predictors so ymmv.
pauloandrade224 Sep 2, 2021 @ 5:17am 
Originally posted by Tamm:
Originally posted by pauloandrade224:
There is a mod to make the ai melee the embrasures yea
Could you please name it ?
Let me get it quick
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Sep 2, 2021 @ 4:05am
Posts: 37