RimWorld

RimWorld

Getting rid of fertilised eggs
It's a little bit anoying to handle eggs.
it often happens that a fast clima change ruins a lot of eggs. In the open its ok as far the detoriate themselves, but since egg boxes I have a problem.
1. thing I can't see if eggs are ruined by temperature or not when they are in boxes and 2. if they are ruined how do I get rid of them.
Of course I can order fert eggs to the freezer and the kitchen but then the good eggs are gone too. Is there a way to seperate ruined from good fertilised eggs?
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Showing 1-15 of 19 comments
Jaggid Edje Aug 31, 2021 @ 11:03am 
Storage/stockpiles has toggles for fresh vs. rotten, at the very top where you configure what can go into them. Uncheck it so rotten things can't go into the stockpile where you keep the good eggs.
See what I am talking about in this screenshot, where I have it so that no rotten things go into this stockpile:

https://steamcommunity.com/sharedfiles/filedetails/?id=2590224095

Fertile vs. infertile eggs also can be separated if you so wish, they are separated where you put a checkmark next to each individual item for allow/disallow in a stockpile.

You can see that in this image, where eggs have two different options you can select/turn off:
https://steamcommunity.com/sharedfiles/filedetails/?id=2590224109

What I do is have a stockpile that is set to "critical" and I have it set to only allow rotten. That way anything that is spoiled gets removed to that dump stockpile. It's open air and outside as well, so anything there rots away until it is gone.
I also have all other storage and stockpiles set to not allow rotten...that's just gross to store rotten things with fresh things.
the problem is that eggs that are just 'spoiled by temperature' don't count as rotten. they are still good to make food but you cant separate them from the not spoiled by temperature ones. Allso the egg box has no storage menu
BloodyRain2k Sep 24, 2021 @ 3:46am 
I just ran into the same problem, fertilized but otherwise still good eggs are "stuck" in the egg box...
The only way to get them out is by relocating the box.

In my opinion, colonists should take them out when they're ruined or at least the box should offer a command to "force" one to take them out.
Thaxlsyssilyaan Sep 24, 2021 @ 3:49am 
I think fertilized egg that got ruined should be changed to "unfertilized" instead of "fertilized and ruined by temperature", especially since there is no difference between ruined and unfertilized.
Jaggid Edje Sep 24, 2021 @ 4:08am 
Originally posted by BloodyRain2k:
I just ran into the same problem, fertilized but otherwise still good eggs are "stuck" in the egg box...
The only way to get them out is by relocating the box.

In my opinion, colonists should take them out when they're ruined or at least the box should offer a command to "force" one to take them out.

Does it not give you the option to empty the box if you have a pawn selected and you right click it? It does for me, is why I ask.
Païtiti Sep 24, 2021 @ 4:09am 
Originally posted by Thaxlsyssilyaan:
I think fertilized egg that got ruined should be changed to "unfertilized" instead of "fertilized and ruined by temperature", especially since there is no difference between ruined and unfertilized.

+1
schnappkatze Sep 24, 2021 @ 6:36am 
Originally posted by Thaxlsyssilyaan:
I think fertilized egg that got ruined should be changed to "unfertilized" instead of "fertilized and ruined by temperature", especially since there is no difference between ruined and unfertilized.

I guess that would lead to a lot of players asking themselves why their eggs are not fertilized even if they put the males and females in the same closure, not realizing that they were ruined by temperature. Even with a note, like "unfertilized (ruined by temperature) I would see it as problematic, since the information is simply wrong as the egg was fertilized.

Maybe the disticntion by fertilized/unfertilized is the problematic part, since it is not important if the eggs were at some point fertilized, but if they can still produce a chick. I am out of my depth with the english language at this point - can you say "this egg is fertile, this egg isn't"? or does that sound funny and can only be used describing soil or animals?
Last edited by schnappkatze; Sep 24, 2021 @ 6:37am
dande48 Sep 24, 2021 @ 7:12am 
I agree, "ruined by temperature" should be changed to "unfertilized". Mechanically, the two eggs shouldn't be distinct.

glass zebra Sep 24, 2021 @ 7:49am 
Originally posted by schnappkatze:
Originally posted by Thaxlsyssilyaan:
I think fertilized egg that got ruined should be changed to "unfertilized" instead of "fertilized and ruined by temperature", especially since there is no difference between ruined and unfertilized.

I guess that would lead to a lot of players asking themselves why their eggs are not fertilized even if they put the males and females in the same closure, not realizing that they were ruined by temperature. Even with a note, like "unfertilized (ruined by temperature) I would see it as problematic, since the information is simply wrong as the egg was fertilized.

Maybe the disticntion by fertilized/unfertilized is the problematic part, since it is not important if the eggs were at some point fertilized, but if they can still produce a chick. I am out of my depth with the english language at this point - can you say "this egg is fertile, this egg isn't"? or does that sound funny and can only be used describing soil or animals?
Pretty sure this is the reason. If it was different, you would probably see a lot of posts here "Why do I never get fertilised eggs?" since the only way people understand what's happening right now is how it works ingame. It still rather annoying to handle fertilised ruined eggs, but I get why they chose this route. In the past, you could even stack ruined eggs onto others and make them okay again : P
Last edited by glass zebra; Sep 24, 2021 @ 7:50am
BloodyRain2k Sep 24, 2021 @ 8:16am 
Originally posted by dande313:
I agree, "ruined by temperature" should be changed to "unfertilized". Mechanically, the two eggs shouldn't be distinct.
"Unfertilized, ruined by temperature"
Both problems solved?
glass zebra Sep 24, 2021 @ 8:20am 
Originally posted by BloodyRain2k:
Originally posted by dande313:
I agree, "ruined by temperature" should be changed to "unfertilized". Mechanically, the two eggs shouldn't be distinct.
"Unfertilized, ruined by temperature"
Both problems solved?
Then you might get people asking why their unfertilised eggs are ruined by temperature but they can still use them for cooking somehow and what "ruined by temperature" means here - if they noticed that in the first place and won't just cook them as always. I would prefer this for my game as it just plays better, but it's still just missing the information that "people need to fix the issue".
If you have this problem, it prompts you to make it not happen again, even if it does this in an annoying way. If you just get unfertilised eggs a lot and just keep cooking them because you don't even think there could be an issue, you will likely not notice anything or fix anything.
Last edited by glass zebra; Sep 24, 2021 @ 8:21am
Thaxlsyssilyaan Sep 24, 2021 @ 11:27am 
Then add a specific "allow ruined egg" to the allowed cooking filter.

Allow fertilized egg
Allow unfertilized egg
Allow ruined egg

Right now, there is no way to get ride of ruined egg without eating viable egg, or waiting for a merchant.
peace out! Sep 24, 2021 @ 11:07pm 
At the moment there is no satisfying solution because of the missing filter option.
I solved it that way:
1. Built a climated barn to breed out the eggs safely in future.
2. With my next caravan I took all fertilized eggs (not ruined too) and thrown them away on the move.
Astasia Sep 25, 2021 @ 7:40am 
There are two options I use:

1. The always easy solution, just don't interact with them. Empty the nest box and just leave any other eggs where they are, forbid them if you need to. They will rot or deteriorate on their own.

2. The useful option, have a bill to make meals with fertile eggs that only has a tiny radius, manually haul the eggs into that radius by temporarily adjusting stockpile settings.
Xeno42 Sep 25, 2021 @ 7:47am 
i believe the mod "animal logic" has a setting that turns fertilized eggs that have been ruined by tempurature into unfertilized eggs so they can be seperated from the good ones
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Date Posted: Aug 31, 2021 @ 10:49am
Posts: 19