RimWorld

RimWorld

Jaggid Edje Aug 26, 2021 @ 10:24am
Archotech legs question.
I have a pawn with a shattered left leg and just got an Archotech leg as quest reward. I'm just wondering how that efficiency increase that it gives works if you only replace ONE leg?

Can anyone answer.

My first thought was that she will perpetually run in a circle because one leg is moving 50% faster than the other....but I'm sure that's not right. LOL
< >
Showing 1-15 of 15 comments
grapplehoeker Aug 26, 2021 @ 10:29am 
Call him Hop-along then because those archotech limbs are rare as hell ;)
He'll get a movement boost alright but would be better with a pair.
xayl Aug 26, 2021 @ 10:31am 
If you look in the stats of the leg, thats what you get when you install it. There is no problem with having only one bionic bodypart, the game doesnt go that far with realism. But make shure to use everything to make the installation of the leg as easy for your medic as possible. Would be a shame if you waste the leg.
Jaggid Edje Aug 26, 2021 @ 10:39am 
Originally posted by xayl:
If you look in the stats of the leg, thats what you get when you install it. There is no problem with having only one bionic bodypart, the game doesnt go that far with realism. But make shure to use everything to make the installation of the leg as easy for your medic as possible. Would be a shame if you waste the leg.

I was researching the technology for real medical beds and the vital monitors thingy when I got it. While waiting for the answer here I finished that research so I'll build those first. The medical room is already a pretty decent clean room, so that's covered. And both of my main doctor pawns are fair good at medicine....they've had a LOT of practice. haha

Originally posted by grapplehoeker:
Call him Hop-along then because those archotech limbs are rare as hell ;)
He'll get a movement boost alright but would be better with a pair.

Cool, that's what I was hoping to hear. I didn't want to do the surgery if there was some downside to only doing one leg. I mean, I'll give her one for her other leg if I ever get one...but beggars can't be choosers until then.

It's a shame I couldn't harvest a leg off one of the prisoners a quest I'm currently on is making me keep for 23 days. I already took a lung and a kidney from each of them. I mean, maintenance and food aren't cheap, they need to pay for their room and board.
xayl Aug 26, 2021 @ 10:54am 
Jeah harvesting legs n arms where a thing once. Used that to repair my pawns after a fight. Including eyes and such. Anyway you should buy yourself some glitterworld-meds and then try it. Maybe save the game before you try.
Jaggid Edje Aug 26, 2021 @ 10:58am 
Originally posted by xayl:
Jeah harvesting legs n arms where a thing once. Used that to repair my pawns after a fight. Including eyes and such. Anyway you should buy yourself some glitterworld-meds and then try it. Maybe save the game before you try.
I already did the operation at this point. She's in recovery and looking great.

I've never even seen Glitterworld medicine. I know it's a thing, it shows up in the list for configuration of a stockpile. But haven't had any traders offer it in my game yet. I just barely got medicine instead of herbal medicine a few game hours ago. LOL
dande48 Aug 26, 2021 @ 1:05pm 
Movement speed is calculated from the average "part efficency" of the legs (among other things). IRL, people will prosthetics don't walk in circles. They slow down.
Last edited by dande48; Aug 26, 2021 @ 1:06pm
gimmethegepgun Aug 26, 2021 @ 2:57pm 
An archotech leg has 150% part efficiency, so if used on an otherwise normal, healthy pawn, movement speed would be 125%.
Jaggid Edje Aug 26, 2021 @ 9:19pm 
The surgery was a smashing success and recover was full.

Additionally, I got a 2nd Archotech leg just now from another quest. Decided to give it to a different pawn though, because they are a bodymodder personality and have been crying they don't have any parts installed.
poop Aug 26, 2021 @ 11:18pm 
You can still get a speed boost IRL without your legs being perfectly equal, your brain is good at balance (hopefully) it's not so far-fetched of an idea.
VoiD Aug 27, 2021 @ 12:49am 
Pretty sure legs work as a pair, so 50% extra moving from one archotech leg means you'd get 125% total, 150% if you had 2 archotech legs.

I don't know if you already know this, but since you're asking about something similar, here's something nice for you:
https://rimworldwiki.com/wiki/Capacity

Do take the time to read each one of these at least once, pawn abilities are not so black and white, and everything affects everything else, the mobility from 1 leg is quite obvious, it makes you faster, but other aspects of a pawn's body also change how everything works to different degrees, IE: When you think of bionic eyes you'd obviously think of ranged and melee accuracy, what is not so obvious is that nearly every task in the game also uses sight so adding those increases the pawn's abilities in many, many unexpected ways.

Take Luciferium as an example: https://rimworldwiki.com/wiki/Luciferium
It says "moving +5", so when you look at it you'd think "hey, that's a neat little buff"
But it's not really just 5% to moving,
Counscience adds 1.0 moving, luci gives you +10% so that's an additional 10% moving
Blood pumping is another .2 moving, since it adds +15% that's another 3% moving
Breathing increases anoter .2, since it's +10% add 2% more

So in reality Luciferium says it adds 5% to your movement, but it's actually at least 20%, and I'm not going deeper into the bonus reading because there might be a bit more to it, take as an example the Blood Pumping, which also adds to counsciosness, which also adds to moving, a pair of bionic legs gives you 125% movement, just having Luci gives a brand new pawn the abilities of a bionic pawn, if you're not afraid of the side effects.

This is also relevant when you read into other bonuses, such as neurocharges, it's not "just +10% counsciousness", that's a 10% bonus to pretty much everything, they will be faster, they will eat faster, they will work faster, etc... And it all adds up, other drugs can also be deceiving at a quick glance as they add a lot more than you'd expect.
Jaggid Edje Aug 27, 2021 @ 12:57am 
Thanks @VoiD, I had already studied up on that on the wiki. I had gotten some bionic parts from quests really early in this playthrough and studied up to see how best to use them. The bionic eye went to a person that had cataracts....those really suck. I need another bionic eye though for her other eye still.

I'm just getting to the point in my game where I will be able to get more access to that stuff for the sake of "improvement"...prior to this it has all about just fixing the pawns that have actual current health issues.
Still need to do something about my poor Hunter who had her stomach literally 'destroyed'...she's my favorite of all my pawns and I want to fix her.
VoiD Aug 27, 2021 @ 1:03am 
tbh if you have a competent medic and a hospital set up don't be afraid to use nuclear stomachs.

They won't have to eat often (which is a loss of mood buffs if you make good food+have a good dining room) and will develop cancer from time to time, but it's easily extracted if medical treatment isn't an issue for you, I've had like 8 of them in my current run and extracted them all.

Do be warned that if you get hit with EMP you'll stop and vomit, so it makes your organic pawns capable of being stunned, so it's not recommended for melee guys as you'll probably shower them with EMP grenades against mechs.

Or, if you really dislike the idea there's always the bionic stomach, it's pretty vanilla
Jaggid Edje Aug 27, 2021 @ 1:07am 
Originally posted by VoiD:
tbh if you have a competent medic and a hospital set up don't be afraid to use nuclear stomachs.

I've got some researching to go before I get to that...or get lucky with quest rewards or trade (if that is even something that shows up for those) I'm currently at industrial tech level.

If I install a bionic stomach now, can I replace it with a nuclear one once I get one?
VoiD Aug 27, 2021 @ 1:09am 
Originally posted by Jaggid Edje:
Originally posted by VoiD:
tbh if you have a competent medic and a hospital set up don't be afraid to use nuclear stomachs.

I've got some researching to go before I get to that...or get lucky with quest rewards or trade (if that is even something that shows up for those) I'm currently at industrial tech level.

If I install a bionic stomach now, can I replace it with a nuclear one once I get one?
I think so, never tried, but every bionic I used so far could be removed easily too, they are like legos.

Do keep in mind that every surgery in the game has a minimal chance of failure, even if you set up everything perfectly, think it's 1 or 2%
Jaggid Edje Aug 27, 2021 @ 1:12am 
Originally posted by VoiD:
[

Do keep in mind that every surgery in the game has a minimal chance of failure, even if you set up everything perfectly, think it's 1 or 2%

I'm cool with that. I've learned that the most fun in this game is had by rolling with the punches and playing out the bad events.

It's why I say my last two games (which were my first two) ended in "absolute colony loss". I mean, I could have just reloaded from an earlier save, but where's the fun in that?

I love Rogue-like games too. Though I wasn't brave enough to enable that mode in this game being so new to it.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 26, 2021 @ 10:24am
Posts: 15