Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
be nice if it DID partially work even when sick, might actually get more use out of it then
Whether it's worth it or not depends on your luck (and to a degree what map type you're on I think), I've had playthroughs where I've been hammered with diseases and some where I rarely get any.
Peno literally has no effect other than to stop the random disease event. It does nothing for immunity or infections, and it does nothing if the pawn is already sick with one of the listed diseases. You either set a schedule for colonists to take it every 5 days or it's a useless item.
As far as how useful it is. By the time you can afford to be buying neutroamine and crafting it into peno to feed to your entire colony every 5 days, there are usually much better uses for that neutroamine, like crafting medicine, or making combat/utility drugs. Diseases at that point are pretty trivial to deal with using 2-3 meds and treating on a bed, you usually don't even need the colonist to be resting while sick anymore since the hidden stage was removed.
It is very much worth it putting your main doctor on a penox diet as soon as you can afford (and produce) it. I don't think it's worth using on pawns that aren't doctors, unless they are absolutely integral to the colony. For instance, if only one pawn is capable of cooking it might be worth it.