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just assumption but the radio silence does very likely mean they are mainly working on the next DLC and changes to vanilla that work towards the dlc as well.
I'm kinda weary of getting a new DLC. It will almost certainly be about a new orthogonal set of mechanics, like Royalty's psi spells. And it'll inevitably make the player OP, as spells did.
Eventually these new mechanics over many DLCs will be Too Much. It might be better to improve the core game mechanics, improve engine performance, etc, but it's hard to sell that as a DLC.
You can have plenty of fun without the DLC. You don't need the psi powers or the royalty mechanics but those sure make the game different enough.
Psi powers remind me of those Mass Effect DLCs that ruin game balance by giving you all the best weapons automatically without earning them. You have to discipline yourself not to use them. Maybe it's different after the last patches, but a single talented caster could wreck any human raid by using Invisibility to sneak up to waiting or sieging raiders, cast one or two of that AOE spell that makes them turn them against allies (Berserk Field?), and by the time it wears off and they attack, they're easy pickings.
well, given the options:
a) get payed DLc and another year of free updates (as well as an free update beside the dlc)
b) no payed DLC but end of long term big updates with only a few bugfixes
i would choose a every time (except maybe if you ask me to get rimworld 2 or something like that)
but than, ppl cry (not pointing at you, but there will be) that they have to pay for the new game and they lose all the money spend on this game...
well, if you look at the huge amount of things added by mods (WC/showers, nukes, psi was in the starwars jedi mod first anyway, androids and so on), and seeing on how extremly big some ppls mod lists get, i don't see a problem with that.
another option would be to expand the "rebel" path against the empire where you are locked out of using psi at all but have access to new mechanics through them... but who knows what they plan
I don't mind paying for more DLCs, but just as a way of giving back to the developer for creating such a great mod platform, not for the content.
Imho it's time for them to move on to a new project. Modders define Rimworld now.
Rimworld is not being developed in the sense that development of additional content and game mechanics are intended. IMO, any development would be related to DLC or general stewardship for engine/operating system needs.
But, yes, it's still be "developed" in the sense that it recently (relatively so) got its first DLC and that has had patches and development ongoing. That "counts." :)
Rimworld doesn't need anything, itself, other than the general good stewardship that Ludeon is providing for it.
The DLC is what it is. It has some new things, a few new mechanics and the like, and some people may find it entertaining and worth their while. (I don't want it, but some players might.)
Modders aren't going to leave Rimworld alone for quite awhile, yet. They're going to be poking sticks at it for years, yet... I imagine Tynan will do something else for Rimworld, sometime, somewhere down the line. How does one just discard that which built an empire? So, he'll probably fidgit with it in five years or so, "just 'cause" if there's no more additional DLC provided for it.
I'd like to see Ludeon move to something else, though. A cool roguelite, management, adventure kind of game with some persistent base-building would be cool. :)
I'd LOVE to see someone, anyone, do a decent "Medieval Fantasy Adventure Tavern Manager" with adventurers you could sell stuff to, hire, send out on excursions, have some combat with goblins, get treasure, feed quarrelsome dwarves, appease snobbish elves, deal with demon infestations in the basement... <This is called a "hint" and involves making an offhand suggestion in hopes someone will fulfill it. :) >
What was the longest period between updates prior to this then?
Let's take a look... it has been just 3 months since the last update in September:
September 2020
August 2020
June 2020
May 2020
April 2020
March 2020
February 2020
May 2019
January 2019
November 2018
October 2018
September 2018
August 2018
January 2018
November 2017
October 2017
June 2017
May 2017
April 2017
February 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
January 2016
November 2015
October 2015
August 2015
July 2015
June 2015
May 2015
April 2015
February 2015
December 2014
November 2014
October 2014
August 2014
July 2014
June 2014
April 2014
February 2014
January 2014
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
The longest period was in fact between Jan 2018 and August 2018. There's a long time to go before that 'record' is broken ;)
As to your question about ongoing development, I don't think there will be much since the game was pretty much the finished article when v1.0 was released in October 2018. Everything since then has been optimisation and implementation of the Royalty DLC.
But, according to Tynan, there will be further updates to the game at some point...
https://ludeon.com/blog/page/2/
Luckily he's doing things in exactly the way you sound like you want him to. The DLC adds big optional mechanics which may not be for everyone or every game and is easily turned on and off without breaking mods. The base game however gets the core game improvements and that benefits everyone for free.
If at some point you feel multiple of these DLC is "too much" or don't go well together, or just contrast with your preferred mods, you can disable those DLC mechanics but keep core content and system updates.
Isn't the longest span in there from May 2019 - Feb 2020?
Believe we are already at 1.2 now. That came as part of the DLC and free updates during that same time. I think the 1.2 change was mostly due to the restructuring of the way the mod system, and the way it is now more friendly to older mod versions.