RimWorld

RimWorld

How to butcher hunted animal?
Hi all.
I have just hunted my first animal, a large Ostrich of some kind.
I dont seem to be able to haul, butcher it for meat or materials.
The only option I am getting is to eat it raw at the spot it was shot.
And the text cannot haul no empty accessible sot configured to store it.
My pet wolf needs training so I believe I need meat to train him.
Originally posted by gimmethegepgun:
To butcher an animal you need a butcher's table or a butcher's spot. Both can be found in the Production build tab. The butcher's spot loses 30% of the yield but doesn't need to be constructed.

Once you have one of those you need to make a bill that will tell your pawns to butcher animals. By default it's set to butcher any non-human, one time, and can be completed by anyone. You should set it to infinite so it just does it automatically, and possibly change the settings on who can do it to improve yield (pawns with less than 8 cooking, or with damaged eyesight or manipulation will have lower yields when butchering), and possibly enable butchering humans.

Once that's set up, a pawn with the cooking task can go and chop up the animal to make meat and usually leather.

To haul an animal corpse, you need to have a stockpile zone or shelf set to accept the type of corpse you want to haul. If there is space available at the time the hunter kills it then they'll bring the corpse back automatically, but if there isn't when they kill it then they'll leave it where it is.
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Bozobub (Banned) Jan 1, 2021 @ 2:54pm 
You will need:
  • A colonist capable of dumb labor OR an animal trained to haul.

  • A butcher table.

  • A colonist with the "Cook" job enabled.
Note that this is the *bare minimum*, and does not consider stockpiling animal corpses (generally in a stockpile in a freezer), storage of the butchered meat (again, generally in a freezer), or cooking meals. This is JUST how to get that corpse butchered ^^'.

The author of this thread has indicated that this post answers the original topic.
gimmethegepgun Jan 1, 2021 @ 2:57pm 
To butcher an animal you need a butcher's table or a butcher's spot. Both can be found in the Production build tab. The butcher's spot loses 30% of the yield but doesn't need to be constructed.

Once you have one of those you need to make a bill that will tell your pawns to butcher animals. By default it's set to butcher any non-human, one time, and can be completed by anyone. You should set it to infinite so it just does it automatically, and possibly change the settings on who can do it to improve yield (pawns with less than 8 cooking, or with damaged eyesight or manipulation will have lower yields when butchering), and possibly enable butchering humans.

Once that's set up, a pawn with the cooking task can go and chop up the animal to make meat and usually leather.

To haul an animal corpse, you need to have a stockpile zone or shelf set to accept the type of corpse you want to haul. If there is space available at the time the hunter kills it then they'll bring the corpse back automatically, but if there isn't when they kill it then they'll leave it where it is.
Originally posted by Bozobub:
You will need:
  • A colonist capable of dumb labor OR an animal trained to haul.

  • A butcher table.

  • A colonist with the "Cook" job enabled.
Note that this is the *bare minimum*, and does not consider stockpiling animal corpses (generally in a stockpile in a freezer), storage of the butchered meat (again, generally in a freezer), or cooking meals. This is JUST how to get that corpse butchered ^^'.


Originally posted by gimmethegepgun:
To butcher an animal you need a butcher's table or a butcher's spot. Both can be found in the Production build tab. The butcher's spot loses 30% of the yield but doesn't need to be constructed.

Once you have one of those you need to make a bill that will tell your pawns to butcher animals. By default it's set to butcher any non-human, one time, and can be completed by anyone. You should set it to infinite so it just does it automatically, and possibly change the settings on who can do it to improve yield (pawns with less than 8 cooking, or with damaged eyesight or manipulation will have lower yields when butchering), and possibly enable butchering humans.

Once that's set up, a pawn with the cooking task can go and chop up the animal to make meat and usually leather.

To haul an animal corpse, you need to have a stockpile zone or shelf set to accept the type of corpse you want to haul. If there is space available at the time the hunter kills it then they'll bring the corpse back automatically, but if there isn't when they kill it then they'll leave it where it is.
Many thanks, chaps.
Am now training my wolves :)
Bozobub (Banned) Jan 1, 2021 @ 3:43pm 
I'd forgotten about the Butchering Spot, that's a relatively new addition I never use; thanks, gimmethegepgun.
gimmethegepgun Jan 2, 2021 @ 3:03am 
Originally posted by Bozobub:
I'd forgotten about the Butchering Spot, that's a relatively new addition I never use; thanks, gimmethegepgun.
It's handy for chopping up people when you go attack a settlement and don't want to go through the hassle of getting the materials to build a butcher table. It's also probably really good for naked brutality.
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Date Posted: Jan 1, 2021 @ 2:38pm
Posts: 5