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What likely happened is that colonist is some sort of alien race or had a modded trait, modded body parts/bionics, or something along those lines, and whatever mod added that thing was changed in the few weeks since you last played making your pawn invalid. If you can figure out what it was specifically that made your pawn vanish it might be possible to fix by removing or changing certain values in your save using a text editor.
Nobody
Wookie Beastman: "I'll kill everyone"
Save file: He's too dangerous to be left alive
Cronk tired of walking to work. Rather kill things all day. Me quit!
If they're gone on all autosaves see if you have a manual save from way back that might have them on it. If not I would see if there's an import mod or a mod that can let you customize current pawns that you have to 'recreate them" perhaps?
Some of the SW race mods do not play well with one another.