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Great for refugees, prisoners and certain guests.
I've never used them. (Other than some initial experiments, hastily concluded...)
BUT, that doesn't mean they don't have a use or a definable benefit.
But, I've also never jammed knitting-needles into my eye-sockets, so...
Players who routinely use the Nutrient Paste mechanics and accompanying strats/reasons do so because they want to, not because it's always needed. It's optional in most cases, but a player could generate or happen upon a circumstance where they're a necessity. At that point, IMO, it's still their own "choice."
-Meals are the dafault food. Pawns love a bit of a normal life and therefore gain mood by this type of food. Meals require a Cook.
-Pemmican and packed meals are travel food. They are long lasting, wont cause food poisoning and require a mix of meat and veggies and a cook.
-raw is raw. doesnt taste good, can cause food poisoning but since its raw it doesnt need a cook to process (except for a farmer and butcher ofc).
and at last because we're talking about NP:
-NP can be considered an emergency food. it gives the highest return in nutrients but has no taste (pawns hate this) which causes a debuff thats slightly above raw food. If you're short on food or workforce this is the way to go.
Unless you lack pawns or food NP is inferior to all other kinds of food but as soon as you do its superior.
And if you have a crap cook, NP NEVER gives food poisoning.
Get power, get paste, then your basically set as long as the raw food keeps flowing. You can probably forget about cooking for the whole game or until you need the get rid of the food debuff.
if you need food use NP
if you need better mood stay away from NP if possible
You can use it to feed prisoners which doesn't waste time of your wardens to deliver food and if you have quite a few prisoners you lose way less food than normally.
You can use it to feed everyone at the snap of a finger without needing a dedicated cook. Of course you will need one later in the game because packaged food and lavish meals but still worth it.
I also recall a way to basically stockpile the paste by constantly drafting and undrafting a colonist so he drops the meal in a forbidden stack and goes to grab a new one, just in case you need a quick caravan meal for a quest or food for animals (yes, you can use it as animal food!)
It does cause a small mood debuff, but as long as your colonists don't live in shared trash cans you can easily ignore it.
Later on I really prefer lavish meals if I have a ton of food because you just cannot ignore the insane mood buff from them.
I personally LOVE using the dispenser early game, I don't have to waste time of one of my starter pawns. That additional pawn not bothered with cooking can speed up development of your colony by a lot.
Nutrient Paste dispenser is one of the best items in the game when the mood cost is affordable (like, especially, early game). No cook, no food poisoning and uses almost half (!) the food. Super efficient time saver.
(The linked video above is awesome, BTW.)
A nutrient paste (also 0.9) uses 6 raw food items (0.3 nutrition)
It's almost twice as efficient. It's excellent if you need to feed your animals but all you have is colonist food.
And speaking of meals, do NOT get rid of your insect meat. Eating a simple meal made out of it only gives a -3 to mood, that's better than paste's -4 (combined they stack)
Fine and lavish meal bonuses also stack with insect meat.