RimWorld

RimWorld

Dustreaper Jan 2, 2021 @ 5:47pm
Can somebody explain/help me figure out why they are not growing plants?
Sure outside it's not growing season but the indoor one is,They just aren't growing there.They even did tree's that are way further away before anything else.. I really had work order might need help organizing that into something beter because i feel like nothing is getting done..
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Showing 1-15 of 17 comments
Takamiki Jan 2, 2021 @ 5:58pm 
is the indoor area sufficiently heated? does it have lighting beyond 50% (sun lamps)? got colonists with enough planting skill?
CharroCHR15 Jan 2, 2021 @ 6:24pm 
If you have a sun lamp in a building, don't forget to left click on sun lamp and "create grow zone" so that you actually create a place indoors to grow crops. Also don't forget what Takamiki mentioned about heat and planting skill.
Nevore Jan 2, 2021 @ 6:24pm 
As above, check your indoor grow area is warm enough and that you have sunlamps up to cover it. They need sunlamps not just normal lights. What are you growing in exactly? Hydroponics? If so check for an electrical connection and make sure you have the capacity to run them

Work order might be a thing, seeing as you mention it. Is someone definitely assigned to Grow and not just Plant Cut?
You have a full harvest underway and a very large set of growing areas, probably don't have the manpower to plant anything and harvesting is higher priority. Once the last of the potatoes are gathered they pawns should start planting.

Oh and your cooks will be cooking first (and then repairing/building in one case).
BlackSmokeDMax Jan 3, 2021 @ 7:54am 
What is your indoor temp?

While they will sow plants while it is dark, they will not if it is out of temp range.
Morkonan Jan 3, 2021 @ 8:31am 
Originally posted by Dustreaper:
Damn.. Thought i had a screenshot linked guess i did not... https://steamuserimages-a.akamaihd.net/ugc/1666861409210499679/17CCE94DAA0A4B0D9DF425DC9CC958E1810B723E/

Setting Work to "1" doesn't make it happen faster...

You need to dial back some of the "Grow" Jobs to 2/3, increase some of those pawn's Cut Jobs to "1" and take some of the colonists off of Hauling. (It's always a good idea to have at least some Growers set to Cutting as a higher priority when you have enough Pawns.)

Priority in what Jobs are checked goes from Left to Right. A Colonist assigned a "1" to Grow is not going to likely Haul much of anything, even when it's set to "1", until all the Growing work orders are done. If there's no Grow work, then those Cut Jobs set to "1" will supersede any Hauling work orders. (etc)

Tidy up things in your priority list. The best practice is to only make small changes once you've got a fairly self-sufficient, smoothly running, set of Job priorities. Yes, sure, there are times when you've got to hit it with a big hammer in an emergency. But, you've got plenty of food on the ground, so get that hauled first. Set Grow/Cut 2/3 at the highest and 1 for hauling for the majority of your Pawns for now. Micro getting that food hauled to storage so it doesn't spoil. Once that's done, settle everyone down by reinstating a stable Job priority list for each, then tweak it to get to happen what you want to happen. :)

IF you find that you can't select a pawn assigned to Growing and then right-click on a Grow Zone to get them to Prioritize Growing there, you've got other issues like Zoning problems, a mod related issue, temperature issues in that "Greenhouse" or the like.
BlackSmokeDMax Jan 3, 2021 @ 8:40am 
Originally posted by Morkonan:
Originally posted by Dustreaper:
Damn.. Thought i had a screenshot linked guess i did not... https://steamuserimages-a.akamaihd.net/ugc/1666861409210499679/17CCE94DAA0A4B0D9DF425DC9CC958E1810B723E/

Setting Work to "1" doesn't make it happen faster...

You need to dial back some of the "Grow" Jobs to 2/3, increase some of those pawn's Cut Jobs to "1" and take some of the colonists off of Hauling. (It's always a good idea to have at least some Growers set to Cutting as a higher priority when you have enough Pawns.)

Priority in what Jobs are checked goes from Left to Right. A Colonist assigned a "1" to Grow is not going to likely Haul much of anything, even when it's set to "1", until all the Growing work orders are done. If there's no Grow work, then those Cut Jobs set to "1" will supersede any Hauling work orders. (etc)

Tidy up things in your priority list. The best practice is to only make small changes once you've got a fairly self-sufficient, smoothly running, set of Job priorities. Yes, sure, there are times when you've got to hit it with a big hammer in an emergency. But, you've got plenty of food on the ground, so get that hauled first. Set Grow/Cut 2/3 at the highest and 1 for hauling for the majority of your Pawns for now. Micro getting that food hauled to storage so it doesn't spoil. Once that's done, settle everyone down by reinstating a stable Job priority list for each, then tweak it to get to happen what you want to happen. :)

IF you find that you can't select a pawn assigned to Growing and then right-click on a Grow Zone to get them to Prioritize Growing there, you've got other issues like Zoning problems, a mod related issue, temperature issues in that "Greenhouse" or the like.

Not following why you want OP to increase Plant Cutting? Unless there is some manually prioritized cutting jobs? (looked at pic earlier, but on my phone now, so can't see it well)

If they are harvesting regular fully grown plants, that is still the 'Grow' job.
Morkonan Jan 3, 2021 @ 9:07am 
Originally posted by BlackSmokeDMax:
...
Not following why you want OP to increase Plant Cutting? Unless there is some manually prioritized cutting jobs? (looked at pic earlier, but on my phone now, so can't see it well)

If they are harvesting regular fully grown plants, that is still the 'Grow' job.

Sorry, but I should have explained it. It's not necessarily for this specific issue, but just generally "good practice" as it helps pawns respond better during Blight events. It's "habit" with me now, though if something has changed since I developed that habit... /shrug :)

Also - Since "Cut" orders are something the player usually wants done soon (manually ordered) having a few specialists respond quickly is desirable rather than waiting for them to finish Grow work. (It's why only "some" Grower-types should be given higher priority for Cut.) Just "IMO" though.
BlackSmokeDMax Jan 3, 2021 @ 10:00am 
Originally posted by Morkonan:
Originally posted by BlackSmokeDMax:
...
Not following why you want OP to increase Plant Cutting? Unless there is some manually prioritized cutting jobs? (looked at pic earlier, but on my phone now, so can't see it well)

If they are harvesting regular fully grown plants, that is still the 'Grow' job.

Sorry, but I should have explained it. It's not necessarily for this specific issue, but just generally "good practice" as it helps pawns respond better during Blight events. It's "habit" with me now, though if something has changed since I developed that habit... /shrug :)

Also - Since "Cut" orders are something the player usually wants done soon (manually ordered) having a few specialists respond quickly is desirable rather than waiting for them to finish Grow work. (It's why only "some" Grower-types should be given higher priority for Cut.) Just "IMO" though.

Got ya, sounds good!
Razor 2.3 Jan 3, 2021 @ 10:05am 
I'm with BlackSmokeDMax on this one. An enclosed space that small with a steam geyser is probably going to be too hot for plants to grow, so the pawns aren't going to try.
Dustreaper Jan 3, 2021 @ 10:48am 
Originally posted by Khan Boyzitbig of Mercia:
You have a full harvest underway and a very large set of growing areas, probably don't have the manpower to plant anything and harvesting is higher priority. Once the last of the potatoes are gathered they pawns should start planting.

Oh and your cooks will be cooking first (and then repairing/building in one case).

Things haven't been planted for days only harvested while planting is higher.
Dustreaper Jan 3, 2021 @ 10:48am 
Originally posted by Razor 2.3:
I'm with BlackSmokeDMax on this one. An enclosed space that small with a steam geyser is probably going to be too hot for plants to grow, so the pawns aren't going to try.

It's 20C
Dustreaper Jan 3, 2021 @ 10:54am 
Originally posted by Morkonan:
Originally posted by Dustreaper:
Damn.. Thought i had a screenshot linked guess i did not... https://steamuserimages-a.akamaihd.net/ugc/1666861409210499679/17CCE94DAA0A4B0D9DF425DC9CC958E1810B723E/

Setting Work to "1" doesn't make it happen faster...

You need to dial back some of the "Grow" Jobs to 2/3, increase some of those pawn's Cut Jobs to "1" and take some of the colonists off of Hauling. (It's always a good idea to have at least some Growers set to Cutting as a higher priority when you have enough Pawns.)

Priority in what Jobs are checked goes from Left to Right. A Colonist assigned a "1" to Grow is not going to likely Haul much of anything, even when it's set to "1", until all the Growing work orders are done. If there's no Grow work, then those Cut Jobs set to "1" will supersede any Hauling work orders. (etc)

Tidy up things in your priority list. The best practice is to only make small changes once you've got a fairly self-sufficient, smoothly running, set of Job priorities. Yes, sure, there are times when you've got to hit it with a big hammer in an emergency. But, you've got plenty of food on the ground, so get that hauled first. Set Grow/Cut 2/3 at the highest and 1 for hauling for the majority of your Pawns for now. Micro getting that food hauled to storage so it doesn't spoil. Once that's done, settle everyone down by reinstating a stable Job priority list for each, then tweak it to get to happen what you want to happen. :)

IF you find that you can't select a pawn assigned to Growing and then right-click on a Grow Zone to get them to Prioritize Growing there, you've got other issues like Zoning problems, a mod related issue, temperature issues in that "Greenhouse" or the like.

True but half the year i cannot plant anything so i want them to play when they are able all of them 100% of the time the rest is not important i need food stored.
Bullwinkle Jan 3, 2021 @ 10:55am 
Check the grow area is in a zone that the colonists are allowed to enter, and the work schedule has them working, no sleeping or "do anything."
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Date Posted: Jan 2, 2021 @ 5:47pm
Posts: 17