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Work order might be a thing, seeing as you mention it. Is someone definitely assigned to Grow and not just Plant Cut?
Oh and your cooks will be cooking first (and then repairing/building in one case).
While they will sow plants while it is dark, they will not if it is out of temp range.
Setting Work to "1" doesn't make it happen faster...
You need to dial back some of the "Grow" Jobs to 2/3, increase some of those pawn's Cut Jobs to "1" and take some of the colonists off of Hauling. (It's always a good idea to have at least some Growers set to Cutting as a higher priority when you have enough Pawns.)
Priority in what Jobs are checked goes from Left to Right. A Colonist assigned a "1" to Grow is not going to likely Haul much of anything, even when it's set to "1", until all the Growing work orders are done. If there's no Grow work, then those Cut Jobs set to "1" will supersede any Hauling work orders. (etc)
Tidy up things in your priority list. The best practice is to only make small changes once you've got a fairly self-sufficient, smoothly running, set of Job priorities. Yes, sure, there are times when you've got to hit it with a big hammer in an emergency. But, you've got plenty of food on the ground, so get that hauled first. Set Grow/Cut 2/3 at the highest and 1 for hauling for the majority of your Pawns for now. Micro getting that food hauled to storage so it doesn't spoil. Once that's done, settle everyone down by reinstating a stable Job priority list for each, then tweak it to get to happen what you want to happen. :)
IF you find that you can't select a pawn assigned to Growing and then right-click on a Grow Zone to get them to Prioritize Growing there, you've got other issues like Zoning problems, a mod related issue, temperature issues in that "Greenhouse" or the like.
Not following why you want OP to increase Plant Cutting? Unless there is some manually prioritized cutting jobs? (looked at pic earlier, but on my phone now, so can't see it well)
If they are harvesting regular fully grown plants, that is still the 'Grow' job.
Sorry, but I should have explained it. It's not necessarily for this specific issue, but just generally "good practice" as it helps pawns respond better during Blight events. It's "habit" with me now, though if something has changed since I developed that habit... /shrug :)
Also - Since "Cut" orders are something the player usually wants done soon (manually ordered) having a few specialists respond quickly is desirable rather than waiting for them to finish Grow work. (It's why only "some" Grower-types should be given higher priority for Cut.) Just "IMO" though.
Got ya, sounds good!
Things haven't been planted for days only harvested while planting is higher.
It's 20C
True but half the year i cannot plant anything so i want them to play when they are able all of them 100% of the time the rest is not important i need food stored.