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See what I am talking about in this screenshot, where I have it so that no rotten things go into this stockpile:
https://steamcommunity.com/sharedfiles/filedetails/?id=2590224095
Fertile vs. infertile eggs also can be separated if you so wish, they are separated where you put a checkmark next to each individual item for allow/disallow in a stockpile.
You can see that in this image, where eggs have two different options you can select/turn off:
https://steamcommunity.com/sharedfiles/filedetails/?id=2590224109
What I do is have a stockpile that is set to "critical" and I have it set to only allow rotten. That way anything that is spoiled gets removed to that dump stockpile. It's open air and outside as well, so anything there rots away until it is gone.
I also have all other storage and stockpiles set to not allow rotten...that's just gross to store rotten things with fresh things.
The only way to get them out is by relocating the box.
In my opinion, colonists should take them out when they're ruined or at least the box should offer a command to "force" one to take them out.
Does it not give you the option to empty the box if you have a pawn selected and you right click it? It does for me, is why I ask.
+1
I guess that would lead to a lot of players asking themselves why their eggs are not fertilized even if they put the males and females in the same closure, not realizing that they were ruined by temperature. Even with a note, like "unfertilized (ruined by temperature) I would see it as problematic, since the information is simply wrong as the egg was fertilized.
Maybe the disticntion by fertilized/unfertilized is the problematic part, since it is not important if the eggs were at some point fertilized, but if they can still produce a chick. I am out of my depth with the english language at this point - can you say "this egg is fertile, this egg isn't"? or does that sound funny and can only be used describing soil or animals?
Both problems solved?
If you have this problem, it prompts you to make it not happen again, even if it does this in an annoying way. If you just get unfertilised eggs a lot and just keep cooking them because you don't even think there could be an issue, you will likely not notice anything or fix anything.
Allow fertilized egg
Allow unfertilized egg
Allow ruined egg
Right now, there is no way to get ride of ruined egg without eating viable egg, or waiting for a merchant.
I solved it that way:
1. Built a climated barn to breed out the eggs safely in future.
2. With my next caravan I took all fertilized eggs (not ruined too) and thrown them away on the move.
1. The always easy solution, just don't interact with them. Empty the nest box and just leave any other eggs where they are, forbid them if you need to. They will rot or deteriorate on their own.
2. The useful option, have a bill to make meals with fertile eggs that only has a tiny radius, manually haul the eggs into that radius by temporarily adjusting stockpile settings.