RimWorld

RimWorld

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Developers: Abandon RimWorld - Make RimWorld 2!
I love RimWorld but would absolutely love for a RimWorld 2 where the story is even more expansive, there are new or different items, and maybe *gasp* multiplayer support! Seriously, the thought of having up to 4 people running around on one plot sounds fantastic. If you can manage to balance a shortened PVP experience, that would draw new players and add for more experienced players.

I know there are limitations in the game currently, which is why large maps are not supported for real play-throughs, so I would like to see the next step in the evolution of the franchise. I enjoy the updates, but they are definitely not paying the developers and are not fundamentally adding to the game's base structure.

For those objecting to paying for a new game - solid pay brings in talent or at least buys enough time to refine the work by the in-house developers. Keep enjoying RimWorld to your heart's desire but I want RimWorld 2, with all the new features and locations but same feeling and style as before. I am not looking for a rewrite, but instead an even deeper RimWorld experience than the still great one we have today.
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Showing 1-15 of 93 comments
Level 3 Corn Jan 9, 2021 @ 8:05pm 
no
Mr Man Jan 9, 2021 @ 8:10pm 
Originally posted by Level 3 Corn:
no
GetDunced Jan 9, 2021 @ 8:15pm 
Per Level 3 Corn, no. Simply for that fact that Rimworld's current modding community is going to make this game comparatively immortal. The way we can change the Rimworld experience to cater to each of our needs, expand areas we believe need to be expanded, and improve areas we believe need improving means a hypothetical Rimworld 2 shouldn't be about new additions or features. It should be about providing an even greater platform for modding and feature depth and as it stands I don't think any of us really want or need that right now with what this community has produced thus far.
Astasia Jan 9, 2021 @ 8:46pm 
There's no reason for a sequel to do any of those things. Multiplayer already exists in mod format and works decently well these days, it's not unrealistic to see that implemented into the base game at some point in the future (but there's not much reason to since the mods exist for people who want it). Multi-threading likewise exists in mod format (though it doesn't play well with other mods yet), the game is on unity so it doesn't require an "engine rewrite" to implement it's just a solid chunk of game system reworking which could also happen in vanilla in the future, since the game continues to see dev support. With multi-threaded AI, and some other lesser AI changes, the game could support much larger maps.

You don't get "deeper" games with sequels, you get the same game with a fresh coat of paint and some lateral changes. Developing X amount of mechanics takes Y amount of time, it doesn't matter if it's sequel or not, you generally end up with the same amount of content in the end given the same amount of development effort put into it. They could spend the next 7 years making RimWorld 2 and end up with something with a similar amount of depth and a better foundation, or they could rework the foundation for RimWorld 1 over a couple years while also adding more depth and content to it like with the current DLC and the next one.

For players the choice is pretty clear, continue to support and expand this game. For the developer it could become foggy, it depends on how DLC sales do, the point of a sequel is often so they can sell another game to the same customer base and make more money.
Jigain Jan 9, 2021 @ 10:02pm 
With the exception of "more story", literally everything you mentioned is something I play Rimworld to avoid.

So I'll side with the "no" faction.
Bozobub (Banned) Jan 9, 2021 @ 10:24pm 
Originally posted by Inferno:
Originally posted by Level 3 Corn:
no
Last edited by Bozobub; Jan 9, 2021 @ 10:26pm
GeneralVeers Jan 9, 2021 @ 11:04pm 
Three colonists, jettisoned from their doomed colony ship.

Crash-landed on a desolate, isolated world.

No civilization. No communications.

These three colonists have been abandoned by everyone.

Even the developers.

"RimDevWorld".

(or is that too meta..........?)
Wantoomany Jan 9, 2021 @ 11:05pm 
Originally posted by Level 3 Corn:
no

This

Originally posted by Inferno:
Why does every game need multiplayer? That's like asking for multiplayer in Teardown, no point.

And this
Last edited by Wantoomany; Jan 9, 2021 @ 11:06pm
Hoki Jan 9, 2021 @ 11:38pm 
technical limitations would be the only reason i can see for a RW2. the game design itself is suited for a long time support. visuals are simple enough for the same (to some extent).

MP is something i'd consider a design thing and not a technical one therefore:

NOPE :giselledeadpan:
Kittenpox Jan 10, 2021 @ 12:28am 
'Developers: Abandon WorldOfWarcraft, make WorldOfWarcraft2!'

'Developers: Abandon Minecraft, make Minecraft2!'

'Developers: Abandon Chess, make Chess2!' :-p
CharroCHR15 Jan 10, 2021 @ 12:45am 
I agree with NO on RW2, but I think they should work on a different game altogether with Rimworld elements (scenarios/storytellers/name in game pawns) but catered for a growing Rimworld fan demographic that loves Rimworld but want multiplayer(rpg,survival,caravan survival)/PVP/raider wave clearing scenarios.
GeneralVeers Jan 10, 2021 @ 1:00am 
Originally posted by elcharrochristo:
I agree with NO on RW2, but I think they should work on a different game altogether with Rimworld elements
Brainstorm!!! (okay, those are exclamation points there, but apparently a recent Steam update changed the font, and to me they look like weird number 1's or lower-case L's)

What about a RimWorld PREQUEL..........?

Where the player uses a RimWorld-like interface and character interaction to design the floorplans of colony ships? And fly them around to planets. And have the crews and passengers build colonies using your old-school RimWorld methodology. The colonies produce resources, the player flies them around to other colonies in his ships. And, of course, the ship crews and colony personnel interact and stuff. Making for probable heartbreak when the player really REALLY needs the pilot to be flying the cargo ship, but his girlfriend is a farmer and is really needed by the new colony they just founded..........
A new game would make the entire workshop obsolete, much more so than updates do, and the extensive modding community is one of the best parts of the game. Personally I'd much rather see more DLC like the current one, or free updates, that expand on features and modding capabilities that can then be used by modders to add even more into the game. Some really cool mods are a bit janky since they're building entirely new systems; if those systems were partly in the vanilla game from a new DLC or free update then those mods could be way more polished and detailed.

The advantage to an entirely new game is generally if the foundation of the game itself is flawed and needs major rework, or if the engine limits potential improvements. Neither of which are the case with Rimworld imo.
Vensalir Jan 10, 2021 @ 4:36am 
I have precisely zero interest in multiplayer, so I'm going to side with the "no" faction as well. I wouldn't object to a Rimworld 2.0 remade with a more powerful and efficient engine while maintaining the gameplay intact, especially if it were somehow possible to keep compatibility with older mods.
ASMR gaming Jan 10, 2021 @ 5:27am 
im going with the no faction on this one
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Date Posted: Jan 9, 2021 @ 7:58pm
Posts: 93