RimWorld
I'm tired of reading about how much people are psychopaths. How do you play PEACEFULLY?
I'm curious how many people other than me play the game as generally decent people. I always start with the tribal 5 and have a few rules:

1.) Life is sacred, so preserve as much as possible. No slavery, no organ harvesting, rescue everybody you can (even enemies and animals), release all prisoners you don't recruit.

2.) My tribals believe everybody deserves a respectful burial. I may need to edit this slightly, though, as I'm running a bit low on space in my nice cemetary (wrapped around the anima tree). I may go a bit Zoroastrian and bury pawns until they rot then cremate them.

3.) Help out as much of the wildlife as you can. In my current game I'm playing on a desert using Fertile Fields mod, so I've dug up all the soil on the map and rearranged it. This left me with enough to plant a few fields of nothing but grass for the boomalopes that wander around. Normally they wander off, but I've had a little herd of wild ones that has stuck around for a full year now because of the fields.

4.) No cannibalism ever. My pawns would rather die. Besides, even in the desert food is plentiful. I may have to live off a diet of raw fish (Vanilla Fishing Expanded), but there is always something.

Anybody else not play like a total psychopath? I've been playing Rimworld since long before its Steam release and have always been a bit bothered by the general bloodlust of a lot of its players. I'm hoping I'm not alone in that I prefer building to eating of an enemies eyeballs.
投稿主: BoogieMan:
Most of the time I play as well adjusted people, occasionally not, but most of the time I do.

1. I bury raiders killed in the field when possible, and cremate ones that attack the base. However, if I have a lot of carnivore pets that I can't reliably feed through more normal means, I will store raiders in freezers for the carnos to munch on.

2. Avoid hunting highly intelligent and generally benign animals such as Elephants, Monkeys, and Rhinos. Unless doing so would prevent certain death by starvation. Dangerous predators get no protections, however, and if they get to close to the colony..

3. No cannibalism unless it would prevent certain death.

4. Controlling fires, even those too far to threaten the base.

5. No organ harvesting. Disabled raiders that aren't going to be recruited get basic prosthetics and their wounds healed (with herbal meds only though) before being released. Attempts will be made to save anyone downed.

6. Everyone who isn't a body purist with missing limbs, or painful lingering issues, will eventually get bionics to improve their quality of life. Body Purists have to suck it up and get missing organs that will result in death replaced, although they will still only get basic prosthetics for missing limbs so as to keep them happier.

7. If the colony isn't looking for recruits, and none of it's people have been killed by the raiders, they are generally allowed to flee without being gunned down as they run. If they killed anyone though, then there is no holding back.

So I guess it's a sort of... Benevolent Pragmatism.
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Astasia 2020年12月28日 4時49分 
It's not bloodlust, it's just efficiency. Everything you are doing is wasteful in some way, time, resources, risk, but that's fine you can play however you want. Butchering people is a lot of useful resources, cannibals have easy mood boosts, pawns are just pawns to be used for advancement, most people are going to gravitate toward efficient/easy gameplay to some extent. I treat my own colonists well as far as RP goes, but that's the extent of my pretend caring, every other pawn is just a bag of resources.
Koi 2020年12月28日 4時50分 
I just grow and sell tobacco since most traders will buy the cigarillos. As for wildlife anything is fair game. No burials just cremate everyone cause soon the bodycount is too high to deal with. Any downed enemy gets their gear taken, their weapons 2, I play with alooot of mods though.
最近の変更はKoiが行いました; 2020年12月28日 4時56分
Most of my colonies try to achieve "decent morality" to the point of building sarcophagi for dead allies, no hard-drugs or extremely addictive substances, etc. Now, time to time I like to go full Leather-face, and in some situations the game doesn't really give you another option than practising what's called "selective usefulness filtering" with pawns, but overall, I enjoy the "good role-model roleplay" colony over others.

... but sometimes 1200 silver is 1200 silver, and I really need those components, so... Yeet you go, prisoners.
Using a crematorium instead of burying would imo be totally reasonable. Plenty of people in normal, civilized society get cremated rather than buried, and it's not like you're stacking them up in a big pile and setting it on fire like with the burn pit.
In my next run I plan on running a hotel that respects and cares for its visitors. Ill put in a few house rules like you did and see how it goes. In my currrent run however ive tried to be the worse possible person to my enemies. Forcing them to fight naked, turning the loser into a chicken/whatever animal I have at the time, than turning the winner into a low tier "cyborg" with hook hands, peg legs etc. The winner then gets to go home.
If you play on anything Strive to Survive or higher, you have absolutely no room for morals.

I love this game but it stupid relentless even on that difficulty. And that is only like medium.
最近の変更はidentity001が行いました; 2020年12月28日 5時25分
Hoki 2020年12月28日 6時06分 
my 'decent morality' was lost on the day i had 4 raids at once (50% bug and 50% double event storyteller). :giselledeadpan:

psychopaths are liked because of what they can be used for.

Personally i dont care about psychopaths too much. i dont roll for them and i take them as they come.
Morality is limited to the specific culture it exists in and especially for tribals cannibalism is something i wouldnt be suprised encountering - even though not the norm.

one reason for its practice is simply survival. why waste a good food source if theres nothing else left. This one isnt culturally influenced but can be prevented by strong morality (or pride :bestgrilbessy:).
the other one uses a spiritual/religious believe as its source and if used on ones own tribe can be interpreted as a form of mourning. for enemies it could be mockery. in general the believe is to take in part of the deceased one to either gain their strenght of simply to not lose them completly.

RW has some shortcomings when it comes to culture defining aspects making a psychopath pretty much mandatory for a lot of things that would go against what we're used to.

and now after my lil OT some direct response:

you decide how you play as does everyone else. theres no right or wrong.

to #1: some have that mentality - i dont for many things. especially in a lawless world like RW i wouldnt say that the lives of 2 people i never heard of and never met are worth more than my own. survival is the goal.

to #2: especially since the addition of the VFE viking module i prefer cremating every dead person. Respecting life doesnt not mean keeping everything alive. I hunt to eat. i kill to survive. respecting life comes then.

to #3: i kill for food. i tame for wool or other stuff. i dont kill wildlife unless they come for me.

to #4: i played tribals that live the way i mentioned before, i played corporation and scientists that didnt give a damn about human life at all where death wasnt even the last stop. i played Ranchers who just wanted to live peacefully.
The important questions that made the decisions were: 'how did they live so far?' and how would they act now?'
sadly as said before some things arent doable ingame without negative impact unless you have a psychopath or mods that negate such things.
ROE 2020年12月28日 6時20分 
I'm curious about what difficulty level the OP plays on. Also the mods mentioned make the game much much easier.

Poor efficiency = poor management. Displaying that shortcoming at or above blood and sand is rewarded with getting you colony wiped. Any wasted time in getting your base defenses set and your economy up and running can and will result in getting members of your tribe killed or taken hostage. That means you use everything at your disposal to survive.

I applaud your morals. The world could use more people who have them. Just be aware that in this game your pawns will pay the price for that luxury.
ZzcactuszZ の投稿を引用:
In my next run I plan on running a hotel that respects and cares for its visitors.
In addition to the Hospitality mod (which I'm sure you're familiar with), might I recommend 'Gastronomy' as another to add for that playthrough?

Set up a restaurant in the hotel, for additional visitor-care. ^_^
And I'm tired of ♥♥♥♥♥♥♥♥ forcing "be nice" mentality on everyone everywhere.

It's a game . Read my lips: g a m e. For us to have unrestrained fun with.

Crawl back to your reddit echochamber share your feelings there.

Oh last but not least - Do not try to spoil our fun.
Lime_Chill の投稿を引用:
And I'm tired of ♥♥♥♥♥♥♥♥ forcing "be nice" mentality on everyone everywhere.

It's a game . Read my lips: g a m e. For us to have unrestrained fun with.

Crawl back to your reddit echochamber share your feelings there.

Oh last but not least - Do not try to spoil our fun.

Dude, chill. You can play the game the way you want to play it. How the hell am I preventing that by saying how I personally play? It just seems like all I ever hear about is just how psychotic players can get. You don't tend to hear about the opposite.



ROE の投稿を引用:
I'm curious about what difficulty level the OP plays on. Also the mods mentioned make the game much much easier.

Poor efficiency = poor management. Displaying that shortcoming at or above blood and sand is rewarded with getting you colony wiped. Any wasted time in getting your base defenses set and your economy up and running can and will result in getting members of your tribe killed or taken hostage. That means you use everything at your disposal to survive.

I applaud your morals. The world could use more people who have them. Just be aware that in this game your pawns will pay the price for that luxury.

I won't deny I play pretty easy: 50% Phoebe with the "Safely Hidden Away" mod, so I DO have the luxury of being moral. I prefer playing what I consider to be more "realistic" rather than what I perceive to be just unfair and bloody. IMO sending a group of people to raid a small, sheltered, poor mountain base that's days away from the nearest ROAD much less the nearest settlement (that is also in between the Empire and a rather powerful friendly medieval society) is silly. I am not interested in combat for the sake of combat and try to adjust my storyteller appropriately.
最近の変更はDuke Flapjackが行いました; 2020年12月28日 7時04分
You don't have to play as a psychopath; I don't. It's just playing according to existing social norms isn't nearly as funny nor interesting as a band of cannibals that raid camps for human meat and leather.
I don't think the OP was looking for play tips for "nice play", nor asking anyone to stop posting about psycho play-throughs. I think the OP was going for "Hey, I'd love to hear some stories about a different playstyle", and generally just have some conversation about that.
Razor 2.3 の投稿を引用:
You don't have to play as a psychopath; I don't. It's just playing according to existing social norms isn't nearly as funny nor interesting as a band of cannibals that raid camps for human meat and leather.

Stories from non-peaceful players are generally amusing and I am well aware that my style of playthough doesn't generate all that many interesting stories: "Well today I hosted a group of people from the Empire in my hostel. They stiffed me on the bill!" However, it gets a little old the tenth or twentieth time I hear stories of somebody's organ harvesting business and about how they keep all their tribal prisoners alive just long enough to rip their livers out. That's just ghoulish.



BlackSmokeDMax の投稿を引用:
I don't think the OP was looking for play tips for "nice play", nor asking anyone to stop posting about psycho play-throughs. I think the OP was going for "Hey, I'd love to hear some stories about a different playstyle", and generally just have some conversation about that.

Exactly. Play however you'd like to play. I'm just interested in how us rebels who play nice play the game. PLUS since moral playthroughs are generally more challenging I would argue that us peaceful and moral players are actually the REAL badasses of Rimworld.
最近の変更はDuke Flapjackが行いました; 2020年12月28日 7時40分
Same. Would never consider playing as anything other than a care bear.
最近の変更はClemencyが行いました; 2020年12月28日 7時42分
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投稿日: 2020年12月28日 4時40分
投稿数: 74