RimWorld

RimWorld

g0jira Oct 27, 2020 @ 6:42am
rotting food - eating it bleh
hi,

so im playing medieval times now, and it was some time since last medieval game. i realized that in 1.2 pawns are eating torring food.

any way to prevent them from eating rotting food?
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Showing 1-9 of 9 comments
flu007 Oct 27, 2020 @ 6:52am 
"Assign" tab - Manage Food Restrictions.
Astasia Oct 27, 2020 @ 7:03am 
The only rotting "food" that exists in the base game are rotting corpses. You can do as flu007 suggests and remove corpses from their diet, but I'm pretty sure even if starving to death pawns don't normally try to consume rotting corpses. Fresh corpses are an absolute last resort if no other food exists on the map and they are suffering from malnutrition.
g0jira Oct 27, 2020 @ 8:09am 
maybe its because of mod, but i will try what you suggest. thanks a lot

cheers!
flu007 Oct 27, 2020 @ 8:11am 
Unless a mod changed this for me, which would surprise me, the game does actually refer to any food which has gone bad as "rotten." Food restriction policies, as well as cooking bills and storage zones, have "allow rotten" checkmarks.

Edit: come to think of it, perhaps it is mod related? Raw meat doesn't become rotten meat, it just "rots away in storage." And I can't remember when I've ever let any of the vanilla vegetables or meals gone bad, so not sure about those, but I can imagine meals acting the same as raw meat.
I have had rotten fruit in storage though. But almost all the fruit in my game is modded in (VGP.)
Last edited by flu007; Oct 27, 2020 @ 8:23am
Astasia Oct 27, 2020 @ 8:51am 
The rotten filter is vanilla, but it shows up in a lot of places where it's not relevant and that does frequently cause some confusion about the mechanic. When any sort of food reaches 0 on the spoil timer it's just deleted, meat, vegetables, meals, milk, eggs, etc. none of it has a rotten state. It's either fresh and perfectly fine to eat, or it doesn't exist anymore. I am not aware of any mod that adds a rotten food mechanic, I've looked before, but it's possible it's an unlisted side effect of a larger mod or something.

The other thing that sometimes throws people off is the HP of an item, food left outside deteriorates like most items, some people think that HP is related to how fresh the food is or that low HP food is bad to eat, this is not the case. A meal with 1 HP left is just as fresh and safe to eat as a meal with 50 HP, and once it reaches 0 from being left outside it simply vanishes.
stevasaur Oct 27, 2020 @ 9:18am 
Originally posted by Astasia:
The rotten filter is vanilla, but it shows up in a lot of places where it's not relevant and that does frequently cause some confusion about the mechanic. When any sort of food reaches 0 on the spoil timer it's just deleted, meat, vegetables, meals, milk, eggs, etc. none of it has a rotten state. It's either fresh and perfectly fine to eat, or it doesn't exist anymore. I am not aware of any mod that adds a rotten food mechanic, I've looked before, but it's possible it's an unlisted side effect of a larger mod or something.

I know that VGE used to have a rotten mechanic where various kinds of berries would become "rotten" rather than vanishing. But I believe they got rid of that some time pre-1.1.
Last edited by stevasaur; Oct 27, 2020 @ 9:18am
flu007 Oct 27, 2020 @ 9:22am 
Originally posted by Astasia:
The rotten filter is vanilla, but it shows up in a lot of places where it's not relevant and that does frequently cause some confusion about the mechanic. When any sort of food reaches 0 on the spoil timer it's just deleted, meat, vegetables, meals, milk, eggs, etc. none of it has a rotten state. It's either fresh and perfectly fine to eat, or it doesn't exist anymore. I am not aware of any mod that adds a rotten food mechanic, I've looked before, but it's possible it's an unlisted side effect of a larger mod or something.

The other thing that sometimes throws people off is the HP of an item, food left outside deteriorates like most items, some people think that HP is related to how fresh the food is or that low HP food is bad to eat, this is not the case. A meal with 1 HP left is just as fresh and safe to eat as a meal with 50 HP, and once it reaches 0 from being left outside it simply vanishes.

Yeah, I realized I've only seen it happen to fruits from the "VGP Vegetable Garden" mod.

It is definitely a rotten food mechanic though, not just low HP. Had it happen recently, the fruit goes past its date, turns from "Fresh" to "Rotten" and I had to use the rotten food filter to move it to a dumping stockpile.

It doesn't mention this mechanic on its mod page, but I don't have any other mods dealing with food, so I assume that's where it comes from.
g0jira Oct 27, 2020 @ 10:23am 
im doing medieval run so i will check and that happend on "smoked vegetables" that you can prepare in smokehouse

edit, food comes from this mod, https://steamcommunity.com/sharedfiles/filedetails/?id=1542364782&searchtext=smoked+meat

but there is nothing about rotten mechanic, so maybe other mod? also cant brew, its disabled and red in priority tab. i do not have VGP mod
Last edited by g0jira; Oct 27, 2020 @ 10:38am
liosalpha Oct 28, 2020 @ 1:44pm 
It might be from: [RF] Fertile Fields.
Its basicly a farming terrafomr mod. It lets stuff decay and turn it everything in to rotten mush
But everything decaying is still working like vanilla, like a 1hp berry is the same as a 100%hp berry and the mush it becomes ad 0 is inedible. (like steal is inedible)

then there is Alpha animals that adds a decay drake to the game that produces
Fermented Rotting Mounds. idk what they do, never have let any of my pawns eat that.
From the wiki: Decay Drakes constantly produce them by rotting vegetation around them, and then they eat them and get drunk. Colonists can store and consume these, though they have a very powerful mood debuff.
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Date Posted: Oct 27, 2020 @ 6:42am
Posts: 9