RimWorld

RimWorld

Wood is too valuable
So by mid to end game I usually have around 12 pawns. I command all of my pawns from get go to do planting and plant cutting regardless of their level. I can cut almost the entire map on a 350 x 350 cell map in a week. This usually yields about 30k logs. Or, anytime a trade ship comes in, nearly 24k silver.

Is this not OP?
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Showing 1-15 of 26 comments
Sebslocker Jan 4, 2021 @ 2:00am 
I don't think so trees are pretty slow growing and you need research to start planting them. I personally never go for that option wood is heavy and flammable I prefer different crops like smoke leaf or opium poppy they at least have direct effect on my pawns are light and easy to store.
Have you tried to make chairs out of your stockpile?
Lord Catfish Jan 4, 2021 @ 2:02am 
You get a warning about large maps unbalancing the game, but setting your own limitations is part of the fun :).
identity001 Jan 4, 2021 @ 2:07am 
Originally posted by Lord Catfish:
You get a warning about large maps unbalancing the game, but setting your own limitations is part of the fun :).

Well I mean I don't use the map sizes that have to have them activated. The 350 x 350 does have a bit o a warning but you don't have to enable test map sizes for them. So I didn't think it would be THAT bad.
identity001 Jan 4, 2021 @ 2:08am 
Originally posted by Sebslocker:
I don't think so trees are pretty slow growing and you need research to start planting them. I personally never go for that option wood is heavy and flammable I prefer different crops like smoke leaf or opium poppy they at least have direct effect on my pawns are light and easy to store.
Have you tried to make chairs out of your stockpile?

I also primarily use crops to make money. Crops and leathers. I grow mass amounts of pyschoid plants and turn it into Yayo for money. But that takes months. What I can do with trees is exponentially more valuable than Yayo.
Lord Catfish Jan 4, 2021 @ 2:13am 
Originally posted by identity001:
Originally posted by Lord Catfish:
You get a warning about large maps unbalancing the game, but setting your own limitations is part of the fun :).

Well I mean I don't use the map sizes that have to have them activated. The 350 x 350 does have a bit o a warning but you don't have to enable test map sizes for them. So I didn't think it would be THAT bad.

I prefer bigger maps, but there are a few problems with them, it does sound pretty bad. xD
identity001 Jan 4, 2021 @ 2:15am 
Originally posted by Lord Catfish:
Originally posted by identity001:

Well I mean I don't use the map sizes that have to have them activated. The 350 x 350 does have a bit o a warning but you don't have to enable test map sizes for them. So I didn't think it would be THAT bad.

I prefer bigger maps, but there are a few problems with them, it does sound pretty bad. xD

I mean, I don't use either of the two map sizes that have to be activated. It can't be THAT imbalanced can it?
I don't know the settings you usually play with, but if your wealth growth goes over the roof and exceeds your defensive curve, the storyteller will take care of you in no time. There are many ways to get a sh*t-ton of silver with barely an effort, but for that you have to be already very established in the map and able to deal with late-game threats.

Getting a lot of currency sounds really good on paper, but in blood or dust and beyond it really isn't.
identity001 Jan 4, 2021 @ 2:27am 
Originally posted by Dopamine Deficient:
I don't know the settings you usually play with, but if your wealth growth goes over the roof and exceeds your defensive curve, the storyteller will take care of you in no time. There are many ways to get a sh*t-ton of silver with barely an effort, but for that you have to be already very established in the map and able to deal with late-game threats.

Getting a lot of currency sounds really good on paper, but in blood or dust and beyond it really isn't.

I'm only on Strive to Survive so I'm like, on Medium level difficulty. I'm almost on my 10th year so pretty much nothing can touch me. No matter how much value I accumulate.

Even if raids were twice the size they are on this difficulty, with the exceptions of centipedes, there is nothing that can break my bases barriers. Even if I was on a difficulty that had me facing 80 man raids instead of the 50 man raids I'm getting, it literally would make absolutely zero difference.

Again, with the exception of centipedes.

If I was one a higher difficulty though, i'd be pushing the woodchopping even harder to get advanced persona gear. So not sure how your comment is relavent to my situation.
adobo Jan 4, 2021 @ 2:29am 
Not really. Wood is either a cheap and plentiful resource or really scarce and valuable depending on biome. If your in a jungle or temperate forest, its a bother since it grows everywhere and starts fires every time there's lightning. If your in a cold biome it's a necessary to keep warm. In a dry biome its pretty scarce.

Honestly, I just use it for furniture and internal doors. If you have an artist, you can crank out wood art and you can make wooden armor to grind crafting.

If you want money fast, just sell the raw materials but money isn't everything in this game. It's still better to process raw materials to add value.
identity001 Jan 4, 2021 @ 2:30am 
Originally posted by majikero:
Not really. Wood is either a cheap and plentiful resource or really scarce and valuable depending on biome. If your in a jungle or temperate forest, its a bother since it grows everywhere and starts fires every time there's lightning. If your in a cold biome it's a necessary to keep warm. In a dry biome its pretty scarce.

Honestly, I just use it for furniture and internal doors. If you have an artist, you can crank out wood art and you can make wooden armor to grind crafting.

If you want money fast, just sell the raw materials but money isn't everything in this game. It's still better to process raw materials to add value.

Ah yeah, biome selection is something I did not take into account. I am currently in a temperate forest biome.

Maybe a little too easy I guess.
adobo Jan 4, 2021 @ 2:38am 
Temperate is the easy mode biome. A bit more challenging when half the year is winter. Tropical is a more of a pain with more sickness.
identity001 Jan 4, 2021 @ 2:40am 
Originally posted by majikero:
Temperate is the easy mode biome. A bit more challenging when half the year is winter. Tropical is a more of a pain with more sickness.

I've checked out the Tropical Biome. It would actually make making money from wood easier. Yeah more disease but money would be less harder to obtain, at least by my method, on that map.
Astasia Jan 4, 2021 @ 4:11am 
Selling raw wood is highly inefficient, especially if you are traveling all over the map to cut and haul it. A small tree farm and a pawn set to make wood sculptures endlessly will make you a lot more silver with a lot less effort, as would nearly any other money making strategy the game offers like growing drugs or using cloth to make clothing to sell, which usually includes other bonuses like sculptures for your rooms or high quality clothes for your pawns.

Making money is quite easy, the issues are that by increasing your wealth like that you generally make the game a lot more difficult, and there's very little to do with that much silver in the game.
identity001 Jan 4, 2021 @ 4:14am 
Originally posted by Astasia:
Selling raw wood is highly inefficient, especially if you are traveling all over the map to cut and haul it. A small tree farm and a pawn set to make wood sculptures endlessly will make you a lot more silver with a lot less effort, as would nearly any other money making strategy the game offers like growing drugs or using cloth to make clothing to sell, which usually includes other bonuses like sculptures for your rooms or high quality clothes for your pawns.

Making money is quite easy, the issues are that by increasing your wealth like that you generally make the game a lot more difficult, and there's very little to do with that much silver in the game.

Sorry but I know from experience that you are wrong. If you have whole group of colonists that can efficiently cut trees and collect wood, you can cut and collect wood on levels far greater than any other crop than you can grow or process into a manufacturable item. This includes statues made out of wood.

The true value depends entirely on how many trade ships you inevitably have access to.
Astasia Jan 4, 2021 @ 4:32am 
Originally posted by identity001:
Sorry but I know from experience that you are wrong. If you have whole group of colonists that can efficiently cut trees and collect wood, you can cut and collect wood on levels far greater than any other crop than you can grow or process into a manufacturable item. This includes statues made out of wood.

The true value depends entirely on how many trade ships you inevitably have access to.

Haha, nah. Taking a "whole group of colonists" and running them around the map is incredibly wasteful. You only need one person working on wood sculptures full time to buyout all the silver from every trader that visits, and it takes very little raw wood to do that such that a single tiny wood farm worked by a single other colonist part time will support it. This way all your other colonists can actually be doing productive things.
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Date Posted: Jan 4, 2021 @ 1:52am
Posts: 26