RimWorld

RimWorld

CactusCraze Dec 11, 2020 @ 10:10am
Is there any negative to having an unfloored warehouse?
I just finished my warehouse but this time I built it way bigger then I need it because I always run out of space. Its gonna take 600 something steel to floor the whole thing with concrete. Are there any negatives to not flooring my warehouse?
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Showing 1-15 of 15 comments
Hoki Dec 11, 2020 @ 10:26am 
for a warehouse walkspeed would be the only drawback of not flooring it.
Jigain Dec 11, 2020 @ 10:36am 
Originally posted by Hoki:
for a warehouse walkspeed would be the only drawback of not flooring it.
That and the inherent -1 beauty unfloored areas have. But both are pretty negligable, honestly. Not to mention most of the stored goods will probably have a negative beauty anyway, so the floor would be a drop in the ocean, beauty-wise.
Last edited by Jigain; Dec 11, 2020 @ 10:37am
gimmethegepgun Dec 11, 2020 @ 10:56am 
Originally posted by Jigain:
Originally posted by Hoki:
for a warehouse walkspeed would be the only drawback of not flooring it.
That and the inherent -1 beauty unfloored areas have. But both are pretty negligable, honestly. Not to mention most of the stored goods will probably have a negative beauty anyway, so the floor would be a drop in the ocean, beauty-wise.
OP is planning on flooring it with concrete anyway.

There's another problem that crops up as well: floors get dirty. Now, as already stated, this in itself isn't really a problem because warehouses are already hideous, but it will inevitably distract janitors who should be spending their time cleaning something that matters. The movespeed bonus probably comes out to a net positive though.
brian_va Dec 11, 2020 @ 11:12am 
At some point getting that much steel from mining or trade is pretty trivial, maybe just don't it an early priority.
ROE Dec 11, 2020 @ 12:22pm 
Dirt.

Unless you have a full time cleaner, dirt will get to be an issue.
CactusCraze Dec 11, 2020 @ 12:57pm 
Originally posted by gimmethegepgun:
Originally posted by Jigain:
That and the inherent -1 beauty unfloored areas have. But both are pretty negligable, honestly. Not to mention most of the stored goods will probably have a negative beauty anyway, so the floor would be a drop in the ocean, beauty-wise.
OP is planning on flooring it with concrete anyway.

There's another problem that crops up as well: floors get dirty. Now, as already stated, this in itself isn't really a problem because warehouses are already hideous, but it will inevitably distract janitors who should be spending their time cleaning something that matters. The movespeed bonus probably comes out to a net positive though.

Thanks! I didnt think of walk speed or the fact that they would have to clean it too. Guess ill stick with the ground for now.
gimmethegepgun Dec 11, 2020 @ 2:26pm 
Originally posted by ZzcactuszZ:
Originally posted by gimmethegepgun:
OP is planning on flooring it with concrete anyway.

There's another problem that crops up as well: floors get dirty. Now, as already stated, this in itself isn't really a problem because warehouses are already hideous, but it will inevitably distract janitors who should be spending their time cleaning something that matters. The movespeed bonus probably comes out to a net positive though.

Thanks! I didnt think of walk speed or the fact that they would have to clean it too. Guess ill stick with the ground for now.
Remember that some surfaces will have a more pronounced effect on movespeed. Mud, marshy soil, lichen-covered soil, soft sand, and I think regular sand all have a larger movespeed penalty than the 3 typical types of soil or rough stone, whereas rough-hewed stone has less of a penalty (but dirt is produced on stone of either kind)
Last edited by gimmethegepgun; Dec 11, 2020 @ 2:26pm
Astasia Dec 11, 2020 @ 3:26pm 
The issue isn't so much with cleaning the warehouse as it is with cleaning everything else in your base. If the floor is dirt, dirt doesn't get dirty, so they wont really be cleaning much in there. Every time your colonists haul something to that warehouse though they will be picking up dirt and tracking it around the rest of your base. If all your buildings are floored, and all the walkways they use between buildings are floored, then you eliminate most of the dirt buildup in your base and only really have to worry about them tracking stuff in from outside or your farms.
Last edited by Astasia; Dec 11, 2020 @ 3:27pm
Morkonan Dec 12, 2020 @ 1:12am 
For large warehouse spaces where one doesn't wish to floor them, I'd suggest making a paved walkway around the inside and, perhaps, one that reaches towards the center of the Storage Zone. I know it takes up a few tiles of space, but the travel speed can be worth that. That's very true if you end up having multiple entrances. That's usually how those large spaces end up developing, anyway, with lots of moving around inside.

Remember that pawns will now auto-stack Stockpiles, now, as they can/have the time.. They'll benefit from some better movement/access.
Ant Ra Dec 12, 2020 @ 9:54am 
Depends on the warehouse. If it is really big it makes sense to lay floortiles. Just to be able to go faster. At least a few paths should be laid, as described here.

Second, if you have a warehouse for the daytime sale to give guests the opportunity to leave silver and if they are satisfied to leave gifts it is even a good idea to lay really good and expensive floortiles. Even embellishing the store a little bit is then also possible. So that the warehouse becomes a department store.

But to work on a storage room? No, you really do not need to. Everything that comes along from 20x20, better 30x30 you should pave with some floortiles. If you do the department store, definitely.
Sebslocker Dec 13, 2020 @ 5:28am 
Hah I actually never considered leaving room floorless. (In780h!) It just make sense to have a floor. But why concrete? Just cut some stones they are way cheaper and look pretty good too.
MortVent Dec 13, 2020 @ 6:00am 
Originally posted by Sebslocker:
Hah I actually never considered leaving room floorless. (In780h!) It just make sense to have a floor. But why concrete? Just cut some stones they are way cheaper and look pretty good too.

concrete is 1 steel (which is often overflowing on some maps, end game) and takes less time to lay.

I tend to actually lay carpet in most rooms rater than stone (used for walls and fortifications) or wood (decent and cheap) since both are done with renewable resources. And there are areas I do stone/sterile/concrete. But I'll have a couple dedicated janitors by the end anyway.
Bouncer Dec 13, 2020 @ 9:12am 
Originally posted by MortVent:
Originally posted by Sebslocker:
Hah I actually never considered leaving room floorless. (In780h!) It just make sense to have a floor. But why concrete? Just cut some stones they are way cheaper and look pretty good too.

concrete is 1 steel (which is often overflowing on some maps, end game) and takes less time to lay.

I tend to actually lay carpet in most rooms rater than stone (used for walls and fortifications) or wood (decent and cheap) since both are done with renewable resources. And there are areas I do stone/sterile/concrete. But I'll have a couple dedicated janitors by the end anyway.

Stone is also renewable through deep drilling. It's not as safe as cloth or wood because of the insects it can spawn, but those are always very small groups.
Bozobub (Banned) Dec 13, 2020 @ 9:15am 
Originally posted by MortVent:
Originally posted by Sebslocker:
Hah I actually never considered leaving room floorless. (In780h!) It just make sense to have a floor. But why concrete? Just cut some stones they are way cheaper and look pretty good too.

concrete is 1 steel (which is often overflowing on some maps, end game) and takes less time to lay.

I tend to actually lay carpet in most rooms rater than stone (used for walls and fortifications) or wood (decent and cheap) since both are done with renewable resources. And there are areas I do stone/sterile/concrete. But I'll have a couple dedicated janitors by the end anyway.
I always forget you can lay down carpet directly, instead of over flooring ^^'. Thanks.
MortVent Dec 13, 2020 @ 9:16am 
Originally posted by Bouncer:
Originally posted by MortVent:

concrete is 1 steel (which is often overflowing on some maps, end game) and takes less time to lay.

I tend to actually lay carpet in most rooms rater than stone (used for walls and fortifications) or wood (decent and cheap) since both are done with renewable resources. And there are areas I do stone/sterile/concrete. But I'll have a couple dedicated janitors by the end anyway.

Stone is also renewable through deep drilling. It's not as safe as cloth or wood because of the insects it can spawn, but those are always very small groups.

Well I tend to use stone in less traveled areas.. flagstone rather than tiles. Especially for flammable contents like chemfuel and the like.

But my default for most rooms is carpet (cafeteria, rec room, bed rooms, etc) with wood being a early/ quick floor till I get carpet. But sterile fills my medical and research rooms, with tiles/concret in workshops
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Date Posted: Dec 11, 2020 @ 10:10am
Posts: 15