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But I don't see anything in the desc. about multiple pawns being able to grab from the same stack.
The other solution is to remove the food you don't want them to eat from their meal plan, so even if the meal stack is reserved by a hauler they aren't going to eat something you don't want them to.
1 pawn went and got a lavish meal and another went and got a simple meal because the lavish stack was reserved by the one grabbing a meal from it. Both pawns have the same meal plan.
There are a number of reasons why that pawn may have taken a simple meal instead, perhaps they were ascetic, perhaps when they decided to grab a meal they were on the other side of the base and the fine meals were reserved by a hauler at that point, perhaps the pawn was grabbing a meal to carry in which case they look at when the meal rots instead of which one provides the better mood, or perhaps it was just a random fluke.
You might not notice the reservations because ReserveFood() allows for up to 10 reservations for the stack, which is the max meal stack limit in vanilla. So to hit the limit, you need more than 10 pawns able and wanting to eat that meal, and a modified meal stack limit. The former means casual testing by a mod author won't see the OP's issue. The latter means the issue won't meaningfully manifest in vanilla.
For modded play, you really just need to wait a bit. Once the first 10 get their meals, the next 10 can get theirs.
Sounds like you have a mod breaking vanilla mechanics then.
Interesting. Ya I rarely have more than 10 colonists and when I do it's generally less than 20 which means it's unlikely more than 10 colonist are trying to eat at once, so I haven't run into issues with colonists not eating the correct meals since this mechanic was changed a few years ago. It's good to know there is a cap on it, I wouldn't be surprised if some stack mods alter that cap though.
Maybe it could be an issue with a really high stack mod and a colony with like 30-50+ population.