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You might get a ransom event, where you can pay silver to have a colonist returned to you (an often hefty fee at that).
You may get a rescue quest which just so happens to involve a pawn you lost, giving you the chance to, well, rescue them (Although don't expect this to happen anytime soon. I once had colony founder get kidnapped in the first year, and I didn't see him again until about 7-8 years later).
They might end up getting sold into slavery, and you get the option to buy their freedom (I had this happen with a pod crash survivor who managed to save themselves and wander off the map, only to end up seeing them again as a slave in a slaver caravan. Was quite amusing to say the least)
Or, and this is the worse case scenario, they join another faction. And considering that most factions in the game are hostile to you, the chances of them becoming an enemy is quite possible.
as already mentioned all pawns that were ever created in a run (pawns do not carry over between saves) are saved and can be met again randomly when you encounter the faction they are affiliated with at that moment.
captives are kinda the odd ones here because they wont show up if you decide to raid an outpost or base unless they are triggered by quests beforehand.
instead they can as just said trigger a quest that makes you encounter them on a map (they either manage to make a call from the colony or are on the run), can be bought from the kidnappers directly via ransom or are changed into slaves if too much time passes.
such quests usually state something akin to 'do it now or the pawn is lost' but this simply meas that they wont get another chance to trigger such quests.
I had a colonist who was gone for 8 years. He was a founder of a colony, and got kidnapped while watching camp, only to get an event that allowed me to break him out of jail later.
Is that normal, or just luck?
What I can say is I've never actually gotten a ransom or rescue mission, I've only had a few colonists kidnapped and they were killed a while later in every case. That is probably bad luck in my case, but I think it's safe to say the chance of "execution" is fairly high.
I’ve waited for my kidnapped colonist “Aziz” to be ransomed for four years, and finally here you are! I hope you’re still wearing that masterwork thrumbofur duster!
you get a ransom call. (Kinda easy if you got what they want.)
you refind them in a settlement of the same faction, actually being one of their soldiers now. Now you get to feel how is it to recruit people. (Dramatic and actually cool but hard l o l, they dont instantly rejoin to my knowledge)