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"Calm" being "any animal that is not a manhunter". Traps are to deal with humans, not animals.
Right, they are calm. When "man-hunting" you would consider them in a frenzy and they are out to kill just for killing, and not purely for food reasons. But just hunting for their food? That is what they do every single time they eat, why would they not be calm about it?
I'm playing on Naked Brutality and got hunted by Lynx on Day 2.
It's intentional, IIRC it was changed at some point where they did used to shoot everything.
The reasoning I imagine is because it's pretty easy to bait predators, with for example puppies or something small and weak. Predators tend to go for the easy meals, so by keeping a bunch of weak animals behind a line of turrets and traps you could effectively "auto-hunt" with zero risk, which trivializes a good chunk of the game.
Well yeah, but how is that relevant to the player when they don't have the ability to flag things themselves? It's pretty whack. Player gets manhunter animals on map, turrets and pawns will detect and shoot those animals. Skip to a predator and they can go through ridiculous lengths such as mauling a colonist to death in front of the rest of colony while they just stand & watch.
Maintaining small animals around turrets just to bait would require more brains/work/resources than simply hunting predators. We could come up with reasons why they aren't flagged as hostile technically, but... It's just cutting corners to pose a problem if it was intentional. Players also run into shelter when being chased, would it seem logical/intentional for predators to suddenly open doors and pass through walls? I guess the reasoning behind it aren't convincing enough to me.
I don't particularly like the mechanic either, I use the mod Animals Logic to flag hunting predators as hostile, and then I just try not to abuse it.