Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It will be possible to reduce the hostile events to super-easy, no threat at all, but it will not disable the events from happening. Part of survival will rely on combat, even hunting for food.
RimWorld is a masterpiece, but combat is a part of every game. Please watch some let's plays on YouTube so that you can be sure of your purchase.
Yeah, just enable dev mode in the main options. That will turn on a dev tool bar along the top of the screen. From there you can turn on a god mode. With that you can just kill anything that raids you.
edit: Actually you may not need to enable the god mode. I think that also has you build building/items immediately. Think the dev mode toolbar alone may be enough.
You could also edit the scenario and disable all of the hostile events manually as well, it would require you to restart but you'd be able to turn off the events that cause raids, sieges, problem causers and ect
* There may be ( not sure IIRC ) still the occasional one criple with a stick to challenge your caravans.
Events like extreme weather and diseases are still present.
But yes, you can disable meeting bad guys.
There are mods that enhance the colony management aspect and add more to do in terms of production, but I don't think there is any set of mods out there that would make RimWorld a competent non-combat colony management game.
so expect a mad hare or a squirl once a year. and those can be ingnored moslty by hiding inside. and there are no Flashstorm, toxic fallout and volcanic winters
there is much more to rimworld then its fights.
Shameless self promotion as proof:
https://steamcommunity.com/sharedfiles/filedetails/?id=2071197250
If you turn dev mode on one of the options is "view settings" or somesuch. I honestly can't remember exactly what it's called. One of the things you can turn off and on in that is "player damage." This will give ALL colonist pawns invincibility and thus you don't have to worry quite so much about combat. This also extends to colonist animals, which means while it's on you cannot slaughter any of them. Just FYI.