RimWorld

RimWorld

Lord Maelstrom Aug 26, 2021 @ 11:19am
4
Ideology ♥♥♥♥♥♥♥ sucks
There aren't really any new items, recruitment is 3x as hard, my preacher and leader are always on mental breaks, the garanulan tree basically removes a grower from the colony, and there are literally zero bonuses to having a religion as far as I can tell. I would just disable it if I hadn't spent so much $$ on essentially a ♥♥♥♥♥♥ mod.
< >
Showing 1-15 of 198 comments
Lord Maelstrom Aug 26, 2021 @ 11:21am 
Gonna just make an ideology that is indifferent to literally everything.
MiguelCairo Aug 26, 2021 @ 11:39am 
feel better?
Zane87 Aug 26, 2021 @ 11:43am 
Originally posted by Lord Maelstrom:
There aren't really any new items, recruitment is 3x as hard, my preacher and leader are always on mental breaks, the garanulan tree basically removes a grower from the colony, and there are literally zero bonuses to having a religion as far as I can tell. I would just disable it if I hadn't spent so much $$ on essentially a ♥♥♥♥♥♥ mod.
Lol there are no bonuses?
Looks like you put as much effort into understanding the new toys as you put into this post. GG
lalelunatic Aug 26, 2021 @ 11:51am 
3
well, to play devils advocate here.. ideology is kind of exactly that... everything you chose as "perk" (meme or whatever you wanna call it) has more negative effects than boni given that are not already covered by the magnitude of mods in play.

that said, its more of an "make it harder for you" dlc if you mastered the art of immortality in all your playthroughs. for people that wanna play a chill game and hoped for tons of new stuff in that demeanor... it kind of really isnt the best dlc.

after i bought it, i tried around a bit, built a few cults (still no cannibalistic hippie sex cult possible =/) and figured that the only meme that doesnt actually make your game harder in the long run is the one from alpha animals mod...

long story short, the only thing i would change is a little warning for people that are on the fence to buy it, that its not a content dlc per se, but more of a challenge dlc. would i have known this, i would have gotten me royalty instead.

nonetheless, its good (esp after recent patch) in what its supposed to be. and honestly, its one of the few games that ranks in my 1k+ hrs spent folder. so a bit support for the devs should not be the worst thing you can burn a few bucks for.

cheers.

pauloandrade224 Aug 26, 2021 @ 12:12pm 
Ive never had any actual issues or felt like the game was harder with ideology than without.

It actually felt better and i had more mood buffs with ideology really.

Also if ur 2 leaders are constantly on mental break then u probably have bigger problems than ideology being bad.
Lord Maelstrom Aug 26, 2021 @ 2:48pm 
@lalelunatic strive to survive is already just instant dead for me. I do not need constant mood debuffs and crusades between colonists because they happen to have different color symbols. 9 times out of 10 my wanderer join will have -20 mood because we did basic jobs like farming and mining and they haven't eaten a human being in 10 whole minutes. The game does not feel manageable of normal.
MortVent Aug 26, 2021 @ 3:02pm 
Originally posted by Lord Maelstrom:
@lalelunatic strive to survive is already just instant dead for me. I do not need constant mood debuffs and crusades between colonists because they happen to have different color symbols. 9 times out of 10 my wanderer join will have -20 mood because we did basic jobs like farming and mining and they haven't eaten a human being in 10 whole minutes. The game does not feel manageable of normal.

It is manageable...

capture them, make them prisoners, convert then recruit them if you want to keep them.

Or turn them into slaves or hats if you don't want to keep them
Rimworld DLCs are pay to lose in general. At least on higher difficulties.
Punyrock Aug 26, 2021 @ 3:19pm 
Originally posted by Lord Maelstrom:
@lalelunatic strive to survive is already just instant dead for me. I do not need constant mood debuffs and crusades between colonists because they happen to have different color symbols. 9 times out of 10 my wanderer join will have -20 mood because we did basic jobs like farming and mining and they haven't eaten a human being in 10 whole minutes. The game does not feel manageable of normal.
practice makes perfect man, don't feel bad for going to the lower difficulty settings if you're still learning the game
adobo Aug 26, 2021 @ 3:21pm 
Ideology rewards you for doing the playstyle of your chosen ideology. Your leader and preacher are important positions that has higher expectations, basically treat them like royalty.

Basically, gitgud.
8faiNt ı♣ı Aug 26, 2021 @ 3:23pm 
i mean it is bad but it is not that bad. you are kinda overreacting man
MagnusGrey Aug 26, 2021 @ 3:30pm 
It is much easier to maintain a happy colony using idology memes, there are dozens and dozens of new ways to get mood bonuses, some with 0 effort (like wearing shirts).
VoiD Aug 26, 2021 @ 3:45pm 
Originally posted by Alm:
Rimworld DLCs are pay to lose in general. At least on higher difficulties.
Playing on the highest dif, no killboxes or other exploits, all DLCs enabled, no mods of any kind that add any new items, races or any form of content besides QoL features and menu changes.

Having no issues so far, just beat 2 120 native raids back to back with about 7 soldiers (4 being super soldiers on luci and full bionics) no problem.

And the week before that was the empire raid, a lot smaller, but surprisingly more dangerous, still no problem, I don't see where the pay to lose comes from, made 2 different ideologies on the 2 colonies (archonexus quest) I've made so far, and just by fulfilling their preferences I always walk around full of morale buffs, likewise royalty can make super soldiers even more super with legendary artifact monoswords, psy powers, etc..

PS: All pawns without the Tough trait get rejected or turned into slaves, no pawn without tough is worth the investment as a super soldier.
Last edited by VoiD; Aug 26, 2021 @ 3:46pm
Wrong Window Aug 26, 2021 @ 4:02pm 
Not liking the DLC is valid. Your arguments against it are a bit weird, though.

Recruitment is the same as it's always been except the addition of ideologies puts an extra step of conversion. Not really hard, and good for gaining social experience. Not to mention conversion rituals and the "priest" ability to convert.

Items? I don't think items were the selling point of the DLC, but there are indeed new items. Autobongs, ritual items, sleep accelerator, etc.

Kind of agree with the tree, but I feel like you shouldn't be developing the tree until you have someone to spare a good portion of their day on it. Last game I played the person I had on it spent 4 hours a day pruning. With 6 colonists at the time it wasn't an issue.

As far as the ideologies themselves, they are as hard or easy as you make them. Heck, I watched a good bit of a Twitch streamer playing a blind colony. It was rough but he did pretty well. I'm not sure how social issues between colonists are any worse then before the DLC. With the addition of holidays, rituals, and leader abilities it feels like there are more tools to use to keep pawns a tad more manageable.
Punyrock Aug 26, 2021 @ 4:20pm 
i find it really fun to accommodate other ideologies, like having colonists who are raiders go do conquests, or having special apparel requirements
< >
Showing 1-15 of 198 comments
Per page: 1530 50

Date Posted: Aug 26, 2021 @ 11:19am
Posts: 196