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While resting in a bed, colonists heal by an additional 8 HP per day -- see injury for details. Beds can be walked over, although at a slower rate.
https://rimworldwiki.com/wiki/Disease
Immunity: Colonists will gradually develop immunity to potentially fatal diseases, such as wound infections or plague. When immunity reaches 100%, the symptoms will not immediately disappear, but will instead tick backwards towards zero with the colonist no longer needing any treatment. If the disease symptoms progress past 100% before immunity does, the colonist will die. Immunity Gain Speed is affected by the colonist's food, rest, bed quality, age, and blood filtration
Totally unrelated: looking it up taught me that stone beds are inefficient for rest.
I should stop making stone beds. Thank you for asking the question!
Beds turned Medical are even better at immunity gain rates, but I forget how much their modifier for immunity gain is. They also reduce the chance of infections (cleanliness plays a much bigger role in this - keep your colony tidy).
Quality also affects the overall rest/immunity gain.