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Also, that's the reason why I never pick any pawns without tough to do any fighting whatsoever, a good charge lance hit can instakill a pawn, a tough guy is very, very unlikely to ever die suddenly like that, even in bad armor, you'd have to get hit at least twice with full penetration at the same vital body part, before you get hit anywhere else, and before you take so many hits that the pain knocks you down before you die.
Tough is OP
PS: Mechs also have very competent melee robots, the scythers, but they are super squishy and you can usually kill them before the actual fight starts, also, don't run into melee in a massive firefight, if there are too many hide behind cover/corners and have an EMP grenadier spam grenades at the entrance while you fight, bonus points if he has the fast firing perk, forgot it's name.
Word of warning: if you're using EMP grenades, don't combo them with melee pawns that have bionic stomachs, brain implants (from Royalty) or Shield Belts whilst other ranged enemies are still firing on them. Your own EMP grenades will short out these devices causing vomiting, stunning etc on your own pawns.
Otherwise, EMP grenades are vital against mid/late-game mechanoid attacks.
Heh. I like them.
Even with full cataphract armor and hyperweave clothing, I keep ressurector serums on hand for if a lancer just blows someone's brains out in one shot.