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Hyperweave.
But, Devilstrand is much easier to get and, IMO, it's good enough that anything better is just gravy, really.
For outer layers you want sharp resistance, so a high sharp value is best. You can check the material’s rating or the wiki linked to above, but Devilstrand is the best easily-obtainable textile and also offers excellent heat resistance. Thrumbofur is also very good.
If you have a high-sharp outer layer, like 120% or more from a primo duster or power armor, then for your clothing layers (shirt and pants) you want a high blunt value because most if not all damage passing through the outer layer will be blunt (see the wiki for a full explanation or armor layers). Hyperweave is the only vanilla textile that offers half decent blunt protection for shirts/pants, but even so a legendary hyperweave shirt is only 19.4% blunt. If you use Alpha Animals the black insect chitin is the best blunt protection (masterwork shirt = 30% blunt). In any case reaching the holy grail of 135% blunt resistance (enough to regularly stop a charge rifle blast that passes through the outer layer as blunt damage) is impossible (the armor penetration of the attack is applied to each layer individually, so 135% would give you a 50% chance for no damage and 50% for half damage), but 20% will stop most non-charge ranged weapons.
Hyperweave is great but hard to come by, so even making a single duster would be a tough mid-game accomplishment.
2. Thrumbofur - very luck based, hunt any you can find
3. Devilstrand - easy to get, takes a long time to grow
...
That's got to be due to a mod or a custom storyteller setting, right? I've never seen them have more than a handful of the stuff... Because the game hates me.
The textile trader is from the mend and recycle mod if im not mistaken. Atleast the mod has given me plenty of trader ships. Which have the same ludicrous amount of hyperweave.
In vanilla you are lucky to find a trader who even has the stuff and your even luckier if they have enough for even a single duster. It also costs a fortune.
So yes, it is indeed "situational".
I don't think vanilla caravans can offer more than like 90 hyperweave at once as a max. They are allowed to carry a certain value of things, and it's like 600-800 for textiles for most of them. Orbital bulk goods traders can sell up to 4000 worth of textiles, so if you got really lucky you could buy about 450 hyperweave from one of those.
I try to rush Devilstrand production when I can. (Depends on how I setup the initial group for Grow skill and normal food production needs/grow zone creation, etc.)
Once Devilstrand production is assured, I set up Devilstrand Duster minimum inventory values for everyone. If I have a really good stock of it, I'll start adding other Devilstrand items. Nothing beats owning your own Kevlar manufacturing "plant." I'm usually swimming in large amounts of Devilstrand cloth by end-game.
At that point, I don't look back and don't really focus on any other fabrics. Any Hyperweave I get is incidental. I'll try to use it smartly, but since I don't use any Clothing Stacking/Wardrobe mods, making more stacks of unique Tailored stuff I have to find room for is anxiety-inducing...
I have a mod that provides more trader types. I think it’s called “let’s trade”? It might be EPOE though? I also have “more trade ships” that allows me to have two trade ships per quadrum, but this was a caravan. At this point it’s hard to know which one is doing what. I also have alpha animals and the same trader had tons of galatross leather, which I don’t remember seeing before.
I actually never paid much attention to hyperweave, so maybe they actually have lots of it regularly and I’ve never noticed it.
The weird thing was I got two of the exact same trader type from the same faction about 1 minute apart, so they were both in the base at the same time. The first one had a more normal distribution of stuff (no hyperweave), and the second one had oodles of stuff.