RimWorld

RimWorld

Kompaktive Jan 11, 2021 @ 5:06am
How can predator avoid all of my trap??
I just lost the game twice in naked brutality because for some reason, every predator (not manhunting or mad animals) who hunts our colonist knows every trap and managed to avoid all of my checkered pattern traps. Is this intentional or a bug?
Originally posted by Astasia:
It is intentional. If you want safety from predators I would suggest the more advanced and complex construct known as a door.
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Showing 1-12 of 12 comments
Jigain Jan 11, 2021 @ 6:22am 
From the description of the trap in the game: "Animals can sense these when calm."

"Calm" being "any animal that is not a manhunter". Traps are to deal with humans, not animals.
Kompaktive Jan 11, 2021 @ 7:47am 
Originally posted by Jigain:
From the description of the trap in the game: "Animals can sense these when calm."

"Calm" being "any animal that is not a manhunter". Traps are to deal with humans, not animals.
Sorry for being unclear, what I'm trying to say is the predators that are hunting (not manhunting, but hunt for food) my colonist can avoid the trap. It's unfair how a cougar ran faster than my colonist, zigzag-ing my trap then ate my colonist alive, yet the game considered the cougar "calm"?
KharnTheKhan Jan 11, 2021 @ 7:51am 
Make so many traps that they cant zigzag, profit
BlackSmokeDMax Jan 11, 2021 @ 7:59am 
Originally posted by Kompaktive:
Originally posted by Jigain:
From the description of the trap in the game: "Animals can sense these when calm."

"Calm" being "any animal that is not a manhunter". Traps are to deal with humans, not animals.
Sorry for being unclear, what I'm trying to say is the predators that are hunting (not manhunting, but hunt for food) my colonist can avoid the trap. It's unfair how a cougar ran faster than my colonist, zigzag-ing my trap then ate my colonist alive, yet the game considered the cougar "calm"?

Right, they are calm. When "man-hunting" you would consider them in a frenzy and they are out to kill just for killing, and not purely for food reasons. But just hunting for their food? That is what they do every single time they eat, why would they not be calm about it?
The author of this thread has indicated that this post answers the original topic.
Astasia Jan 11, 2021 @ 9:36am 
It is intentional. If you want safety from predators I would suggest the more advanced and complex construct known as a door.
Kompaktive Jan 11, 2021 @ 2:54pm 
Well that explains everything. Thanks guys!
I'm playing on Naked Brutality and got hunted by Lynx on Day 2.
LIMP BISQUICK Jan 11, 2021 @ 3:15pm 
Yeah, your turrets will automagically be too dumb shoot at them too so look out for that. Another thing I question... I'd assume to be bug instead of intentional design.
Last edited by LIMP BISQUICK; Jan 11, 2021 @ 3:25pm
BlackSmokeDMax Jan 11, 2021 @ 4:17pm 
Originally posted by Jibbles:
Yeah, your turrets will automagically be too dumb shoot at them too so look out for that. Another thing I question... I'd assume to be bug instead of intentional design.

It's intentional, IIRC it was changed at some point where they did used to shoot everything.
LIMP BISQUICK Jan 11, 2021 @ 4:55pm 
It can be claimed intentional but I won't vouch mechanics that break logic while also making things inconsistent. This idea got floated to the top of some huge bubble list of ideas? Perhaps I can be just as stubborn on some things.
Astasia Jan 11, 2021 @ 5:24pm 
It's consistent in this case, hunting animals are not flagged as hostile, which is why they can see your traps and why your turrets and colonists don't shoot at them.

The reasoning I imagine is because it's pretty easy to bait predators, with for example puppies or something small and weak. Predators tend to go for the easy meals, so by keeping a bunch of weak animals behind a line of turrets and traps you could effectively "auto-hunt" with zero risk, which trivializes a good chunk of the game.
LIMP BISQUICK Jan 11, 2021 @ 7:25pm 
It's consistent in this case, hunting animals are not flagged as hostile, which is why they can see your traps and why your turrets and colonists don't shoot at them.

Well yeah, but how is that relevant to the player when they don't have the ability to flag things themselves? It's pretty whack. Player gets manhunter animals on map, turrets and pawns will detect and shoot those animals. Skip to a predator and they can go through ridiculous lengths such as mauling a colonist to death in front of the rest of colony while they just stand & watch.

Maintaining small animals around turrets just to bait would require more brains/work/resources than simply hunting predators. We could come up with reasons why they aren't flagged as hostile technically, but... It's just cutting corners to pose a problem if it was intentional. Players also run into shelter when being chased, would it seem logical/intentional for predators to suddenly open doors and pass through walls? I guess the reasoning behind it aren't convincing enough to me.
Last edited by LIMP BISQUICK; Jan 11, 2021 @ 7:28pm
Astasia Jan 11, 2021 @ 7:32pm 
Well many if not most players typically have a killbox, and the animals don't have to be "around" the turrets or traps in your killbox to act as bait, they can just be somewhere in your base. It would be more accidental that you discover predators constantly throwing themselves at your turrets while trying to hunt anything inside your base rather than something that requires any brains or resources to setup. That's just my guess as to why it works the way it does.

I don't particularly like the mechanic either, I use the mod Animals Logic to flag hunting predators as hostile, and then I just try not to abuse it.
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Date Posted: Jan 11, 2021 @ 5:06am
Posts: 12