RimWorld

RimWorld

bigd Dec 28, 2020 @ 7:43pm
looking for base self destruction
Is there any mod that allows you to self destruct your base if being overrun? I built a base in the mountains and the mechs overran my base. I had a nuke, thanks to Rimatonics mod, placed in the middle of the base in its own room just in case. I detonated it and the screen went black. World map was also black. Can only see names. I guess it detonating it under the mountains breaks the display. Big failure, so i was wondering if there's a mod that will allow such a thing.
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Showing 1-7 of 7 comments
Morkonan Dec 29, 2020 @ 7:10am 
I don't know of such a mod, but there is an Orbital Bombardment device you can use to get something of a similar effect as well as an Anti-grain warhead.

https://rimworldwiki.com/wiki/Orbital_bombardment_targeter

https://rimworldwiki.com/wiki/Antigrain_warhead

Combining these together, once could make a pretty big boom...

There is purposefully not a "trigger" mechanic in Rimworld the player can use to "build" a One-Button "boom" kind of device other than a few special items. One also can't automate any triggers other than what's supplied in IED/Trap and "doors" opening on their own.

On Rimatomics - I'd report your bug to the mod's developer. "Thick Roof" tiles (Overhead Mountain) can't be destroyed are are notably wonky when mods try to effect them. The mod developer needs to change what tiles their 'splosion effects. One reason, IMO, is that mechanics like Bug Infestations depend on these tiles being persistent in the player's map. They're meant to be permanent and unalterable. (Any "remove overhead mountain thick roof tile" mods or anything that could possibly effect those tiles should always be suspicious and wonkiness should always be expected, IMO. :))
Hoki Dec 29, 2020 @ 7:29am 
https://steamcommunity.com/sharedfiles/filedetails/?id=761379469&searchtext=remote

this in combination with well placed warheads should give you a very real setup of a self destruction system. with out the remote tech you'd have to activly sacrifice one pawn by attacking some warheads and then triggering a chain reaction with other nearby explosives.
Cirno Dec 29, 2020 @ 7:48am 
VFE Insectoids has archotech eraser
ROE Dec 29, 2020 @ 9:28am 
Lol. This all sounds like a great idea until someone has a temper tantrum and blows up your whole base with everyone in it.
Dopamine Deficient Dec 29, 2020 @ 12:53pm 
Originally posted by ROE:
Lol. This all sounds like a great idea until someone has a temper tantrum and blows up your whole base with everyone in it.

This is basically how I learned pyromaniac travelling merchants can have breakdowns and start setting things on fire without you being able to do ♥♥♥♥, unless of course you want a confrontation with a caravan X times the colonists you have, inside your base.

After setting 10 things on fire, mofo decided he had to ignite an antigrain warhead on the main stockpile. Multiple times.
ROE Dec 29, 2020 @ 3:19pm 
Originally posted by Dopamine Deficient:
Originally posted by ROE:
Lol. This all sounds like a great idea until someone has a temper tantrum and blows up your whole base with everyone in it.

This is basically how I learned pyromaniac travelling merchants can have breakdowns and start setting things on fire without you being able to do ♥♥♥♥, unless of course you want a confrontation with a caravan X times the colonists you have, inside your base.

After setting 10 things on fire, mofo decided he had to ignite an antigrain warhead on the main stockpile. Multiple times.

That is messed up. This game has some crazy stuff happen.
bigd Dec 29, 2020 @ 4:33pm 
Originally posted by ROE:
Lol. This all sounds like a great idea until someone has a temper tantrum and blows up your whole base with everyone in it.
I had that happen already. I established another base in the world ran by androids as military personnel and human scientist. It was a secrete base built in the mountains used to conduct experiments thanks to pawnmorph mod. I sent prisoners from my city to that base. I also had high tech defense systems and a prison section. I had loved morphing pawns together and injecting them with mutant syringe. I also used the base to produce items that can protect my citizens in my city from mutant transformation.

I had a warhead in the middle of the base well defended by turrets and guards. Well SOMEBODY decided to THROW a temper tantrum and got past my defenses and punched the warhead. Lets just say I quickly got thrown to the world map and everything was black.

I reloaded the game right before it happen and paused the game to find the person. Clicked on him and saw where it said going to attack the warhead. I ordered my guard to shoot him. Then i had the guard rescue and and take him to the infirmary.
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Date Posted: Dec 28, 2020 @ 7:43pm
Posts: 7